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Zenithra
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A combat-focused multiplayer mod featuring a various RPG enhancements and features.
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Must be installed on both the client and the server.
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Description
Zenithra
A combat-focused multiplayer Minecraft mod featuring various RPG enhancements and features.
Features
Group System
Form parties with other players for cooperative gameplay with shared rewards and real-time status information.
- Cooperative Benefits: Groups share XP and receive loot bonuses when fighting together
- Health Monitoring: Visual health bars for all group members displayed in a customizable HUD
- Persistent Groups: Groups survive server restarts and player disconnections
- Proximity-Based Sharing: XP and loot bonuses apply when group members are within a configurable range
When a group member kills a mob:
- The killer receives 100% XP
- Nearby group members each receive 50% XP
- Each additional nearby group member adds 25% chance for better drops
Health Bar System
Health bar that displays above all mobs in the world, providing clear visual feedback during combat.
Kill Indicator System
Visual indicators that mark players who have recently hurt or killed another player, inspired by combat status systems in MMORPGs.
- Dynamic Status Levels: Players who attack or kill others are marked with a different colored indicator
- Visual Feedback: Animated rotating diamond indicator above the player
City Boundary System
Complete territory management system
- Create and place City Boundary Blocks to define a city. You need at least 3 to create a city. They can be placed anywhere in the world, but they must be near to each other (default: 50 Blocks). You can also add and remove more blocks after the city were already created.
- Use the GUI to create and manage a city
- Inside a city, you can deactivate pvp, hostile mobs and explosions
- You can also toggle specific settings for non-member players, such as if they are allowed to open containers, break blocks or place blocks inside the city.
Zenithra
A combat-focused multiplayer Minecraft mod featuring various RPG enhancements and features.
Configuration
Zenithra integrates with Mod Menu for in-game configuration.
Features
Group System
Form parties with other players for cooperative gameplay with shared rewards and real-time status information.
- Cooperative Benefits: Groups share XP and receive loot bonuses when fighting together
- Health Monitoring: Visual health bars for all group members displayed in a customizable HUD
- Persistent Groups: Groups survive server restarts and player disconnections
- Proximity-Based Sharing: XP and loot bonuses apply when group members are within a configurable range
When a group member kills a mob:
- The killer receives 100% XP
- Nearby group members each receive 50% XP
- Each additional nearby group member adds 25% chance for better drops
Health Bar System
Health bar that displays above all mobs in the world, providing clear visual feedback during combat.
Kill Indicator System
Visual indicators that mark players who have recently hurt or killed another player, inspired by combat status systems in MMORPGs.
- Dynamic Status Levels: Players who attack or kill others are marked with a different colored indicator
- Visual Feedback: Animated rotating diamond indicator above the player
City Boundary System
Complete territory management system
- Create and place City Boundary Blocks to define a city. You need at least 3 to create a city. They can be placed anywhere in the world, but they must be near to each other (default: 50 Blocks). You can also add and remove more blocks after the city were already created.
- Use the GUI to create and manage a city
- Inside a city, you can deactivate pvp, hostile mobs and explosions
- You can also toggle specific settings for non-member players, such as if they are allowed to open containers, break blocks or place blocks inside the city.
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