Modpack

Create: Arcane Engineering
Rank 681
Rank 196 among modpacks

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Create: Arcane Engineering

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A Create Modpack set to Revolutionize Modern Modpacks

Industrial
Fantasy
Tech
Magic
Factory Sim
Create-focused
Magitech
Questing
Custom Game Mechanics
Gated Progression & Stages
Mod Loaders
Forge
Minecraft

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3.5
metalman

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Contributor 100 pts
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Posted: June 13, 2026 at 4:14:08 AM UTC
100 hrs
Total hours played at time of review
Completed · 100 hrs
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
5.0
Performance
3.0

the pack feels like a good successor to Above & Beyond. just that though: good, not great

all the locational resources are done excellently, they were interesting to set up and gave an excuse for a big train network.

the tech chapters are relatively simple, with long production lines. the magic chapters are weird, with things like quark corundum automation or automated wither killing.

the chapter balancing is iffy. magic chapter 3 (out of 4) is easily the hardest one, with a convoluted system of multiple loops dependent on each other. this chapter is made significantly easier with AE2, but it's only unlocked after the chapter is finished. magic chapter 4 is hilariously easy by comparison, which was quite underwhelming.

many things in this pack are filled with needless waiting. so much waiting for no good reason. wait on trains, wait on corundum, wait on crop farms, wait on source time crystals, wait on PCBs, wait wait wait wait wait. the recipe costs at the end of the pack are exceedingly expensive and suggest you should multithread your factories, but that's horrid design in a pack centered around create. you have to choose between either building your complex factories again (really boring and unfun, plus you'll tank your TPS), or just wait.

the pack author in the discord straight up said players are expected to just wait for about 8 hours after they finish automation of one of the final challenges. do yourself a favor and poke around in the kubejs files to edit annoying recipes if you find them too frustrating (i suggest changing the obelisk crushing recipe and increasing flight orb liquid output).

but that feeling of finishing a factory, especially in this pack, is amazing. things get weird and fun, especially in the magic chapters. do yourself a HUGE favor and learn Integrated Dynamics, you are given it early on and it is an incredibly powerful tool with its readers/writers and all the logic programming. if you learn ID the pack will become easier and much more fun.

3
0
3.5
metalman

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 13, 2026 at 4:14:08 AM UTC
100 hrs
Total hours played at time of review
Completed · 100 hrs
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
5.0
Performance
3.0

the pack feels like a good successor to Above & Beyond. just that though: good, not great

all the locational resources are done excellently, they were interesting to set up and gave an excuse for a big train network.

the tech chapters are relatively simple, with long production lines. the magic chapters are weird, with things like quark corundum automation or automated wither killing.

the chapter balancing is iffy. magic chapter 3 (out of 4) is easily the hardest one, with a convoluted system of multiple loops dependent on each other. this chapter is made significantly easier with AE2, but it's only unlocked after the chapter is finished. magic chapter 4 is hilariously easy by comparison, which was quite underwhelming.

many things in this pack are filled with needless waiting. so much waiting for no good reason. wait on trains, wait on corundum, wait on crop farms, wait on source time crystals, wait on PCBs, wait wait wait wait wait. the recipe costs at the end of the pack are exceedingly expensive and suggest you should multithread your factories, but that's horrid design in a pack centered around create. you have to choose between either building your complex factories again (really boring and unfun, plus you'll tank your TPS), or just wait.

the pack author in the discord straight up said players are expected to just wait for about 8 hours after they finish automation of one of the final challenges. do yourself a favor and poke around in the kubejs files to edit annoying recipes if you find them too frustrating (i suggest changing the obelisk crushing recipe and increasing flight orb liquid output).

but that feeling of finishing a factory, especially in this pack, is amazing. things get weird and fun, especially in the magic chapters. do yourself a HUGE favor and learn Integrated Dynamics, you are given it early on and it is an incredibly powerful tool with its readers/writers and all the logic programming. if you learn ID the pack will become easier and much more fun.

3
0
3.5
metalman

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 13, 2026 at 4:14:08 AM UTC
100 hrs
Total hours played at time of review
Completed · 100 hrs
The version(s) the reviewer played
3
0
3.0
utechtl

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: November 26, 2025 at 12:50:29 AM UTC
5 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
4.0
Performance
2.0

Multiple chapters that with duplicate work; for example craft a Create Press or Mixer then in another chapter a little ways in I need to submit the same items.

0
0
3.0
utechtl

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: November 26, 2025 at 12:50:29 AM UTC
5 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
4.0
Performance
2.0

Multiple chapters that with duplicate work; for example craft a Create Press or Mixer then in another chapter a little ways in I need to submit the same items.

0
0
3.0
utechtl

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: November 26, 2025 at 12:50:29 AM UTC
5 hrs
Total hours played at time of review
The version(s) the reviewer played
0
0

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Project Details

Type
Modpack
Pack Size
Medium 197 mods
Latest Version
CAE 1.9.3

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About

Description

Create Arcane Engineering 

About

Cae Title Art, by @Betwixer/ https://x.com/Betwixer bsky.

Embark on an enchanting journey with Create Arcane Engineering, a meticulously crafted collection of both popular and custom mods. Our modpack is designed to immerse you in the mastery of machines and the mystic arts. Start from humble beginnings, gradually building your arsenal of tools and spells to automate processes through a seamless fusion of technology and magic. Explore a world teeming with adventures as you gather valuable resources and uncover the remnants of ancient ruins.

DISCORD

TIP DOCUMENT

Cae Title Art by @Betwixer https://bsky.app/profile/betwixer.bsky.social https://x.com/Betwixer 
Artist for Dungeon's Delight

(Open for Comissions Afaik)

Pack Notes: 

It is recommended to use 8gb of RAM but 4gb is the minimum.

This pack is technically fully finished but may receive updates over time.

This pack is inspired by Create: Above and Beyond, thus it may seem familiar to those who have played that pack.

If you’re stuck don’t get discouraged! Take a brain break, try a different method, or ask for help on our discord!


Early Game Clockwork - @Lauritz

Working in Tandem

Create Arcane Engineering seamlessly blends technology and magic, incorporating mods like Create, Pneumaticcraft, Thermal Expansion, Forbidden & Arcanus, and Ars Nouveau. Construct factories, automate custom recipes, and progress from the simplest to the most complex tasks. Utilize technological marvels like Create trains and magical methods to transport cargo, all while ascending the path towards godly power and crafting powerful artifacts.

While each tech tree allows independent progression initially, the machines unlocked through one route become invaluable for crafting factories in the other tech tree. Ultimately, you'll need chapters from both sides to create custom machines that grant access to the later parts of each mod.

Arctic Steampunk Research Facility - @brythonderoos

The Arcane

Embark on the arcane chapters, creating your crystal factory and nurturing your Source garden. Delve into soul harvesting, corrupting, and unlock your first Arcane obelisks. In the final magic chapter, delve into basic necromancy, creating an automated wither killing machine, and harness the formidable power of the Hephaestus Forge to forge some of the world's most potent items.

Corundum Automation - @WorldBat

The Very optional, but Epic Netherrack Automation - @_Killburn

Arcane Source Time Construct Automation - @_Killburn

Long forgotten Arcane Technology

The Engineering 

Begin your engineering journey by reimagining tree farms with magic saplings, extracting everything useful from trees, from rubber for your first machines to liquid menril resin for later item empowerment. Seek out your first resource location to gather and refine skystone into its liquid component, ultimately providing a sustainable source of redstone. Progress into pressure technology, involving oil refining, biomass and plastic creation, and refining down to the powerful and useful "radiance." Utilize these components to construct a sophisticated factory capable of producing PCB boards and other computer-like components.

Oil Rig - @Killburn

Endgame PCB Assembly - @_Killburn

W7ujX1L2IlIaUC4GhMbDWKdWOo-WRTfgRy5J0Jhu51US2sJ-zIrdumD-aiJhnFne_sjSFfzWFZcnW3p23nlftPMsMsL1AkceP98GTTG3WT3ZMmEr9ykDyFvID_ZKEOSbUMmjdkNzVnafXVgqQN6Bb84

So Much More!

Finished all that? Fret not; we're keeping many more secrets, especially towards the end game, where you'll unlock almost terrifying power. We hope you enjoy this modpack and the countless hours invested in its creation. Connect with us on Discord, and don't forget to rate our pack after completing your adventure!

WvM0ifn1wnMYQuYhWGEnq7ZveBUU16gt1mIyPhB8-iUTnfRTbeGSvtoMnyPxKGGYKeN_D7YvKt8cNLm-qfKQe234ImlWz9eewThIrR2x1QOKIw3X-Ife8Blrlma4CIkpUv80wsNqCB3mi2D6RQHsn60

Accolades:

 

- #1 Pick on Hobble's Favorite Modpacks

 

- Fully Played through by Captain Sparkle and his Crew

-Fully Played Through by gaming Warlord Tubesknuckle

-Fully Played Through by Enigmatica Enthusiast Soycake

-Heaps of Reviews Describing it as the best Modpack they've ever Played

-A Very supporting community to new players, and devs alike

(giving me a lot of donations to fully invest back into the pack (which I have)).

Neutral Accolades:

-Notably played by Direwolf , Dejojotheawsome ,Darkphan, ChosenArchitect, they definetly enjoyed the pack from what I could tell, just had to stop doing it cause its so long, intricate, and thus hard to make content on (I prolly forgot some other names here, its been 2 years and I dont remember it all lol)

Negative Accolades:

-The current version on Curseforge has a lot of AI art, but we have comissioned the right people to take care of it, and now we only have about 4 ai artworks left in the development build

-2 Years development on a small update (tbf I just got lazy but now im fully back in development, and I will get it out soon!)

 

Credits:

Lead Team:

  • PigTurtle: Art and Coding Goodness

  • FortnitePro420Xx: General Stuff

  • IModern: Lead Builder

  • TheMonch_: Builder

  • Young Cub: Audio and Descriptions
  • Rex a Ghost: Building
  • Green Oxygen: Recipes and QoL
  • Jaydee: Recipes. QoL
  • itamar: Multiblock Models.
  • Spaiko Trapsu: Models and Multiblocks

Special Thanks:

  • Itamar: Particle Accelerator Multiblock models

  • omga: Forge teachings and coding the skystone catalysts

  • Tuxxic: Datapack help, donations, and playtests

  • YoungCubAudio: Sound Design and CurseForge Description

  • Erzin: Old factory structure playtests

  • DiktatorPutski: Workshop Abode structure playtests

PlayTesters:

  • KilicdarogluFani

  • Curt

  • Erdragh

  • Pouffy

  • Laskyy

Donators:

  • Hexous

  • Science Boi

  • Gruyere

  • Korro

  • Blade_coldsteel

Modpack Hub Community:

  • Sona Morningstar

  • MrError

  • Pouffy: Texture Help

Comissioned Builders:

  • Trospe, Xeven, FlipClip, W0rk, Noqtun

Finally notes from the creators of the pack “When Create 5.0 Full Steam was released, PigTurtle and I eagerly searched for Create Mod packs featuring the newly introduced trains. To our surprise, none existed. So, we decided to create our own.

 

Embarking on the development journey for a 1.18 Create Modpack, we initially aimed to be the first, but ended up being the last. After a year of dedicated work, we're finally ready to share our creation. But why did it take so long? Several factors contributed to this:

 

Firstly, we set exceptionally high standards, resulting in countless revisions and complete chapter overhauls to perfect the player experience.

 

The early chapters paid homage to Create Above and Beyond in style at first, but as we progressed, we realized our approach was impractical. We still stuck with it, making each subsequent chapter more technically challenging and intricate:

 

For instance, the first magic chapter had simple recipes, the second incorporated some peculiar fluid logistics, and Chapter M3 pushed us to the limits of KubeJS capabilities, integrating other mods' mechanics into intriguing looping dynamics. Chapter M4 became a turning point, compelling me to delve into Forge and advanced KubeJS scripting, creating enigmatic mechanics from scratch.

 

Theres more chapters after, but the effort is not explainable in words. As we went on to later chapters everything escalated beyond imagination, even leading me to invest in Builders for support.



Starting this journey, I knew nothing about minecraft modding. I ended up learning modeling, pixelart basics, kubejs, javascript, java, and Forge to create my own mods.

I also had to mess around with data packs all around world generation, lootables and learnt how to make Multiblocks.

I'm not trying to brag, just trying to put into perspective on how much effort this took, countless headaches.

But this effort wasn't nearly just mine. Far from it, there have luckily been lots contributors, so I'll likely miss some.

Send me a Discord DM if I forgot you here, lol.”

Thanks to you for reading!

 

Screenshots

Gallery

  • Cae Title Art by @Betwixer (Infos on Betwixer below)
    Cae Title Art by @Betwixer (Infos on Betwixer below) Cae Title Art by @Betwixer https://bsky.app/profile/betwixer.bsky.social https://x.com/Betwixer Artist for Dungeon's Delight (Open for Comissions Afaik)
  • RaizerMD.jpg
    RaizerMD.jpg RaizerMD.jpg
  • Killburn3-min.png
    Killburn3-min.png Killburn3-min.png
  • Dmac1-min.png
    Dmac1-min.png Dmac1-min.png
  • brythonderoos-min.png
    brythonderoos-min.png brythonderoos-min.png
  • Killburn5-min.png
    Killburn5-min.png Killburn5-min.png
  • Killburn4-min.png
    Killburn4-min.png Killburn4-min.png
  • Killburn2-min.png
    Killburn2-min.png Killburn2-min.png
  • Killburn1-min.png
    Killburn1-min.png Killburn1-min.png

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100.0
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