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Weapons Effect
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This mod consists of just weapons with some effects by default.
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Must be installed on both the client and the server.
Works on the client or the server alone, but does more when on both.
Varies by version.
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Weapons Effect 2.0.0 — Minecraft 26.2 (NeoForge)
⚠️ Big update — back up your world.
Requires: Simple Ores 2.0.0+ · Optional: JEI


Weapon Levels (I → V)
- Every weapon has a level and XP, saved on the item.
- XP: +0.5 per ability hit, +3 per ability kill, +0.1 per normal hit.
- XP needed: 1000 → 3000 → 6000 → 10000.
- Each level makes the ability stronger, with new effects at level III and V. At level V there is no cooldown.
- The tooltip shows the level and XP; leveling up tells you in chat exactly what changed.
Soul Ritual — how a weapon levels up
- When the XP is full, right-click a Gravity Core (Simple Ores) with the weapon:
- Sun = I→II · Red Giant = II→III · Pulsar = III→IV · Black Hole = IV→V (the core is not used up)
- Costs Soul Cores: 1 / 2 / 3 / 4.
- A dome (radius 10) closes around you — nobody can leave. Survive the waves of monsters (2 per level, bosses at the end). Difficulty is set to Hard during the ritual. Friends can join.
- If you die, the Soul Cores are lost and the weapon loses all its XP.
- New item – Soul Core: Nether Star, Soul Sand, Echo Shards and Ghast Tears, made in a Gravity Core.
Every weapon now has an ability (right-click)
| Weapon | Ability |
|---|---|
| Fire Sword | Blazing Gaze – a wave of flames (III: ground fire · V: blue soul fire) |
| Wither Sword | Wither Rain – wither skulls (III: they chase monsters · V: blue skulls, Wither III) |
| Ice Sword | Ice Shard – freezing shards (new) (III: area freeze · V: ice rain + exploding Ice Lotus) |
| Poison Sword | Poison Cloud (new) (III: follows the closest mob · V: adds Wither and Nausea) |
| Lance | Rain of Lances when the thrown lance hits (III: Weakness · V: giant exploding lance) |
| Hammer | Explosion on a block (III: launch + stun · V: second bigger explosion) |
| Wings of Doom | Black Hole that swallows everything (V: collapses with light beams) |
| Blindness Dagger | Smoke Bomb (new) – blinds mobs and makes you invisible |
| Swiftness Dagger | Dash (new) – rush forward and hit everything in your way |
| Gimli's Axe | Boomerang Axe (new) – throw it, it comes back (V: 3 axes) |
| Darkness Mace | Dark Slam (new) – leap and slam; mobs in the darkness become Disoriented |
Other
- New effect Disoriented: the mob wanders in zigzags and can't attack.
- All weapons can do sweep attacks (hit many enemies at once) and accept Sweeping Edge.
- Command
/weaponlevel set <1-5> | xp <amount> | ready(operators) to test levels. - JEI info page for every weapon.
- Portuguese (pt_pt) translation.
Weapons Effect
Introduces a variety of unique weapons with a variety of effect and some abilities, making battles more engaging and allows players to explore different combat styles. Each weapon features improved visuals 3D, making them stand out. Increases immersion and makes using each weapon a more memorable experience. Powerful weapons to keep the player entertain.
What You’ll Find
Powerful weapons with effects and immunities. Detailed 3D models. Powerful abilities.


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