Modpack
Clockwork Foundry
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Progression-focused Forge 1.20.1 tech pack with a clean path from Create to Mekanism, AE2, and Extreme Reactors, built to cut clutter and make factory automation feel structured and rewarding.
Centered around complex tech and/or magic where large-scale automation is necessary, often taking many hours to craft items and hundreds or thousands of hours to fully complete.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Clockwork Foundry
Clockwork Foundry is a Forge 1.20.1 tech progression modpack built around one core idea:
Start with mechanical workshop lines, grow into power and logistics, then turn the whole thing into a real factory network.
This pack is not trying to be a random kitchen sink. Progression is shaped around connected systems: Create machinery, Mekanism processing, AE2 logistics, PneumaticCraft automation, Flux Networks, rail infrastructure and reactor-scale power.
Current Status
Beta 1.2
Clockwork Foundry is still in beta. More content, mods, quest chapters, balancing passes and progression goals will be added over time.
Feedback is very welcome. Comments, bug reports, balance notes, multiplayer issues and general suggestions all help shape the next versions.
What Makes It Different?
A Factory-First Questbook
The questbook is designed around building useful systems, not just touching random items.
You will be pushed toward:
- Mechanical crafting and Create production
- Stable power growth
- Mekanism processing chains
- PneumaticCraft pressure systems
- AE2 storage and logistics
- Reactor and turbine milestones
- Factory certifications and production contracts
- Long-term foundry objectives
Progression With Intent
Recipes and rewards are tuned so unlocks matter. Powerful tools, shortcuts and high-impact systems are moved deeper into progression instead of appearing too early.
Multiplayer-Friendly Direction
The pack is being built with multiplayer in mind:
- Loot is friendlier for groups
- Progression goals are broad enough for multiple players
- Factory branches can be split between teammates
- Rewards focus on scaling production rather than skipping progression
Polished Pack Feel
Beta 1.2 also focuses on presentation and quality of life:
- Custom main menu
- Custom loading screen
- Discord Rich Presence support
- Dynamic lights
- World map and minimap
- Graves after death
- Fast leaf decay
- Backpack and storage support
- JEI and recipe cleanup
Main Tech Path
The intended progression curve currently moves roughly like this:
Create workshop
-> Power expansion
-> Mekanism processing
-> Pneumatic systems
-> AE2 logistics
-> Reactors and turbines
-> Factory certifications
-> Foundry objective
You can branch out, but the pack is balanced around growing from hand-built machines into automated factory infrastructure.
Beta Notice
This is an active beta release. Balance may change, recipes may move, and quest rewards may be adjusted as the pack gets more testing.
If something feels too easy, too grindy, broken, confusing or especially fun, please leave feedback.
Good For Players Who Like
- Tech progression packs
- Create contraptions
- Mekanism processing chains
- AE2 logistics
- PneumaticCraft automation
- Reactor power goals
- Quest-guided factory building
- Multiplayer factory projects
Credits
Pack by stofiiis.
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