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World Copies Everything
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Every block you place, break or change repeats across the infinite world. | Cada bloco que você coloca, quebra ou altera se repete pelo mundo infinito.
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Description
World Copies Everything
GitHub Repository & Source Code | Issue Tracker
English — A Fabric port of the Bedrock pack World Copies Everything: every block you place, break, or change becomes part of an infinite 16×16 repeating pattern. Walk thousands of blocks away — as new chunks load, the pattern is stamped into the terrain.
Português (Brasil) — Port Fabric do pack Bedrock World Copies Everything: cada bloco que você coloca, quebra ou altera entra num padrão infinito que se repete a cada 16×16. Ande milhares de blocos — ao carregar chunks novos, o padrão é aplicado no terreno.
English
How it works
There is no finite grid of copies. Each edit is stored once at a canonical cell (x % 16, y, z % 16). A patrol then stamps that pattern into loaded chunks around every player. Chunks far away are not skipped forever — they receive the pattern the moment you travel there.
- Repeat interval: 16 blocks (one chunk)
- Live stamp radius: 24 chunks around each player (loaded chunks only)
- Pattern cap: 12,000 cells (oldest edits are forgotten first)
- Saved with the world (every ~10 seconds)
Chests copy as empty blocks — inventory stays local so copies never duplicate items.
Paintings are not copied.
Mobs are mirrored only into the 8 neighbouring cells, last 60 seconds, cap at 64 live clones, and are never written to the world save.
Features
- Place, break, and interact (doors, levers, stripping logs, tilling, …)
- Doors, beds, and tall plants as atomic pairs
- Flowing water/lava, waterlogging
- Redstone copies the switch; each copy's pistons fire on their own
- Banners, heads, decorated pots, lecterns, jukeboxes, spawners, signs
- Item frames (place, item, rotation, break)
- Nether and End portals
- Bonemeal trees, fire you light, crop/sapling growth
- Falling blocks only if they stay standing
- Scaffolding / cane / cactus columns without item rain
- Explosions and primed TNT
- Mirror-drop suppression
- Jukebox echo on nearby copies
- Mob clones (natural / breeding / spawner / spawn egg)
Commands (cheats / OP)
/wce help— command list/wce pause— stop recording and stamping/wce resume— start copying again/wce reset— forget the pattern (already-copied blocks stay)/wce status— state, edits, portals, chests, clones/wce verify— fix stale records in a 16-block radius
Language: English by default. If the game language is Português (Brasil), chat uses Brazilian Portuguese.
Install
Pick the jar that matches your Minecraft version: 1.20.1 (release), 1.21.1 (release), 26.2 (release), 26.3 snapshot / alpha.9 (alpha).
- Fabric Loader
- Fabric API for that same Minecraft version
- Drop this jar into
mods/
Works in singleplayer and on dedicated servers (server-side). Clients do not need the mod to join a server.
Copying is throttled (200 block writes every 4 ticks in a 24-chunk radius) so the integrated server keeps a playable tick rate.
Credits
Original Bedrock pack by TheLake — ThreeDonkeys studio.
Fabric port published by mml.
License: MIT
Português (Brasil)
Como funciona
Não existe uma grelha finita de cópias. Cada alteração é gravada uma vez na célula canónica (x % 16, y, z % 16). Uma patrulha aplica esse padrão nos chunks carregados à volta de cada jogador. Chunks longe não ficam de fora para sempre — recebem o padrão quando você chega lá.
- Intervalo: 16 blocos (um chunk)
- Raio ao vivo: 24 chunks (só chunks carregados)
- Limite do padrão: 12.000 células (as mais antigas são esquecidas primeiro)
- Persistente no save do mundo (~a cada 10 s)
Baús copiam vazios — o inventário fica só no original, para não duplicar itens.
Pinturas não são copiadas.
Mobs só nas 8 células vizinhas, duram 60 s, no máximo 64 clones vivos, e não entram no save.
Recursos
- Colocar, quebrar e interagir (portas, alavancas, strip, enxada, …)
- Portas, camas e plantas altas em pares atómicos
- Água/lava a fluir e waterlogging
- Redstone copia o interruptor; cada cópia dispara o próprio pistão
- Banners, heads, vasos, lectern, jukebox, spawner, placas
- Item frames
- Portais do Nether e do End
- Árvores com bonemeal, fogo, crescimento de plantações
- Areia/gravel só se ficarem de pé
- Colunas de scaffolding/cana/cacto sem chuva de itens
- Explosões e TNT primado
- Eco de disco no jukebox
- Clones de mobs
Comandos (cheats / OP)
/wce help— lista de comandos/wce pause— pausa gravação e cópias/wce resume— volta a copiar/wce reset— esquece o padrão (blocos já copiados ficam)/wce status— estado, edições, portais, baús, clones/wce verify— corrige registros num raio de 16
Idioma: inglês por padrão. Se o jogo estiver em Português (Brasil), o chat usa pt-BR.
Instalação
Escolha o jar da sua versão: 1.20.1 (release), 1.21.1 (release), 26.2 (release), 26.3 snapshot / alpha.9 (alpha).
- Fabric Loader
- Fabric API da mesma versão
- Coloque o jar em
mods/
Funciona em singleplayer e servidor dedicado. O cliente não precisa do mod para entrar num servidor.
As cópias são limitadas (200 writes a cada 4 ticks, raio de 24 chunks) para o servidor integrado não cair o tick.
Créditos
Pack Bedrock original de TheLake — ThreeDonkeys studio.
Port Fabric publicado por mml.
Licença: MIT
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