Wireless Redstone Lite

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Wireless Redstone Lite

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Wireless redstone for Minecraft 26.1.x. Pair transmitter and receiver blocks by channel + frequency — no wire, no spaghetti. Up to 128 blocks of range by default, configurable.

Tech
Energy & Resource Systems
Redstone Improvements
Mod Loaders
NeoForge
Fabric
Minecraft
26.2

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About

Project Details

Type
Mod
License
MIT License
Latest Version
0.1.4+mc26.1.2
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

Wireless Redstone

Wireless Redstone

Tired of running redstone wire through your whole base just to flip one lamp? Drop a transmitter next to your switch, a receiver next to your lamp, match the channel — done. No wire. No floor‑tile mazes. No accidentally powering the wrong piston.

Features

  • Transmitter — takes a redstone input from any side, broadcasts on its channel.
  • Receiver — outputs the strongest signal it sees on its channel, like a redstone block.
  • Channel (1–128) and Frequency (0–65535) — pick any pair to keep your networks separate. Over 8 million combinations per dimension.
  • Lock toggle — freezes the channel/frequency so you can't bump them by accident.
  • Private toggle — binds the pair to your player, so two players can use the same channel without crossing wires on a multiplayer server.
  • Item tooltips show the current config without placing the block — handy for sorting them in a chest.
  • Configurable range — defaults to 128 blocks. Server admins can bump it up to 1024 or disable the limit entirely.

How it works

  1. Craft a transmitter and a receiver (recipes below).
  2. Place the transmitter and feed it redstone from any side — lever, button, comparator, whatever.
  3. Place the receiver anywhere in the same dimension within range.
  4. Right‑click either block to open the config screen. Match the channel + frequency.
  5. The receiver mirrors whatever signal strength the transmitter sees. Strength matters — comparator outputs travel intact.

Multiple transmitters on the same channel? The receiver picks the strongest. Multiple receivers? They all output the same. No cross‑dimension signalling (yet).

 

Configuration

Config file lives at config/wirelessredstone.json (created on first launch):

{
  "rangeLocked": true,
  "maxRange": 128
}
Key Default What it does
rangeLocked true When true, receivers ignore transmitters farther than maxRange blocks. Set false for unlimited range within a dimension.
maxRange 128 Block distance. Clamped to [4, 1024].

Edit the file and restart Minecraft (or the dedicated server) for changes to take effect.

Requirements

  • Minecraft 26.1.x
  • Java 25
  • Fabric Loader 0.18.4+ with Fabric API, or NeoForge 26.1+

Roadmap

Future versions may add: a "fixed strength" mode (transmitter always emits a chosen 1–15 instead of mirroring its input), Jade/WAILA tooltips for in‑world inspection, and an owner‑only Private gamerule.

Source

GitHub: kestalkayden/wireless-redstone — CC0‑1.0.

Wireless Redstone

Wireless Redstone

Tired of running redstone wire through your whole base just to flip one lamp? Drop a transmitter next to your switch, a receiver next to your lamp, match the channel — done. No wire. No floor‑tile mazes. No accidentally powering the wrong piston.

Features

  • Transmitter — takes a redstone input from any side, broadcasts on its channel.
  • Receiver — outputs the strongest signal it sees on its channel, like a redstone block.
  • Channel (1–128) and Frequency (0–65535) — pick any pair to keep your networks separate. Over 8 million combinations per dimension.
  • Lock toggle — freezes the channel/frequency so you can't bump them by accident.
  • Private toggle — binds the pair to your player, so two players can use the same channel without crossing wires on a multiplayer server.
  • Item tooltips show the current config without placing the block — handy for sorting them in a chest.
  • Configurable range — defaults to 128 blocks. Server admins can bump it up to 1024 or disable the limit entirely.

How it works

  1. Craft a transmitter and a receiver (recipes below).
  2. Place the transmitter and feed it redstone from any side — lever, button, comparator, whatever.
  3. Place the receiver anywhere in the same dimension within range.
  4. Right‑click either block to open the config screen. Match the channel + frequency.
  5. The receiver mirrors whatever signal strength the transmitter sees. Strength matters — comparator outputs travel intact.

Multiple transmitters on the same channel? The receiver picks the strongest. Multiple receivers? They all output the same. No cross‑dimension signalling (yet).

Recipes

Transmitter — 4 iron + 3 redstone + 1 ender pearl + 1 redstone block

Recipe for Wireless Transmitter

Receiver — 2 iron + 3 redstone + 1 ender pearl + 1 redstone torch

Recipe for Wireless Receiver

The ender pearl gates these behind your first enderman kill — far enough out that you've explored a bit, but accessible long before diamond or Nether tier.

Configuration

Config file lives at config/wirelessredstone.json (created on first launch):

{
  "rangeLocked": true,
  "maxRange": 128
}
Key Default What it does
rangeLocked true When true, receivers ignore transmitters farther than maxRange blocks. Set false for unlimited range within a dimension.
maxRange 128 Block distance. Clamped to [4, 1024].

Edit the file and restart Minecraft (or the dedicated server) for changes to take effect.

Requirements

  • Minecraft 26.1.x
  • Java 25
  • Fabric Loader 0.18.4+ with Fabric API, or NeoForge 26.1+

Roadmap

Future versions may add: a "fixed strength" mode (transmitter always emits a chosen 1–15 instead of mirroring its input), Jade/WAILA tooltips for in‑world inspection, and an owner‑only Private gamerule.

Source

GitHub: kestalkayden/wireless-redstone — CC0‑1.0.

Screenshots

Gallery

  • transmitter.png
    transmitter.png Wireless Redstone Transmitter
  • receiver.png
    receiver.png Wireless Redstone Receiver
  • wireless-redstone-example.png
    wireless-redstone-example.png An example of a transmitter (set to on) powering 3 wireless transmitters.
  • Wireless Redstone Example
    Wireless Redstone Example Here you can see a wireless transmitter set to on, and it is sending a redstone signal to 3 separate receivers on the same frequency/channel

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