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worldedit terrain
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this addon to worldedit allows you to make easy terrain with one command just do //terrain <noise pattern> <height> <scale> <octaves> <roughness> <block> worldedit is required
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Runs entirely on the server. Also works in singleplayer.
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Terrain Addon for WorldEdit
Adds a single powerful command to WorldEdit that lets you generate realistic noise-based terrain inside any WorldEdit selection. Usage //terrain Noise Types
-
perlin — Natural, smooth hills
- simplex — Similar to perlin, slightly smoother
- ridge — Sharp mountain ridges
- cellular — Cracked/rocky voronoi look
- flat — Flat fill with no variation
Parameters
- height — Max height variation in blocks (1-256)
- scale — Feature width, higher = smoother/wider (0.1-500)
- octaves — Detail layers, higher = more complex (1-8)
- roughness — How jagged each octave is (0.1-1.0)
- block — Any WorldEdit block (e.g. grass_block, stone)
Example
//terrain perlin 40 30 4 0.5 grass_block Requirements
WorldEdit (required) Fabric API (required)
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