Modpack
Abaddon Mines
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1.20.1 Forge heavily-modded Modpack || Technology || Extended World Height, Spiraling Caves || Performant
Themed around space exploration, including traveling to other planets, building spaceships, and surviving in outer space environments.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features complex tech, often requiring intricate setups and resources.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
Includes gameplay revolving around space travel and planets.
Features a progression system with stages or gates that must be unlocked.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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This Modpack features generation with extended world height (in both directions), and more spiraling caves alongside that, oceans are also much deeper.
This pack can run off of 8.5 GiB of allocated memory, but ideally you allocate 10 GiB to avoid issues. If you reach any kind of system bottleneck with this pack it is likely CPU or your OS. The overworld is the most demanding dimension.
A questbook will not be a priority for a while (im not making something that would require a full rewrite for now) but you can pretty easily tell what progression is based by mining levels and recipes alone, early game would be the most confusing.
It is mostly based on Tech / Progression with more to come in the future!
The stronghold was moved to the moon as of 0.1.9.
As of 0.2.0, progression does not go much further after the moon, I am planning to polish early game some more but as of right now (modwise) progression looks something like Create -> TConstruct -> Pneumaticcraft -> Create + TFMG -> Immersive Engineering + Immersive Petroleum -> Ad Astra -> Mekanism + Thermal + AE2 This is obviously very simplified, but should tell you what to expect right now.
Currently there is some progression skipping with mining levels, do as you please (ideally don't) it'll be changed eventually but note this pack is in early development so things like recipes may change on a whim.
If you want to know the "theming" behind this pack, it supposed to be my take of realistic progression in minecraft, Immersive Engineering is the largest part of this pack currently.
Crashing or there are bugs?
Let me know on the repository, start the issue with [BUG] or [CRASH] in the title.
Important Notes
This pack is based off of my other packs, Journey's Gate which is based off of Abaddon Client. Both of them were made to be the foundation of this pack, and I thought it would help to modularize them, "it did."
Expect most updates to be progression breaking / altering, this is and will be for a while, a WIP pack.
If you have TPS lag, it is most likely due to chunk loading on a less powerful CPU (like mine), either pregen the chunks or load them in spectator. I am considering adding a pregen mod to remedy this.
Screenshots will come eventually, depends on how happy I am with progression.
Dear Mod Devs
If there are any issues at all with a mod being in this pack that conflicts with your license, please tell me and I will do what I can to resolve the issue. I would like to be able to use your mod, hence why it is in the pack. I am new to making Modpacks and am trying to fix any issues that I find.
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