VS2 Utilities
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Datapack interaction with Valkyrien Skies 2. Utilities for greater control & fun!
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Datapack interaction with Valkyrien Skies 2. Utilities for greater control & fun!
My mods will no longer be receiving updates on Curseforge! Please check Modrinth.

This simple mod adds various commands and items that improve your ship QoL, and I'm not talking about fanfiction. I also threw in some miscellaneous compatibility bug fixes. The ultimate idea behind making this mod was to allow me to use command blocks and datapacks to interact with ships. This included stuff like spawning entire warships, but can easily be used for much more creative things. The ship position, rotation, velocity, and angular velocity data blends almost seamlessly with vanilla in the "ship" subcommand addition to the /data command.
It also includes other useful things that other VS addons have added for 1.18.2 and 1.20.1, but not for 1.19.2.
📖 Information
This mod adds more than just commands!
📑 Commands
Commands are accessed through /vsutil! A full breakdown of the commands is on the mod's wiki.
shipify: create a new ship at a position, including its name/slug, whether it's static, whether it has collisions with other ships, and its scaleresize: changes the scale of a shipgetid: Get a ship's numeric ID from its sluggetslug: Get a ship's slug from its numeric IDdisableCollisions: Disable ALL ship-to-ship collisions for a ship if no other arguments are given, otherwise disables collisions between two ships.enableCollisions: Enable all ship-to-ship collisions for a ship if no other arguments are given, otherwise enables collisions between two ships.interact: Does nothing if Clockwork is not installed. Activate a phys/flap/propeller bearing at a position remotely.renameCurrent: renames the ship the command is executed on. For command blocks, the position is the command block itself. For players, the position of the block underneath.
This mod has also changed the vanilla /data command!
/data <argument> shipnow exists, allowing deep interplay between vanilla functions & datapacks and VS2. Check the mod's wiki for NBT data info.
🌳 Blocks & Items
- No Collision Wand for those who want to toggle collisions between two ships by hand.
- Big/Small Propeller
- Modified from their VS: Tournament counterparts; right-clicking them now allows configuration of the propeller's stats
- Further changes to a propeller can be locked from the menu.
- Includes a config for setting the maximum allowable stats for each propeller
🔧 Fixes
- Misc. compatibility fixes (Credit to Endal!)
- Fixed sounds of Create: Big Cannons autocannons (and its siblings) not working on ships.
- Fixed Create: Big Cannons projectile physics and damage _
📝 In-Development Features
- Antigravity wands + commands
- Custom wand models + sounds
💗 Credits & Thanks
This project uses slightly modified code rewritten from Kotlin into Java from VS: Tournament for the propeller block. All code taken from Tournament is in the package vsutil.tournament and used under the Apache-2.0 license. Artistic assets are likewise used under the same license and are located under the vs_tournament namespace in the mod's resource pack. The original license may be found here, and a copy included in this software may be found here.
Other copyrighted work includes Create: Big Cannons compatibility bug fixes and collision save data by Endal from the Tank Tussle community.
Also, shoutout to Kaupenjoe for his tutorials lol (wouldn't be here now if not for the start he gave me)
This simple mod adds various commands and items that improve your ship QoL, and I'm not talking about fanfiction. I also threw in some miscellaneous compatibility bug fixes. The ultimate idea behind making this mod was to allow me to use command blocks and datapacks to interact with ships. This included stuff like spawning entire warships, but can easily be used for much more creative things. The ship position, rotation, velocity, and angular velocity data blends almost seamlessly with vanilla in the "ship" subcommand addition to the /data command.
It also includes other useful things that other VS addons have added for 1.18.2 and 1.20.1, but not for 1.19.2.
📖 Information
This mod adds more than just commands!
📑 Commands
Commands are accessed through /vsutil! A full breakdown of the commands is on the mod's wiki.
shipify: create a new ship at a position, including its name/slug, whether it's static, whether it has collisions with other ships, and its scaleresize: changes the scale of a shipgetid: Get a ship's numeric ID from its sluggetslug: Get a ship's slug from its numeric IDdisableCollisions: Disable ALL ship-to-ship collisions for a ship if no other arguments are given, otherwise disables collisions between two ships.enableCollisions: Enable all ship-to-ship collisions for a ship if no other arguments are given, otherwise enables collisions between two ships.interact: Does nothing if Clockwork is not installed. Activate a phys/flap/propeller bearing at a position remotely.renameCurrent: renames the ship the command is executed on. For command blocks, the position is the command block itself. For players, the position of the block underneath.
This mod has also changed the vanilla /data command!
/data <argument> shipnow exists, allowing deep interplay between vanilla functions & datapacks and VS2. Check the mod's wiki for NBT data info.
🌳 Blocks & Items
- No Collision Wand for those who want to toggle collisions between two ships by hand.
- Big/Small Propeller
- Modified from their VS: Tournament counterparts; right-clicking them now allows configuration of the propeller's stats
- Further changes to a propeller can be locked from the menu.
- Includes a config for setting the maximum allowable stats for each propeller
🔧 Fixes
- Misc. compatibility fixes (Credit to Endal!)
- Fixed sounds of Create: Big Cannons autocannons (and its siblings) not working on ships.
- Fixed Create: Big Cannons projectile physics and damage
📝 In-Development Features
- Antigravity wands + commands
- Custom wand models + sounds
💗 Credits & Thanks
This project uses slightly modified code rewritten from Kotlin into Java from VS: Tournament for
the propeller block. All code taken from Tournament is in the package vsutil.tournament and used under the Apache-2.0 license.
Artistic assets are likewise used under the same license and are located under the vs_tournament namespace in the mod's
resource pack. The original license may be found here, and a copy included in this software may be found here.
Other copyrighted work includes Create: Big Cannons compatibility bug fixes and collision save data by Endal from the Tank Tussle community.
Also, shoutout to Kaupenjoe for his tutorials lol (wouldn't be here now if not for the start he gave me)
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