
This mod requires Geckolib
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This mod adds multiple strange anomalies. some of these anomalies will stalk you and eventually they will try to take you into their "wonderland".
Though even if you escape their "wonderland" things in your world may get worse...
To clarify some confusion, spawn rates and chances in the config use a "1 in X" system. This means that if you set an entities spawn rate to 3, it becomes a 1 in 3 chance of it spawning. If you set it to 24, it becomes a 1 in 24 chance. We added this because people keep increasing entities spawn values, thinking it increases their spawn rate, without reading the FAQ or understanding what "1 in X chance" actually means.
Also, do not set an entities spawn rate to 1, as this will likely cause the game to bug out and/or crash, since it would effectively be a 1 in 1 chance every time.
The mod is intended to be a slow-burn experience and is extremely random. In some worlds, you may get taken to "wonderland" on the second in-game day, while in others, it may take 15 in-game days or more before anything happens.
The shader used for the screenshots: Somber
A video showcasing the mod:
Frequently Asked Questions:
Includes spoilers!
Spoiler
Q: Can I make a resource pack for this mod that changes some of its assets?
A: Yes, of course.
Q: Does this mod work in multiplayer?
A: Yes, however it may be buggy.
Q: How do I change the config?
A: You can either open "Wonderland Configuration.toml" in your game's config folder, use /config showfile the_wonderland COMMON, or use the Configured mod: https://www.curseforge.com/minecraft/mc-mods/configured
Q: How do I stop the mod from overriding textures?
A: In your resource pack settings, move "Mod Resources" below "Default".
Q: Is this mod compatible with other ARG mods?
A: It should be, but there is no guarantee.
Q: Is there a way to leave Wonderland without losing items?
A: Yes. Look for a white pillar in the dimension you are in. Keep in mind that not all dimensions have exits, and not all white pillars lead to an exit.
Q: Is there a way to leave the "Brickways" dimension?
A: Yes. Find a crystal block, and break it. After doing so, white exit portals will begin to spawn.
Q: No_One is not spawning / is spawning too rarely. What should I do?
A: The spawn system uses a "1 in X" chance. You can increase his spawn rate by lowering the config value.
Q: No_One is spawning too often. What should I do?
A: Adjust his spawn rate in the config. Increasing the value reduces how often he appears, since it uses a "1 in X" chance system.
Q: Can I make a video about the mod?
A: Yes! Content creators are welcome to cover the mod.
Q: Can I port the mod to Bedrock Edition?
A: No. The mod is not supported on Bedrock, and a 1:1 recreation would not be possible due to platform limitations.
Please report any bugs you find.
Known bugs:
- Custom dense fog effect is broken with some optimization mods.
- When entering certain dimensions, the player may take fall damage. This is caused by TPS lag and usually happens when playing on a server with high ping.
You can also join the wonderland.hub Discord server to talk with the community and other mod developers, as well as get sneak peeks and announcements about the mod.
Credits
Main inspiration for the mod. This project would not exist without them.
Co-owner, Team manager, programmer, and some lore.
Lead Lore Writer and multiple entity revamps.
Created several dimensions and a large number of entities.
Spoiler
- What Once Was
- Remembrance
- Reservoir
- Snowy Bridges
- Carrier
- Siren
- Helpless
- Skinless
- remember_me
Created most of the old texture resource pack.
The Original Work Resource Pack
Contributed multiple dimensions and entities.
Spoiler
- Various tunnel rooms
- Fate Redesign
- Helped with: Jungle Warehouse, The Slip, and The Abyss
Inspiration and ambient audio for one of the dimensions.
Inspiration for the main wonderland dimension, aswell as some inspiration for dimension traveling mechanics.
Brguiireal
Owner, Some coding, inspiration from ItsNotReal
made some lore. (also made this page!!)
Some concepts and entity models.
Design and concepts for several entities.
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Chase sound for "The Entity" and jumpscare sound for "The Fate".
Major inspiration for dimensions, entities, lore, and some textures.
Spoiler
- Bedrock hallways
- The Sphere
- Silver Cross
- Brickways
- Eyeless
- The Vault
- Hoarder
Idea for the "Maze" dimension and the "TheSpawn" entity.
Sound design for several entities.
Inspiration for one of the dimensions.
Created No_One’s twisted variant and contributed textures.
Xaeltus
Some sound effects.
Suncat
Idea for the Jungle Warehouse dimension.
Model for the "Pillar" entity.
Gerald Gooman
Model, concept, and animations for the Woodseeker entity.
Hallow
Some sound effects.
Lisianthus
Ideas for several dimensions.
Inspiration for items and mechanics.
Model and animations for the Wondertree entity, and redesign of the Ethereal Angel.
Apparition jumpscare, Gortion lore, some paintings, Sphere texture and more
A few textures.
Kathy
One of Reservoir themes + Abyss ambience
Hellebore
Textures for some ethereal demon variants, some lore and a variant of TheEntity jumpscare
Dox
Sound design for no_one's twisted form
Blue
Couple areas in Chasm dimension
Lunar
Red Eye aggression sound
DeciroDen
Some paintings
Shapley
False wonderland, wonderflesh, entrails, forget_me_nots, know_me_sos, Fragmentation and more
Gray
Winter wonderland rework, snowy bridges rework and fake exit sound
Voxla
Code for Sanguine entity and Lithic entity
Knights Of Nerdon
A variant of TheEntity jumpscare
Wush
Some sound design and an another variant of TheEntity jumpscare
Malidactae
Summoner entity, ethereal demon textures and help with some dimensions also bunch of other stuff
Tyrax
Music for Sanguine entity
Nullrot
Compliance dimension, compliance angel entity, some other stuff
War The Nuclear Shill
Pipes dimension
Chaqueta de Junior
Ideas for Endless Forest and no_one's "speech" variant
Ofariol
Textures for crosses and silver rosary
Help with custom fog effects