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xokz's Particle Effects
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A collection of novel visual effects.
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Description
A Collection of Novel Visual Effects
xokz's Particle Effects aims to provide several useful particle effects for datapack creation.
This datapack is purely a library, and contains no ticking function. It exists only to be called by other datapacks, or to be modified.
Effects
(Check the gallery for visuals!)
Lightning
Functions:
xze:effects/lightning/spawn
- Must be run at the origin point, and as the entity to move towards
- To target a location instead, spawn a marker there and run as that
Examples:
execute positioned ~ ~ ~ as @p run function xze:effects/lightning/spawn
- Put this in a repeating command block and see what happens
Notes:
- To change the lightning segment length and angles, you can change the ranges in the
generate_pitch_yaw_len.mcfunctionfunction - To change the chance of a branch being made, change the value in the
lightning_branch_chance.jsonpredicate
PERFORMANCE IMPACT: Low
Spiral
IN BETA, USE AT YOUR OWN RISK
Functions:
xze:effects/spiral/spawn_with {particle:"<particle>",radius:<num>,period:<num>}
- Must be run at the origin point, and as the entity to move towards
- To target a location instead, spawn a marker there and run as that
- Draws a columnal spiral between the origin point and target entity with the given particle, radius, and period
- Period is the distance the spiral moves forward between each loop
Examples:
execute positioned ~ ~ ~ as @p run function xze:effects/spawn_with {particle:"minecraft:end_rod",radius:1,period:3}
- Put this in a command block, move away, and activate it
Notes:
- Increase the gamerule
max_command_sequence_lengthto a larger number like 1000000, otherwise your spiral may get cut off
PERFORMANCE IMPACT: High
- Not recommended to run every tick!
Circle
Functions:
function xze:effects/circle/spawn_with {particle:"<particle>",radius:<num>}
- Spawns a circle of the provided particle and radius perpendicular to the execution look direction
Examples:
execute anchored eyes positioned ^ ^ ^5 run function xze:effects/circle/spawn_with {particle:"minecraft:end_rod",radius:2.5}
PERFORMANCE IMPACT: Neglegible
Block Edge Outline
Functions:
function xze:effects/block_outline/spawn
- Spawns the block edge outline effect with the default end rod particle
function xze:effects/block_outline/spawn_with {particle:"<particle>"}
- Spawns the block edge outline effect using the provided particle
Examples:
function xze:effects/block_outline/spawn_with {particle:"minecraft:flame"}
Notes:
- Automatically snaps to the block grid
PERFORMANCE IMPACT: Neglegible
Block Verticies
Functions:
function xze:effects/block_outline/spawn_with {particle:"<particle>"}
- Spawns the provided particle at the 8 corners of the block
Examples:
function xze:effects/block_outline/spawn_with {particle:"minecraft:flame"}
Notes:
- Automatically snaps to the block grid
PERFORMANCE IMPACT: Neglegible
Line
Functions:
xze:effects/line/spawn_with {particle:"<particle>"}
- Must be run at the origin point, and as the entity to move towards
- To target a location instead, spawn a marker there and run as that
- Spawns a line of particles between the origin point and target entity
Examples:
execute positioned ^ ^ ^10 as @p run function xze:effects/line/spawn_with {particle:"minecraft:end_rod"}
PERFORMANCE IMPACT: Low
Run /function xze:demo/laser for a demo!
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