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Way New Health
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Body parts, damage types, bleeding and much more!
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Must be installed on both the client and the server.
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Way New Health — a vanilla-friendly, (almost) fully modular health system inspired by games RimWorld, Space Station 14, and the First Aid mod.
It adds a highly configurable and immersive health overhaul that makes survival more strategic and realistic.
Body Parts

Your health is now divided between different body parts.
Each part applies its own debuffs when damaged. However, lethal damage to the head or torso will result in instant death — so stay careful!
Damage Types
From now on, all damage you receive belongs to one of six damage types.
Each healing item added by the mod has different effectiveness depending on the type of damage.
Blood System
Taking heavy damage at once increases the chance of receiving a bleeding wound. Bleeding causes you to gradually lose blood over time until the wound heals naturally or is treated.
If you lose all your blood — you will die.
Healing
The mod uses a vanilla-style healing system based on hunger and saturation.
However, you can fully configure the healing amount — or switch to passive regeneration if you prefer.
Destruction (Experimental)
This system is disabled by default. If a body part’s health reaches zero, there is a chance it will be permanently destroyed.
Destroyed parts cause severe debuffs and cannot be healed by any existing methods.
Way New Health — a vanilla-friendly, (almost) fully modular health system inspired by games RimWorld, Space Station 14, and the First Aid mod.
It adds a highly configurable and immersive health overhaul that makes survival more strategic and realistic.
Body Parts

Your health is now divided between different body parts.
Each part applies its own debuffs when damaged. However, lethal damage to the head or torso will result in instant death — so stay careful!
Damage Types
From now on, all damage you receive belongs to one of six damage types.
Each healing item added by the mod has different effectiveness depending on the type of damage.
Blood System
Taking heavy damage at once increases the chance of receiving a bleeding wound. Bleeding causes you to gradually lose blood over time until the wound heals naturally or is treated.
If you lose all your blood — you will die.
Healing
The mod uses a vanilla-style healing system based on hunger and saturation.
However, you can fully configure the healing amount — or switch to passive regeneration if you prefer.
Destruction (Experimental)
This system is disabled by default. If a body part’s health reaches zero, there is a chance it will be permanently destroyed.
Destroyed parts cause severe debuffs and cannot be healed by any existing methods.
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