Voice Chat Hydroacoustics

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Voice Chat Hydroacoustics

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Addon for the Simple Voice Chat mod that applies an underwater voice filter when you are underwater.

Adventure/Exploration
QoL & Tweaks
API/Library
Mod Loaders
Fabric
Minecraft

Community voices

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About

Project Details

Type
Mod
License
MIT License
Latest Version
voice-chat-hydroacoustics-1.0.0.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

Inspired by Lethal Company, this mod applies an underwater filter for players that are effectively, underwater. No more crystal clear conversations while drowning!

Features

  • Voices become muffled the moment a player's head goes under the surface.
  • Real-time amplitude modulation + a bubbling sound effect whenever a player speaks while submerged (the same one from Lethal Company).
  • Voice range distance is cut in half when you're underwater
  • Every parameter is configurable!

Voice Chat Hydroacoustics is fully synchronized for all players in the server. You can tune each parameter of the underwater filter in real-time, and every player's client will update instantly.

Commands

  • /hydro mufflingStrength <0.001 - 1.0>: Adjusts the strength of the muffling. Lower values make voices sound deeper and more submerged. (by default: 0.02)
  • /hydro voiceVolume <0.0 - 10.0>: Compensates for the muffling by boosting the speaker's gain. (by default: 3.0)
  • /hydro garglingEffect <0.0 - 1.0>: Controls the intensity of the choppy bubbling modulation applied to the voice. (by default: 0.5)
  • /hydro bubblingSound <0.0 - 2.0>: Sets the volume of the bubbling sound effect that plays when people talk underwater. (by default: 0.05)
  • /hydroacoustics voiceDistance <1 - 100>: Sets the maximum block range players can be heard and hear when they're submerged. (Default: 16.0)
  • /hydroacoustics defaultValues: Instantly restores all settings to their original defaults.

Possible Future Changes

  • Extended version support
  • Make the filter apply to any entity that reproduces a sound underwater (currently only affects players).
  • Perhaps an underlava filter?

Inspired by Lethal Company, this mod applies an underwater filter for players that are effectively, underwater. No more crystal clear conversations while drowning!

Features

  • Voices become muffled the moment a player's head goes under the surface.
  • Real-time amplitude modulation + a bubbling sound effect whenever a player speaks while submerged (the same one from Lethal Company).
  • Voice range distance is cut in half when you're underwater
  • Every parameter is configurable!

Voice Chat Hydroacoustics is fully synchronized for all players in the server. You can tune each parameter of the underwater filter in real-time, and every player's client will update instantly.

Commands

  • /hydro mufflingStrength <0.001 - 1.0>: Adjusts the strength of the muffling. Lower values make voices sound deeper and more submerged. (by default: 0.02)
  • /hydro voiceVolume <0.0 - 10.0>: Compensates for the muffling by boosting the speaker's gain. (by default: 3.0)
  • /hydro garglingEffect <0.0 - 1.0>: Controls the intensity of the choppy bubbling modulation applied to the voice. (by default: 0.5)
  • /hydro bubblingSound <0.0 - 2.0>: Sets the volume of the bubbling sound effect that plays when people talk underwater. (by default: 0.05)
  • /hydroacoustics voiceDistance <1 - 100>: Sets the maximum block range players can be heard and hear when they're submerged. (Default: 16.0)
  • /hydroacoustics defaultValues: Instantly restores all settings to their original defaults.

Possible Future Changes

  • Extended version support
  • Make the filter apply to any entity that reproduces a sound underwater (currently only affects players).
  • Perhaps an underlava filter?

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~1,000
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CurseForge
<1,000
Modrinth
<1,000
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CurseForge
Modrinth
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CurseForge
Modrinth
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