Cuboid Outpost
Rank 118
Rank 56 among modpacks

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Cuboid Outpost

Overall rating distribution
0.5★ 5★
Gameplay rating distribution
0.5★ 5★
Aesthetics rating distribution
0.5★ 5★
Performance rating distribution
0.5★ 5★

Stranded and alone on a barren planet! Restart civilization!

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Minecraft

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2.5
Henrykado

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 3 hrs Dropped
Gameplay
3.0
Aesthetics
2.5
Performance
5.0

I didn't really get past the pack's early game, but I still feel it's important to document my experience

I'm a beginner when it comes to tech mods, so I decided to try this since I saw a lot of people praising it for being beginner-friendly and creative

The start is fine, just harvesting the alien world's "stone" to make the basic stuff you'll need. The textures of the custom content is kinda rough, the two types of stone I found, for example, are way too similar and the colors lack contrast. Moving on, after this you're basically just trapped in a loop of gathering stone, pulverizing it, melting it into bars, and trying to make the pack's singularities. This process is really slow, took me 2 hours to get to the point where you get the transmutation thingy. There just aren't many ways to automate anything yet since, to my knowledge (if there is then it's not very well taught to the player), you can't make item pipes at this point in progression. You also can't build, since blocks are so scarce.

That's when I quit. The early game just takes waaay too long to get through with practically no fun things to do in the meantime, you just kind of mine and wait and make food if you need to and that's it

One thind I did like was how at one point you start using things from your base to craft new things, slowly taking away the infinite energy sources you have at the start, I think this could've been really cool if after half an hour of grinding you had to get rid of all your energy sources and start to generate stuff yourself, but that's not really what happens

I'm sure once you actually get to the mods in the pack it gets more interesting, but honestly it seems to me it would just play like a kitchen-sink skyblock pack, with a few differences in the setting

3
0
2.5
Henrykado

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 3 hrs Dropped
Gameplay
3.0
Aesthetics
2.5
Performance
5.0

I didn't really get past the pack's early game, but I still feel it's important to document my experience

I'm a beginner when it comes to tech mods, so I decided to try this since I saw a lot of people praising it for being beginner-friendly and creative

The start is fine, just harvesting the alien world's "stone" to make the basic stuff you'll need. The textures of the custom content is kinda rough, the two types of stone I found, for example, are way too similar and the colors lack contrast. Moving on, after this you're basically just trapped in a loop of gathering stone, pulverizing it, melting it into bars, and trying to make the pack's singularities. This process is really slow, took me 2 hours to get to the point where you get the transmutation thingy. There just aren't many ways to automate anything yet since, to my knowledge (if there is then it's not very well taught to the player), you can't make item pipes at this point in progression. You also can't build, since blocks are so scarce.

That's when I quit. The early game just takes waaay too long to get through with practically no fun things to do in the meantime, you just kind of mine and wait and make food if you need to and that's it

One thind I did like was how at one point you start using things from your base to craft new things, slowly taking away the infinite energy sources you have at the start, I think this could've been really cool if after half an hour of grinding you had to get rid of all your energy sources and start to generate stuff yourself, but that's not really what happens

I'm sure once you actually get to the mods in the pack it gets more interesting, but honestly it seems to me it would just play like a kitchen-sink skyblock pack, with a few differences in the setting

3
0
2.5
Henrykado

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 3 hrs Dropped
3
0
4.0
Dexter

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs MC Latest
Gameplay
5.0
Aesthetics
3.0
Performance
5.0

It has been a good long while since I played this so bear with me. As someone who was always interested in tech packs but overwhelmed by the grind and the weird recipes, Cuboid Outpost was a breath of fresh air. It got me interested in tech again. Overall, beginners to tech mods could definitely find use with this pack as it is pretty in-depth in certain quests and guides you through tech progression. The environment is very empty, though. There is little exploration.

1
0
4.0
Dexter

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs MC Latest
Gameplay
5.0
Aesthetics
3.0
Performance
5.0

It has been a good long while since I played this so bear with me. As someone who was always interested in tech packs but overwhelmed by the grind and the weird recipes, Cuboid Outpost was a breath of fresh air. It got me interested in tech again. Overall, beginners to tech mods could definitely find use with this pack as it is pretty in-depth in certain quests and guides you through tech progression. The environment is very empty, though. There is little exploration.

1
0
4.0
Dexter

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs MC Latest
1
0
5.0
Munum

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.16
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

I love this modpack been playing it with my boyfriend my only complaint its some of the quests are a bit repetitive but other then that amazing premise and delivery.

1
0
5.0
Munum

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.16
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

I love this modpack been playing it with my boyfriend my only complaint its some of the quests are a bit repetitive but other then that amazing premise and delivery.

1
0
5.0
Munum

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.16
1
0
5.0
Flamey1998

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs MC 1.16
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Cuboid Outpost is a modpack that does away with the traditional start of a world. You are on a barren planet with a pre built high-tech home that comes with solar/wind power and other basic machinery.

Resource generation is unconventional in that after reaching a certain amount of an ore, it becomes possible to infinitely duplicate it. This felt well thought and a breath of fresh air to conventional modpacks that have scaling resource collectors.

The quest book is excellently crafted, guiding the player through progression without being too hand holdy. As someone who was completely new to the Create mod too it felt like this modpack provided a perfect introduction in the form of its quest section.

The modpack is good for short to mid length playthroughs with enough content to keep a player invested for around 40 hours but YMMV.

The best description I can give is this feels like an anti-expert pack where resource bottlenecks and gating are almost non existent. Players picking this up would find a well crafted and thought out modpack so give it a try!

2
0
5.0
Flamey1998

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs MC 1.16
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Cuboid Outpost is a modpack that does away with the traditional start of a world. You are on a barren planet with a pre built high-tech home that comes with solar/wind power and other basic machinery.

Resource generation is unconventional in that after reaching a certain amount of an ore, it becomes possible to infinitely duplicate it. This felt well thought and a breath of fresh air to conventional modpacks that have scaling resource collectors.

The quest book is excellently crafted, guiding the player through progression without being too hand holdy. As someone who was completely new to the Create mod too it felt like this modpack provided a perfect introduction in the form of its quest section.

The modpack is good for short to mid length playthroughs with enough content to keep a player invested for around 40 hours but YMMV.

The best description I can give is this feels like an anti-expert pack where resource bottlenecks and gating are almost non existent. Players picking this up would find a well crafted and thought out modpack so give it a try!

2
0
5.0
Flamey1998

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs MC 1.16
2
0
5.0
RION

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.16
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

Cuboid Outpost is a Psuedo-sky/stoneblock pack where you start in an outpost (that's more of a rectangular prism, to be honest) with the goal of escaping the endlessly superflat pocket dimension you're stuck in, with the help of posthumous instructions from a team of scientists. It's primarily focused around technology and building resource generating infrastructure.

Tutorialization is a strong point of the pack, especially as a lot of it is done through an entertaining narrative. All the core mods have extensive documentation on the basics and how to use them to progress - If you want to learn about mods and don't feel like playing FTB Academy or University, this is a great alternative for new players.

I wasn't feeling up to the end game creative item grind, but it's clearly optional and not presented as a FOMO "If you didn't do this did you really complete the pack?" obligation. I can't speak to the total time investment for that, but without going for the creative items my playthrough was probably around 50-60 hours long with a little goofing around.

Overall I'd definitely recommend giving it a shot if any of this sounded interesting!

2
0
5.0
RION

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.16
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

Cuboid Outpost is a Psuedo-sky/stoneblock pack where you start in an outpost (that's more of a rectangular prism, to be honest) with the goal of escaping the endlessly superflat pocket dimension you're stuck in, with the help of posthumous instructions from a team of scientists. It's primarily focused around technology and building resource generating infrastructure.

Tutorialization is a strong point of the pack, especially as a lot of it is done through an entertaining narrative. All the core mods have extensive documentation on the basics and how to use them to progress - If you want to learn about mods and don't feel like playing FTB Academy or University, this is a great alternative for new players.

I wasn't feeling up to the end game creative item grind, but it's clearly optional and not presented as a FOMO "If you didn't do this did you really complete the pack?" obligation. I can't speak to the total time investment for that, but without going for the creative items my playthrough was probably around 50-60 hours long with a little goofing around.

Overall I'd definitely recommend giving it a shot if any of this sounded interesting!

2
0
5.0
RION

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.16
2
0