Vital XP

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Vital XP

By ZeussOwner , ZEEEUS

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A survival overhaul mod where health is tied to experience. Easily configurable

No Theme
Adventure/Exploration
RPG
Survival
Player Leveling
Mod Loaders
Forge
NeoForge
Minecraft

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Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
vitalxp-0.5-1.20.1.jar

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Modrinth ID

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External Links

Source Issues Wiki Discord

About

Description

description_a835c03d-15f9-4a5e-a1e3-88ef780cfa56.png

Vital XP adds a progression system to Minecraft by linking a player’s maximum health to their experience level

Instead of having a fixed amount of hearts, players gain health as they level up, making XP a core survival mechanic rather than a simple enchanting resource.


How does it work?

  • Players start with a minimum, configurable, amount of health.
  • Health is capped at a configurable maximum.
  • Every few XP levels, the player gains additional hearts.
  • Losing XP reduces maximum health.

Once the maximum health cap is reached, any extra health gained is not wasted:

  • Extra health becomes permanently locked hearts.
  • Locked hearts are never lost, even if XP decreases.
  • If the player dies, they lose their locked hearts if they have any.

Configuration:

All values can be adjusted in-game using commands or the configuration. 

For versions below 1.21.1: type “/vitalxp help” to display the commands.

For versions 1.21.1 and above: the “/vitalxp” commands are no longer available. To configure the mod, go to the mods menu, select the mod, and press the “Config” button.

Description:

Vital XP adds a progression system to Minecraft by linking a player’s maximum health to their experience level

Instead of having a fixed amount of hearts, players gain health as they level up, making XP a core survival mechanic rather than a simple enchanting resource.

How does it work?

  • Players start with a minimum, configurable, amount of health.
  • Health is capped at a configurable maximum.
  • Every few XP levels, the player gains additional hearts.
  • Losing XP reduces maximum health.

Once the maximum health cap is reached, any extra health gained is not wasted:

  • Extra health becomes permanently locked hearts.
  • Locked hearts are never lost, even if XP decreases.
  • If the player dies, they lose their locked hearts if they have any.

Configuration:

All values can be adjusted in-game using commands or the configuration.

For versions below 1.21.1: type “/vitalxp help” to display the commands.

For versions 1.21.1 and above: the “/vitalxp” commands are no longer available. To configure the mod, go to the mods menu, select the mod, and press the “Config” button.

Screenshots

Gallery

  • Xp level at 0 - 1 heart every 4 levels.png
    Xp level at 0 - 1 heart every 4 levels.png When your XP level is 0, you have the minimal amount of hearts.
  • XP level at 4 - 1 heart every 4 levels.png
    XP level at 4 - 1 heart every 4 levels.png
  • XP level at 12 - 1 heart every 4 levels.png
    XP level at 12 - 1 heart every 4 levels.png
  • Locked hearts
    Locked hearts You can see four locked hearts.
  • It also works in hardcore!
    It also works in hardcore! You can see two locked hearts in hardcore.
  • It also works in hardcore!
    It also works in hardcore! You can see two locked hearts in hardcore
  • XP level at 0, one heart every 4 levels
    XP level at 0, one heart every 4 levels When your XP level is 0, you have the minimal amount of hearts.
  • XP level at 12, one heart every 4 levels
    XP level at 12, one heart every 4 levels
  • Locked hearts
    Locked hearts You can see four locked hearts

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