Wireless Redstone Lite
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Wireless redstone for Minecraft 26.1.x. Pair transmitter and receiver blocks by channel + frequency — no wire, no spaghetti. Up to 128 blocks of range by default, configurable.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features machines that produce and store energy or resources.
Mechanics and features that improve on the Vanilla redstone system, from QoL to compact circuit substitutes.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Wireless Redstone
Tired of running redstone wire through your whole base just to flip one lamp? Drop a transmitter next to your switch, a receiver next to your lamp, match the channel — done. No wire. No floor‑tile mazes. No accidentally powering the wrong piston.
Features
- Transmitter — takes a redstone input from any side, broadcasts on its channel.
- Receiver — outputs the strongest signal it sees on its channel, like a redstone block.
- Channel (1–128) and Frequency (0–65535) — pick any pair to keep your networks separate. Over 8 million combinations per dimension.
- Lock toggle — freezes the channel/frequency so you can't bump them by accident.
- Private toggle — binds the pair to your player, so two players can use the same channel without crossing wires on a multiplayer server.
- Item tooltips show the current config without placing the block — handy for sorting them in a chest.
- Configurable range — defaults to 128 blocks. Server admins can bump it up to 1024 or disable the limit entirely.
How it works
- Craft a transmitter and a receiver (recipes below).
- Place the transmitter and feed it redstone from any side — lever, button, comparator, whatever.
- Place the receiver anywhere in the same dimension within range.
- Right‑click either block to open the config screen. Match the channel + frequency.
- The receiver mirrors whatever signal strength the transmitter sees. Strength matters — comparator outputs travel intact.
Multiple transmitters on the same channel? The receiver picks the strongest. Multiple receivers? They all output the same. No cross‑dimension signalling (yet).
Configuration
Config file lives at config/wirelessredstone.json (created on first launch):
{
"rangeLocked": true,
"maxRange": 128
}
| Key | Default | What it does |
|---|---|---|
rangeLocked |
true |
When true, receivers ignore transmitters farther than maxRange blocks. Set false for unlimited range within a dimension. |
maxRange |
128 |
Block distance. Clamped to [4, 1024]. |
Edit the file and restart Minecraft (or the dedicated server) for changes to take effect.
Requirements
- Minecraft 26.1.x
- Java 25
- Fabric Loader 0.18.4+ with Fabric API, or NeoForge 26.1+
Roadmap
Future versions may add: a "fixed strength" mode (transmitter always emits a chosen 1–15 instead of mirroring its input), Jade/WAILA tooltips for in‑world inspection, and an owner‑only Private gamerule.
Source
GitHub: kestalkayden/wireless-redstone — CC0‑1.0.

Wireless Redstone
Tired of running redstone wire through your whole base just to flip one lamp? Drop a transmitter next to your switch, a receiver next to your lamp, match the channel — done. No wire. No floor‑tile mazes. No accidentally powering the wrong piston.
Features
- Transmitter — takes a redstone input from any side, broadcasts on its channel.
- Receiver — outputs the strongest signal it sees on its channel, like a redstone block.
- Channel (1–128) and Frequency (0–65535) — pick any pair to keep your networks separate. Over 8 million combinations per dimension.
- Lock toggle — freezes the channel/frequency so you can't bump them by accident.
- Private toggle — binds the pair to your player, so two players can use the same channel without crossing wires on a multiplayer server.
- Item tooltips show the current config without placing the block — handy for sorting them in a chest.
- Configurable range — defaults to 128 blocks. Server admins can bump it up to 1024 or disable the limit entirely.
How it works
- Craft a transmitter and a receiver (recipes below).
- Place the transmitter and feed it redstone from any side — lever, button, comparator, whatever.
- Place the receiver anywhere in the same dimension within range.
- Right‑click either block to open the config screen. Match the channel + frequency.
- The receiver mirrors whatever signal strength the transmitter sees. Strength matters — comparator outputs travel intact.
Multiple transmitters on the same channel? The receiver picks the strongest. Multiple receivers? They all output the same. No cross‑dimension signalling (yet).
Recipes
Transmitter — 4 iron + 3 redstone + 1 ender pearl + 1 redstone block

Receiver — 2 iron + 3 redstone + 1 ender pearl + 1 redstone torch

The ender pearl gates these behind your first enderman kill — far enough out that you've explored a bit, but accessible long before diamond or Nether tier.
Configuration
Config file lives at config/wirelessredstone.json (created on first launch):
{
"rangeLocked": true,
"maxRange": 128
}
| Key | Default | What it does |
|---|---|---|
rangeLocked |
true |
When true, receivers ignore transmitters farther than maxRange blocks. Set false for unlimited range within a dimension. |
maxRange |
128 |
Block distance. Clamped to [4, 1024]. |
Edit the file and restart Minecraft (or the dedicated server) for changes to take effect.
Requirements
- Minecraft 26.1.x
- Java 25
- Fabric Loader 0.18.4+ with Fabric API, or NeoForge 26.1+
Roadmap
Future versions may add: a "fixed strength" mode (transmitter always emits a chosen 1–15 instead of mirroring its input), Jade/WAILA tooltips for in‑world inspection, and an owner‑only Private gamerule.
Source
GitHub: kestalkayden/wireless-redstone — CC0‑1.0.
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