Weapons Expanded

Quick rating

Weapons Expanded

No reviews yet

This mod adds new weapons, enchantments, effects, advancements, and more.

Medieval
Enchantments
Custom Weapons
Mod Loaders
Forge
NeoForge
Fabric
Quilt
Minecraft
26.2

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
Weapons Expanded 1.9.3
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Melee Weapons

     - Broadsword: Lighter attack damage than the sword, made up for in extra speed.

     - Sickle: Slightly faster than the sword, with slightly less damage.

     - Scythe: A heavier hitter than the normal sword, but at the cost of speed.

     - Longsword: A heavier hitter than the scythe, but at the cost of even more speed. Can be wielded like a bastard sword, swapping between one-handed and two-handed grips using the default keybind 'V'

     - Katana: Deals the same damage as the sword, but with the speed of the broadsword. Disables the ability to use the offhand.

     - Hammer: Hits harder than an axe, but is also slower than an axe, and can stun shields like an axe.

     - Hatchet: A lighter axe that deals less damage, but is faster. Functions as a normal axe.

     - Battleaxe: A heavier axe that deals more damage than the hammer, and is slower. Functions as a normal axe.

     - Greatsword: A huge heavy hitter with slow speeds, but disables the ability to use the offhand.

     - Warhammer: The blunt end can stun shields like an axe, and the sharp end can sweep enemies like a sword. You can swap between them using the default keybind 'V'

Ranged Weapons

     - Longbow: A long range bow that takes longer to charge.

     - Chain Crossbow: A crossbow that can be loaded up to 4 times with different projectiles, and then fired in quick succession.

     - Heavy Arrow: An arrow that deals more base damage, but loses speed quicker than a vanilla arrow.

     - Dynamite Arrow: An arrow than can only be loaded into a crossbow, and explodes on impact. Takes extra durability off of the crossbow.
  
Enchantments

     - Withering: An enchantment for melee weapons, applying the Wither effect to any entity hit. Removes the poison effect of any entity hit. Incompatible with Fire Aspect, Frostbite, and Polluting

     - Frostbite: An enchantment for melee weapons, applying the Frostbite effect to any entity hit. Incompatible with Fire Aspect, Withering, and Polluting

     - Polluting: An enchantment for melee weapons, applying the Poison effect to any entity hit. Incompatible with Fire Aspect, Frostbite, and Withering

     - Freeze: An enchantment for bows that applies the frostbite effect to any entity hit. Incompatible with Flame.

     - Leech: An enchantment for shields that heals the player when they block with the shield, but the shield takes more durability damage, and when the shield is struck down with an axe, the player takes partial damage.

     -Cleaving: Increases shield stun time of axes and similar weapons by +1 sec per level.

Effects

     - Frostbite: This effect mimics the effects of powdered snow, making the entity slower, and take damage over time. Can be removed by fire. Can be brewed into a potion using blue ice.

Extra Notes

https://www.curseforge.com/minecraft/mc-mods/axes-are-weapons is recommended for versions before 1.7.0 for 1.21.11 because of changes it makes to enchanting that affects the custom weapons.

Modrinth link: https://modrinth.com/mod/weaponsexpanded

For bug reports and issues, or suggestions for translations you can email me at [email protected] or submit a report to the issue tracker at https://github.com/AngelicTheAngel/weapons_expanded/issues

Thank you everyone who downloaded my mod, the support is unbelievable and I would never have gotten here if all of you hadn't been kind enough to try out my mod.

  • Melee Weapons

    • Broadsword: Lighter attack damage than the sword, made up for in extra speed.

    • Sickle: Slightly faster than the sword, with slightly less damage.

    • Scythe: A heavier hitter than the normal sword, but at the cost of speed.

    • Longsword: A heavier hitter than the scythe, but at the cost of even more speed. Can be wielded like a bastard sword, swapping between one-handed and two-handed grips using the default keybind 'V'

    • Katana: Deals the same damage as the sword, but with the speed of the broadsword. Disables the ability to use the offhand.

    • Hammer: Hits harder than an axe, but is also slower than an axe, and can stun shields like an axe.

    • Hatchet: A lighter axe that deals less damage, but is faster. Functions as a normal axe.

    • Battleaxe: A heavier axe that deals more damage than the hammer, and is slower. Functions as a normal axe.

    • Greatsword: A huge heavy hitter with slow speeds, but disables the ability to use the offhand.

    • Warhammer: The blunt end can stun shields like an axe, and the sharp end can sweep enemies like a sword. You can swap between them using the default keybind 'V'

    • Ranged Weapons

      • Longbow: A long range bow that takes longer to charge.

      • Chain Crossbow: A crossbow that can be loaded up to 4 times with different projectiles, and then fired in quick succession.

      • Heavy Arrow: An arrow that deals more base damage, but loses speed quicker than a vanilla arrow.

      • Dynamite Arrow: An arrow than can only be loaded into a crossbow, and explodes on impact. Takes extra durability off of the crossbow.

    • Enchantments

      • Withering: An enchantment for melee weapons, applying the Wither effect to any entity hit. Removes the poison effect of any entity hit. Incompatible with Fire Aspect, Frostbite, and Polluting

      • Frostbite: An enchantment for melee weapons, applying the Frostbite effect to any entity hit. Incompatible with Fire Aspect, Withering, and Polluting

      • Polluting: An enchantment for melee weapons, applying the Poison effect to any entity hit. Incompatible with Fire Aspect, Frostbite, and Withering

      • Freeze: An enchantment for bows that applies the frostbite effect to any entity hit. Incompatible with Flame.

      • Leech: An enchantment for shields that heals the player when they block with the shield, but the shield takes more durability damage, and when the shield is struck down with an axe, the player takes partial damage.

      • Cleaving: Increases shield stun time of axes and similar weapons by +1 sec per level.

    • Effects

      • Frostbite: This effect mimics the effects of powdered snow, making the entity slower, and take damage over time. Can be removed by fire. Can be brewed into a potion using blue ice.

Extra Notes

https://modrinth.com/mod/axes-are-weapons is recommended for versions before 1.21.11 because of changes it makes to enchanting that affects the custom weapons.

Curseforge link: https://www.curseforge.com/minecraft/mc-mods/weaponsexpanded

For bug reports and issues, or suggestions for translations you can email me at [email protected] or submit a report to the issue tracker at https://github.com/AngelicTheAngel/weapons_expanded/issues

Thank you everyone who downloaded my mod, the support is unbelievable and I would never have gotten here if all of you hadn't been kind enough to try out my mod.

Screenshots

Gallery

  • weaponsnew.gif
    weaponsnew.gif weaponsnew.gif
  • warhammer.gif
    warhammer.gif warhammer.gif
  • weapons.png
    weapons.png weapons.png
  • warhammers.png
    warhammers.png warhammers.png
  • netherite.png
    netherite.png netherite.png
  • Chain Crossbow Firing
    Chain Crossbow Firing
  • Chain Crossbow Loading
    Chain Crossbow Loading
  • Broadsword Recipe
    Broadsword Recipe
  • Sickle Recipe
    Sickle Recipe
  • Scythe Recipe
    Scythe Recipe
  • Longsword Recipe
    Longsword Recipe
  • Katana Recipe
    Katana Recipe
  • Greatsword Recipe
    Greatsword Recipe
  • Hatchet Recipe
    Hatchet Recipe
  • Hammer Recipe
    Hammer Recipe
  • Battleaxe Recipe
    Battleaxe Recipe
  • Warhammer Recipe
    Warhammer Recipe
  • Chain Crossbow Recipe
    Chain Crossbow Recipe
  • Longbow Recipe
    Longbow Recipe
  • Dynamite Arrow Recipe
    Dynamite Arrow Recipe
  • All Weapons
    All Weapons
  • All Weapons
    All Weapons
  • Warhammer
    Warhammer
  • All Warhammers
    All Warhammers
  • Netherite Weapons
    Netherite Weapons

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~500,000
Total Downloads
CurseForge
~200,000
Modrinth
~300,000
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works