XyCraft: Machines
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Machines and technology in XyCraft Style!
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Features complex tech, often requiring intricate setups and resources.
Features machines that produce and store energy or resources.
Features machines that process raw materials or automation processes.
Improves the visual aspects of the game with better textures, models, etc.
Features systems for better item storage and organization.
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Description
Aesthetic Technology. After about a decade, we have finally come back. Bringing back features such as the multi-block tanks, fabricator crafting table, and more! While what we have available is focused on performance and polish, do note that some features are still in development such as fluid balancing between tanks (this is our highest priority), documentation so you can easily determine HOW something should work (this is very much a problem that is known, as some things are rather non-intuitive to determine via brute force). There is still a LOT of work to do, but the entry level content is still pretty fun when paired with other mods.
For those who remember 1.4.7, we had a multi-tank that could be constructed with most anything. Welcome to the future, where the blocks remain as they are! If you are a mod or pack maker, do note you can customize what can be valid or even invalid. By default blocks that are full block and As an example, XyCraft tags the Applied Energistics controller as a valid face and frame, allowing you to construct a tank out of a AE controller!
Fabricator

Also making a return is the fabricator. Auto crafting with ability to pull inputs from adjacent inventories or its internal buffer. You are also able to be set to strict mode by control clicking a slot allowing for finer control of what would be valid as a crafting ingredient.
Extractor

Provides an alternative way to produce certain renewable resources such as stones or even mud! I'd love to see a skyblock that focuses on using this for the introduction period of the gameplay.
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Frequently Asked Questions
Question: "Can't I share fluids between tanks?"
Answer: Not yet, but Amadornes is doing every thing he can to make sure we get a performant solution soon! Stay tuned!
Question: "How do I...?"
Answer: For now, asking a friend or trial and error will solve most problems, but do note I understand that is not the best answer. The hope is to provide an in-game in the form of something like Ponder in Create as well as written information. Documentation out of game documentation is also planned and will likely be provided as a wiki page.
Question: "How large can a tank be?"
Answer: By default 13x13x13 and can be a cuboid (rectangular prism), but this is also modifiable in the configuration settings.
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