Visual Novel Framework

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Visual Novel Framework

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A Visual Novel framework. Supports custom scripts and features a python based DSL for scripting.

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Minecraft

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Where It Runs
Singleplayer Only

Works in singleplayer only; does not function in multiplayer.

About

Project Details

Type
Mod
License
GNU Lesser General Public License v3.0 only
Latest Version
mobtalkerredux-1.0.6.jar

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CurseForge ID
Modrinth ID

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About

Description

Visual Novel Framework

This is a Framework to give Mod Maker and others to add VN-like cutscenes/scenes inside the game.

Description

This mod requires a Script to Play.

The mod leverages Vanilla Resource Pack system, so installing a script is identical to installing a Resource Pack. Drag and drop into the Resource Pack folder. Inside the script, usually, there should be a 'trigger word'

Name a mob this 'trigger word' and right click it with the item to talk with it.

Have fun!!!

Features

  • Dialogue System, VN Style
  • Custom Scripting / Pseudo DSL and a Framework and an SDK for Script Development
  • Branching Dialogue
  • Variable Tracking System (inside the game)
  • 2D Sprite, like Visual Novel
  • Multiple Sprite System!
  • Align Character Position and Such~

CUSTOM SCRIPTS!?!?

  • YES!
  • I made a scripting language just for this in Python!
  • Use the Hikarin SDK to create and compile scripts!
  • More info can be found in the SDK Read Me

Compatibility?

Okay this is an interesting topic.

Since this mod relies on two things, the Mod Itself and the SDK/Framework there are some notes about compatibility:

  • Script written using the newest SDK will always be compatible with the Older Version of the mod.
  • If the script contains a missing feature (Say, you made a script using the latest SDK and run it in the Mod Beta version that doesn't support background), well, the script will run, just the background won't change.
  • Script written using the older SDK will always be compatible with the Newer Version of the mod. (Though, this may vary, but backwards compatibility should always be possible. Report a bug for problems with Compatibility.).

What about Cross Mod Compatibility? Modpacks?

  • The Visual Novel Engine running inside Minecraft is written in Pure Java it is independent of Minecraft itself.
  • The 'modded' / 'minecraft' part of thing is the UI. A mod that messes with how Minecraft handle UI (overrides the Guigraphics for example), will not be compatible.
  • On that note, feel free to use this on your mod, modpacks, whatever~

Coming Soon

  • DBMS for permanent variable and state tracking (Might be out of scope, but ironically available in Alpha version)
  • Animation Feature (Not out of scope and is being worked on, but ironically is the one getting put on hold)

Mod Github Page: Minecraft Visual Novel Framework

SDK Github Page (to make scripts): Hikarin Visual Novel SDK

Can I Use This In My Modpack???

Yes, Go Ahead, This Thing Is Made For That!!!

But… Consider letting me know / discuss it with me so I can help you with getting it set up.

Since script development is somewhat separate from Modding, it can be a bit confusing if you're not used to Python.

Discussion + Query: My Discord Server

In case you missed it:

Multiplayer Incompatible

Visual Novel Framework

This is a Framework to give Mod Maker and others to add VN-like cutscenes/scenes inside the game.

Description

This mod requires a Script to Play.

The mod leverages Vanilla Resource Pack system, so installing a script is identical to installing a Resource Pack. Drag and drop into the Resource Pack folder. Inside the script, usually, there should be a 'trigger word'

Name a mob this 'trigger word' and right click it with the item to talk with it.

Have fun!!!

Features

  • Dialogue System, VN Style
  • Custom Scripting / Pseudo DSL and a Framework and an SDK for Script Development
  • Branching Dialogue
  • Variable Tracking System (inside the game)
  • 2D Sprite, like Visual Novel
  • Multiple Sprite System!
  • Align Character Position and Such~

CUSTOM SCRIPTS!?!?

  • YES!
  • I made a scripting language just for this in Python!
  • Use the Hikarin SDK to create and compile scripts!
  • More info can be found in the SDK Read Me

Compatibility?

Okay this is an interesting topic.

Since this mod relies on two things, the Mod Itself and the SDK/Framework there are some notes about compatibility:

  • Script written using the newest SDK will always be compatible with the Older Version of the mod.
  • If the script contains a missing feature (Say, you made a script using the latest SDK and run it in the Mod Beta version that doesn't support background), well, the script will run, just the background won't change.
  • Script written using the older SDK will always be compatible with the Newer Version of the mod. (Though, this may vary, but backwards compatibility should always be possible. Report a bug for problems with Compatibility.).

What about Cross Mod Compatibility? Modpacks?

  • The Visual Novel Engine running inside Minecraft is written in Pure Java it is independent of Minecraft itself.
  • The 'modded' / 'minecraft' part of thing is the UI. A mod that messes with how Minecraft handle UI (overrides the Guigraphics for example), will not be compatible.
  • On that note, feel free to use this on your mod, modpacks, whatever~

Coming Soon

  • DBMS for permanent variable and state tracking (Might be out of scope, but ironically available in Alpha version)
  • Animation Feature (Not out of scope and is being worked on, but ironically is the one getting put on hold)

Mod Github Page: Minecraft Visual Novel Framework

SDK Github Page (to make scripts): Hikarin Visual Novel SDK

Can I Use This In My Modpack???

Yes, Go Ahead, This Thing Is Made For That!!!

But… Consider letting me know / discuss it with me so I can help you with getting it set up.

Since script development is somewhat separate from Modding, it can be a bit confusing if you're not used to Python.

Discussion + Query: My Discord Server

In case you missed it:

Multiplayer Incompatible

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~7,000
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Modrinth
~4,000
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