Mod
wonderland.jar
Adds multiple strange entities that will stalk you and eventually try to take you into their wonderland.
Designed to be spooky or terrifying, often including dark environments, scary monsters, and survival horror mechanics.
Features strange, extraterrestrial environments and creatures, often with unique biomes and resources.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Introduces new dimensions with unique biomes, resources, and challenges.
Includes a custom backstory, written world-building, or narrative writing within the project or through external content.
Adds or enhances hostile creatures and enemies.
A mod made using MCreator, which is a tool for creating custom mods without programming knowledge.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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About
Description
The mod requires Geckolib
In case this wasn't obvious, the ONLY official modpages of this mod are on CurseForge and Modrinth (Modrinth page) so it is NOT recommended to download this mod from any unofficial modpages, especially the ones that don't have a link to the original ones as you will most likely get a malware
(I mean, this is kind of a common sense to not download stuff from unofficial suspicious websites but I'm still gonna put this here)
This mod adds multiple strange entities: no_one, Fate, Someone, Pillar and Sorrow, these entities will stalk you and eventually they will try to take you into a "wonderland"
"Wonderland" is a liminal dimension similar to backrooms, for now it has 25 levels and 32 entities
Though even if you escape their "wonderland" things in your world may get worse...
To clear up some confusion, spawnrates and chances in the config are chance 1 in X, so if you set no_one's spawnrate to 3 it'll be 1 in 3 chance of him spawning, and if you set it to 24 it'll be 1 in 24 chance of him spawning, I'm putting this here cause people keep increasing his spawn value trying to increase his spawnrate without reading FaQ or at least thinking what "chance 1 in X" means
(Also don't put his spawnrate to 1 cause the game will probably bug out and/or crash as it'll probably try to choose between 1 and 1)
The mod is supposed to be slow-burn and it is EXTREMELY random, in some worlds you'll get taken to "wonderland" on 2nd ingame day, in others it'll take 15 ingame days for anything to happen
Shader used on screenshots: Somber
Video with the mod:
Frequently asked questions:
Q: Can I make a resourcepack for this mod that changes some of its assets?
A: Yes, of course
Q: Does this mod work in multiplayer?
A: Yes, however it may be kinda buggy
Q: How do I change the config?
A: Either open file "Wonderland Configuration.toml" in your game's config folder or use /config showfile the_wonderland COMMON or use Configured mod
Q: How do I make mod not change textures to the old ones?
A: Go to your resourcepacks settings and put "Mod Resources" below "Default"
Q: Is this mod compatible with other ARG mods?
A: Should be
Q: Is there a way to leave wonderland without losing your items?
A: Yes, look for a rare white pillar (it can spawn in endless house, corners, tunnels and torture dimensions)
Q: Is there a way to leave "brickways" dimension?
A: Yes, after you break the crystal block, white exit portals will begin to spawn
Q: no_one is not spawning/spawning too rare, what do I do?
A: You can change his spawnrate with config (to increase it, decrease the spawn value as it is 1 in X chance of his spawn attempt to be successful)
Q: no_one is spawning too often, what do I do?
A: Same as above, you can change his spawnrate in config (to decrease it, increase the spawn value as it is 1 in X chance of his spawn attempt to be successful)
Q: Can I make a video about the mod?
A: Sure
Q: Can I port the mod to bedrock?
A: No, you can make your own bedrock addon inspired by it but not "port" it
Please DO report about any bugs you find
You can also join wonderland.jar Discord server where you can talk to me and some other mod developers aswell as get sneak peeks and announcements about the mod
Known bugs:
- Custom dense fog effect is broken with some optimization mods
- When entering some dimensions player may die to fall damage (caused by TPS lags)
Please, if you find yourself dragged into the wonderland and become an entity, do not hesitate to reach us and describe your new appearance. We really need some more original ideas. (Just kidding, we already have more than enough)
Credits:
Vivian - plenty of dimensions, entities and a bit of lore
Catacombs
Vessel
Tunnels rework
Fate redesign
Help with jungle warehouse, abyss and The Slip
Solymn - paintings, some help with "tunnels" dimension
Clouddy - some dimensions and plenty of entities
What Once Was
Remembrance
Reservoir
Snowy Bridges
Carrier
Siren
Helpless
Skinless
remember_me
JDG - most of the old textures resourcepack
Stereotypical - inspiration and ambient sound for one of the dimensions
FIN Daries - a lot of inspiration
Riverrflower - design and idea for some entities
Sorrow
Fate
wasonce
Mr. Gibbo - chase sound for "The Entity" and jumpscare sound for "The Fate"
0ckovl34re - some parts of lore & some structures
- Yourmind entity
- Usernames of some former players - Answer dimension
Dornan - ideas for a lot of dimensions, entities and lore + some textures
Bedrock hallways
The Sphere
Silver Cross
Brickways
Eyeless
The Vault
Hoarder
Nooby The Great - idea of "Maze" dimension and "TheSpawn" entity
Mazellmi and Clorobored - sounds for "TheSpawn" entity
zaneblazed - some lore
EnderPlays - inspiration for one of dimensions (Dreamworld)
skill issue - no_one's twisted variant and some textures
Xaeltus - some sounds
Ressy - some textures
Suncat - Jungle Warehouse dimension idea
Echo - model of "Pillar" entity
Gerald Gooman - model, idea and animations of Woodseker entity
shuggy - new mod's logo
Hallow - some sounds
Lisianthus - ideas for some dimensions
Mininotprime - inspiration for some items and mechanics
RedstoneWizard and :wendigodrip: - inspiration for some entities
EBALIA - texture for a one entity
Upsidedowntree - Wondertree entity model and animations + redesign of Ethereal Angel
skie - redesigns of most "demonic" entities (The Eye, Sphere, Ethereal Demon, etc)
Betty - 1 million downloads image
Crackers0106 - a few textures

This mod requires Geckolib
This mod adds multiple strange anomalies. some of these anomalies will stalk you and eventually they will try to take you into their "wonderland".
Though even if you escape their "wonderland" things in your world may get worse...
To clarify some confusion, spawn rates and chances in the config use a "1 in X" system. This means that if you set an entities spawn rate to 3, it becomes a 1 in 3 chance of it spawning. If you set it to 24, it becomes a 1 in 24 chance. We added this because people keep increasing entities spawn values, thinking it increases their spawn rate, without reading the FAQ or understanding what "1 in X chance" actually means.
Also, do not set an entities spawn rate to 1, as this will likely cause the game to bug out and/or crash, since it would effectively be a 1 in 1 chance every time.
The mod is intended to be a slow-burn experience and is extremely random. In some worlds, you may get taken to "wonderland" on the second in-game day, while in others, it may take 15 in-game days or more before anything happens.
The shader used for the screenshots: Somber
A video showcasing the mod:
Frequently Asked Questions:
Includes spoilers!
Spoiler
Q: Can I make a resource pack for this mod that changes some of its assets?
A: Yes, of course.
Q: Does this mod work in multiplayer?
A: Yes, however it may be buggy.
Q: How do I change the config?
A: You can either open "Wonderland Configuration.toml" in your game's config folder, use /config showfile the_wonderland COMMON, or use the Configured mod: https://www.curseforge.com/minecraft/mc-mods/configured
Q: How do I stop the mod from overriding textures?
A: In your resource pack settings, move "Mod Resources" below "Default".
Q: Is this mod compatible with other ARG mods?
A: It should be, but there is no guarantee.
Q: Is there a way to leave Wonderland without losing items?
A: Yes. Look for a white pillar in the dimension you are in. Keep in mind that not all dimensions have exits, and not all white pillars lead to an exit.
Q: Is there a way to leave the "Brickways" dimension?
A: Yes. Find a crystal block, and break it. After doing so, white exit portals will begin to spawn.
Q: No_One is not spawning / is spawning too rarely. What should I do?
A: The spawn system uses a "1 in X" chance. You can increase his spawn rate by lowering the config value.
Q: No_One is spawning too often. What should I do?
A: Adjust his spawn rate in the config. Increasing the value reduces how often he appears, since it uses a "1 in X" chance system.
Q: Can I make a video about the mod?
A: Yes! Content creators are welcome to cover the mod.
Q: Can I port the mod to Bedrock Edition?
A: No. The mod is not supported on Bedrock, and a 1:1 recreation would not be possible due to platform limitations.
Please report any bugs you find.
Known bugs:
- Custom dense fog effect is broken with some optimization mods.
- When entering certain dimensions, the player may take fall damage. This is caused by TPS lag and usually happens when playing on a server with high ping.
You can also join the wonderland.hub Discord server to talk with the community and other mod developers, as well as get sneak peeks and announcements about the mod.
Credits
FIN Daries
Main inspiration for the mod. This project would not exist without them.
mothrava
Contributed multiple dimensions, entities, and a portion of the lore.
Spoiler
- Catacombs
- Vessel
- Various tunnel rooms
- Fate Redesign
- Helped with: Jungle Warehouse, The Slip, and The Abyss
ClouddyVR
Created several dimensions and a large number of entities.
Spoiler
- What Once Was
- Remembrance
- Reservoir
- Snowy Bridges
- Carrier
- Siren
- Helpless
- Skinless
- remember_me
JDG
Created most of the old texture resource pack. The Original Work Resource Pack
Stereotypical
Inspiration and ambient audio for one of the dimensions.
zaneblazed
Lead programmer, also made some lore. (also made this page!!)
Riverrflower
Design and concepts for several entities.
Spoiler
- Sorrow
- Fate
- wasonce
Mr. Gibbo
Chase sound for "The Entity" and jumpscare sound for "The Fate".
Dornan
Major inspiration for dimensions, entities, lore, and some textures.
Spoiler
- Bedrock hallways
- The Sphere
- Silver Cross
- Brickways
- Eyeless
- The Vault
- Hoarder
Nooby The Great
Idea for the "Maze" dimension and the "TheSpawn" entity.
Mazellmi and Clorobored
Sound design for several entities.
EnderPlays
Inspiration for one of the dimensions.
mmmminty_
Created No_One’s twisted variant and contributed textures.
Xaeltus
Some sound effects.
Ressy
Some textures.
Suncat
Idea for the Jungle Warehouse dimension.
Itzs_Echo
Model for the "Pillar" entity.
Gerald Gooman
Model, concept, and animations for the Woodseeker entity.
Hallow
Some sound effects.
Lisianthus
Ideas for several dimensions.
Mininotprime
Inspiration for items and mechanics.
EBALIA
Texture for a specific entity.
Upsidedowntree
Model and animations for the Wondertree entity, and redesign of the Ethereal Angel.
Betty
Created the 1 million downloads image.
Crackers0106
A few textures.
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