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Bastions of Old Main III
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Exploring, dungeons, and loot! Old-school Hexxit if old-school Hexxit was neither old-school, nor Hexxit.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Wanted to make a modpack that was easy for my friends to install and play, and figured, "Hey, might as well add some quests!", and it sort of got out of hand from there.
Bastions of Old Main III Includes, I dunno, like a couple hundred-ish quests(?), a bunch of commendations, and overdone collections toward which to grind (I'm a Sea of Thieves enjoyer, what can I say?)
It also has a handful of bespoke modifications to recipes and gameplay, and even a custom mod of my own (wow!).
Also present are far too many dungeons, far too many enchantments, far too many massive health pools, and the Lost Cities Mod, because I like RLCraft and suffering and 30FPS.
This is intended to be somewhat challenging, but not oppressive. Exploring, dungeons, and loot. Think old-school Hexxit, but I threw create in there because it's fun to use and the children yearn for the factories.
This pack is expected to be in semi-on-going development for some time, especially with quests and recipe modifications (Balancing, amirite?), but it currently is in a releaseable state with which I am happy.
8GB of RAM recommended.
P.S. There is a bug affecting the health pools of high-level infernal mobs, and I'm pretty sure it has to do with Autoleveling, but I cannot for the life of me seem to be able to fix it, so we're just going to have to live with it for now. It's fine. I'm fine. How are you?
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