WNT - World Name Terrarified
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Simple mod that adds random world name generator from Terraria
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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World Name Terrarified - WNT
About
WNT is a small Minecraft mod, which adds only one (for now) simple feature. Random world name generator exactly like in Terraria! (Not 100% sure, but anyway)
PLEASE report any issues on GitHub, it'll make the mod better and testing with debugging easier.
Thank you!
P.S. Feel free to include this mod to your modpacks
How it works
Mod adds a button to the world creation screen, on the left from world name field. When you press the button it chooses 4 random entries from specific files and creates a unique name.
Compatibilities
I HAVEN'T TESTED WITH OTHER MODS YET, but until the other mod doesn't change how Minecraft renders screen it should work!
Right now it officially supports 4 languages:
- English - en_us (1 887 189 984 unique world names)
- Russian - ru_ru (944 663 616 unique world names)
- Portuguese - pt_pt (943 594 992 unique world names)
- Simplified Chinese - zh_cn (943 594 992 unique world names)
- … more comming… maybe…
- Infinite expansion with custom resourcepacks!
Customization
Mod uses Minecraft's resource manager (simpler - Resourcepacks) to access files, so it's very simple to add your own variants/localizations!
Creating custom resourcepack
First of all you need to know how to handle resources, here is the structure of 'resourcepack':
assets/
├─ wnt/
│ ├─ LOCALE_CODE/
│ │ ├─ adjectives.txt
│ │ ├─ compositions.txt
│ │ ├─ locations.txt
│ │ ├─ nouns.txt
Important things to know about it:
LOCALE_CODEfolder (en_us, ru_ru, etc.) - MUST be lowercase. If you don't know language code you can simply google it or if locale is not supported by the mod you can found its code in the logs under 'Error while loading localization files…'- compositions.txt is the template of world names, here is its structure(example):
@- Adjective#- Location$- Noun
adjectives.txt, locations.txt, nouns.txt- are just lists with variants separated by lines, they'll replace@,#or$(examples)- Names of the files MUST be exact the same as shown above!
So to modify the original mod you simply need to create a resource pack with a suitable pack.mcmeta and directory assets/wnt/LOCALE_CODE/ where you'll put the files you'd like to modify or add. You can also override already existing resources as well as adding new locales!
Credits
Thanks!
terraria.wiki.gg for provided lists of words which this mod uses.
World Name Terrarified - WNT
About
WNT is a small Minecraft mod, which adds only one (for now) simple feature. Random world name generator exactly like in Terraria! (Not 100% sure, but anyway)
PLEASE report any issues on GitHub, it'll make the mod better and testing with debugging easier.
Thank you!
P.S. Feel free to include this mod to your modpacks
How it works
Mod adds a button to the world creation screen, on the left from world name field. When you press the button it chooses 4 random entries from specific files and creates a unique name.
Compatibilities
I HAVEN'T TESTED WITH OTHER MODS YET, but until the other mod doesn't change how Minecraft renders screen it should work!
Right now it officially supports 4 languages:
- English - en_us (1 887 189 984 unique world names)
- Russian - ru_ru (944 663 616 unique world names)
- Portuguese - pt_pt (943 594 992 unique world names)
- Simplified Chinese - zh_cn (943 594 992 unique world names)
- ... more comming... maybe...
- Infinite expansion with custom resourcepacks!
Customization
Mod uses Minecraft's resource manager (simpler - Resourcepacks) to access files, so it's very simple to add your own variants/localizations!
Creating custom resourcepack
First of all you need to know how to handle resources, here is the structure of 'resourcepack':
assets/
├─ wnt/
│ ├─ LOCALE_CODE/
│ │ ├─ adjectives.txt
│ │ ├─ compositions.txt
│ │ ├─ locations.txt
│ │ ├─ nouns.txt
Important things to know about it:
LOCALE_CODEfolder (en_us, ru_ru, etc.) - MUST be lowercase. If you don't know language code you can simply google it or if locale is not supported by the mod you can found its code in the logs under 'Error while loading localization files...'- compositions.txt is the template of world names, here is its structure(example):
@- Adjective#- Location$- Noun
adjectives.txt, locations.txt, nouns.txt- are just lists with variants separated by lines, they'll replace@,#or$(examples)- Names of the files MUST be exact the same as shown above!
So to modify the original mod you simply need to create a resource pack with a suitable pack.mcmeta and directoryassets/wnt/LOCALE_CODE/where you'll put the files you'd like to modify or add. You can also override already existing resources as well as adding new locales!
Credits
Thanks!
terraria.wiki.gg for provided lists of words which this mod uses.
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