Mod
Witchery- Style Vampirism
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A mod that adds my own take on witchery's vampirism, for 1.12.2
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Designed to be spooky or terrifying, often including dark environments, scary monsters, and survival horror mechanics.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Features gameplay themed around the various forms of occultism and paganism associated with witches.
Enhances or modifies player movement, including new actions or animations.
Introduces new weapons, which may add unique mechanics or abilities.
Includes aesthetic items like decoration, clothing, and visual effects.
Adds or enhances hostile creatures and enemies.
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Description
My entry to SpookyJam, a Mod that adds Witchery- styled Vampirism.
Vampires will be immune to all damage except fire, sun, stakes, and starvation.
Recent Changes:
Added more things that can damage Vampires:
Magic
Lava
Lightning
Starvation
Dragon's Breath
Made it so Vampires can't cross running water (W.I.P.)
Made different creatures give different blood amounts.
Items:
Cross - For protection against vampires, will stop them in their tracks from
6 blocks away.

Stake - You know what to do with this one
Pocket Watch- If you've played as a witchery vampire you were always getting trapped under things
and waiting for the sun to go down. This item plays a sound one
Minecraft hour until the sun comes up.
(Can be anywhere in your inventory.)
Vampire Cape- Looks Cool

Chalice - Drink from this to become a Vampire.

All loot found in chests in the world.
Powers:
Vampire bat - Turns the player into a bat



Mesmerize - Freezes the entity in it's tracks

Speed - Gives speed II

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