Mod
YUNG's Cave Biomes (Forge/NeoForge)
Adds new vanilla+ cave biomes and underground content!
Set in cold, snowy environments, usually with survival elements centered around extreme weather conditions.
Set in hot, arid environments, usually with unique survival challenges like managing heat and finding water.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Contains enhancements to cave generation, including ambience, decorative blocks, or changes to the noise generator itself.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Adds new ores or other raw resources.
Features new biomes or content focused on overhauling existing ones.
Adds or enhances hostile creatures and enemies.
Adds new music or changing the game's music and sound effects.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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YUNG's Cave Biomes is a vanilla+ mod that adds two new cave biomes to the game, the Frosted Caves and the Lost Caves! Each biome features the addition of a new mob, new blocks, items, music, and more.

YUNG's Cave Biomes is intended to be fully compatible with every mod, including other worldgen mods. Any known incompatibility notes will be mentioned here. If you encounter any compatibility issues, please let us know in the Discord!
Optifine:
- The thick yellow fog won't render during sandstorms. Still looks good, just not as cool of a visual effect.
- Enchanted Ice is visible even when embedded in ice. Doesn't really affect gameplay.
Distant Horizons
- The thick yellow fog won't render during sandstorms in the Lost Caves. Still looks good, just not as cool of a visual effect.


YUNG's Cave Biomes is a vanilla+ mod that adds two new cave biomes to the game, the Frosted Caves and the Lost Caves! Each biome features the addition of a new mob, new blocks, items, music, and more.

YUNG's Cave Biomes is intended to be fully compatible with every mod, including other worldgen mods. Any known incompatibility notes will be mentioned here. If you encounter any compatibility issues, please let us know in the Discord!
- Sodium
- I highly recommend disabling the "Use Fog Occlusion" option in the Performance tab. Keeping this option enabled results in chunks behind the thick yellow fog during sandstorms not rendering, resulting in being able to see the sky behind the fog. This doesn't affect actual gameplay, but the visuals are not nearly as impressive.
- Optifine / Iris
- The thick yellow fog won't render during sandstorms in the Lost Caves. Still looks good, just not as cool of a visual effect.
- Enchanted Ice is visible even when embedded in ice. Normally it's supposed to be hidden. Doesn't really affect gameplay.
- Distant Horizons (Fabric)
- You may find that you are unable to see anything at all during sandstorms. If this happens, do the following: go into the Distant Horizons settings in game > Advanced options > Graphics > Fog > set Enable Vanilla Fog to True.
- Distant Horizons (Forge)
- The thick yellow fog won't render during sandstorms in the Lost Caves. Still looks good, just not as cool of a visual effect.
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