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YDM's Scorpions
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This mod adds scorpions to the game.
Set in hot, arid environments, usually with unique survival challenges like managing heat and finding water.
Includes gameplay or mechanics related to brewing systems, potions, or the transmutation of matter.
Adds or enhances hostile creatures and enemies.
Includes new pets and tameable creatures.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Must be installed on both the client and the server.
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This mod adds scorpions to the game!
Brown and Emperor Scorpion spawns in the desert, while the Nether Scorpion Spawns in the Soul Sand Valley.
They will burrow themself in to the ground on daylight.
They drop Scorpion stingers that can be brewed into Venom Coat Potion.
After consuming this potion you will get a venom "armor" that will poison attackers!
If you have a spider eye in your hand then they won't attack you and are tempted by it.
So like that you can make them follow you.
Other mod biome compatibility!
Spawn config options:
- Biome name(s) where it should spawn
- Spawn rate (The higher, the more chance for spawning a group)
- Minimum and maximum number of a Group
- Poison Duration (20 means -> 20 seconds)
- Health Point
- Damage Value
If you want the scorpions to spawn in another mods biome.
You have to change the biome_name line:
For example to:
biome_name = "modid:name_of_the_biome"
To let it spawn in more biomes you have to put a comma (,) between the biome names like this:
biome_name = "modid:name_of_the_biome,minecraft:desert"
The 1.19 version doesn't have a spawn config.
The biome world generation changed a bit and now the spawn settings will be editable in json files.
To select the desired biomes for the mob you have to edit the biome tags.
(/data/scorpions/tags/worldgen/biome/...)
To edit the spawn settings you have to edit the biome_modifier
(/data/scorpions/forge/biome_modifier/...)
Suggested by: gohkenytp
Thanks for downloading this mod!

YDM's Scorpions for FORGE/FABRIC/NEOFORGE
This mod adds scorpions to the game!
Brown and Emperor Scorpion spawns in the desert, while the Nether Scorpion Spawns in the Soul Sand Valley.
They will burrow themself in to the ground on daylight.
They drop Scorpion stingers that can be brewed into Venom Coat Potion.
After consuming this potion you will get a venom "armor" that will poison attackers!
If you have a spider eye in your hand then they won't attack you and are tempted by it.
So like that you can make them follow you.
Other mod biome compatibility!
Spawn config options:
- Biome name(s) where it should spawn
- Spawn rate (The higher, the more chance for spawning a group)
- Minimum and maximum number of a Group
- Poison Duration (20 means -> 20 seconds)
- Health Point
- Damage Value
If you want the scorpions to spawn in another mods biome.
You have to change the biome_name line:
For example to:
biome_name = "modid:name_of_the_biome"
To let it spawn in more biomes you have to put a comma (,) between the biome names like this:
biome_name = "modid:name_of_the_biome,minecraft:desert"
The 1.19 version doesn't have a spawn config.
The biome world generation changed a bit and now the spawn settings will be editable in json files.
To select the desired biomes for the mob you have to edit the biome tags.
(/data/scorpions/tags/worldgen/biome/...)
To edit the spawn settings you have to edit the biome_modifier
(/data/scorpions/forge/biome_modifier/...)
Suggested by: gohkenytp Thanks for downloading this mod!
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