World Wide Power Grid

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World Wide Power Grid

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A Compatibility project that allows Power Grid, Electro Energetics and their addons to function as one eco-system

Mod Loaders
Minecraft

About

Description

World-Wide Power Grid (WWPG) connects Create: Electro Energetics and Power Grid, allowing both mods to work together on the same electrical network.

Power machines across mods, connect wires, run motors and pumps, and build circuits using their existing tools and components.

WWPG currently supports all items from the upstream mods in stationary builds, including power generation, storage, controls, and electrical equipment. Function on aeronautics contraptions is untested, not known to be broken, It also includes an API for developers to add their own compatible devices into the eco system but existing Power Grid and CEE addons should be picked up automatically.

This mod has been tested alongside

Power Grid addons: CC Tweaked, CPG: Pinout, Create Gauged, Create Power Components

Other Mods on our multiplayer server: Full List

This was built for my server but I think it others may enjoy it as well, the code is fully open-source and i encourage others to use the work if it will benefit their players. I intend to maintain the project long term and integrate any upstream releases i am able to, i am a solo-dev so it will be a best effort especially as they expand into ac projects.  

My goal with this project is not to take credit for any work by the CEE or PG teams, i have only drafted additional code to make the projects work interchangeably and create an easy way to extend this eco system for other mod authors. 

When using WWPG 2.2 Your Powergrid config in config/powergrid-server.toml should be set to

solverBackend = "Native"   
multiTicks = 16

The java solver remains compatible as a fall back.

Dependency Version
Minecraft 1.21.1
NeoForge 21.1.231 / 21.1.248
Create 6.0.10-280
Create: Electro Energetics 1.21.1-1.1.3
Power Grid Minecraft 1.21.1, 0.6.2
Architectury API NeoForge 13.0.8
WWPG 0.2.2

AI was used to develop multiple parts of this project including individual code sections, the test worlds and many of the automated game tests that make ensuring quality possible.