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RION

@RION

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4 reviews
Joined May 2026
4
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4
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4.5/ 5
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5.0
RION

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Posted: June 20, 2024 at 6:31:12 PM UTC
100 hrs
Total hours played at time of review
MC 1.16
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

Cuboid Outpost is a Psuedo-sky/stoneblock pack where you start in an outpost (that's more of a rectangular prism, to be honest) with the goal of escaping the endlessly superflat pocket dimension you're stuck in, with the help of posthumous instructions from a team of scientists. It's primarily focused around technology and building resource generating infrastructure.

Tutorialization is a strong point of the pack, especially as a lot of it is done through an entertaining narrative. All the core mods have extensive documentation on the basics and how to use them to progress - If you want to learn about mods and don't feel like playing FTB Academy or University, this is a great alternative for new players.

I wasn't feeling up to the end game creative item grind, but it's clearly optional and not presented as a FOMO "If you didn't do this did you really complete the pack?" obligation. I can't speak to the total time investment for that, but without going for the creative items my playthrough was probably around 50-60 hours long with a little goofing around.

Overall I'd definitely recommend giving it a shot if any of this sounded interesting!

0
0
5.0
RION

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 20, 2024 at 6:31:12 PM UTC
100 hrs
Total hours played at time of review
MC 1.16
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

Cuboid Outpost is a Psuedo-sky/stoneblock pack where you start in an outpost (that's more of a rectangular prism, to be honest) with the goal of escaping the endlessly superflat pocket dimension you're stuck in, with the help of posthumous instructions from a team of scientists. It's primarily focused around technology and building resource generating infrastructure.

Tutorialization is a strong point of the pack, especially as a lot of it is done through an entertaining narrative. All the core mods have extensive documentation on the basics and how to use them to progress - If you want to learn about mods and don't feel like playing FTB Academy or University, this is a great alternative for new players.

I wasn't feeling up to the end game creative item grind, but it's clearly optional and not presented as a FOMO "If you didn't do this did you really complete the pack?" obligation. I can't speak to the total time investment for that, but without going for the creative items my playthrough was probably around 50-60 hours long with a little goofing around.

Overall I'd definitely recommend giving it a shot if any of this sounded interesting!

0
0
5.0
Cuboid Outpost
RION

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 20, 2024 at 6:31:12 PM UTC
100 hrs
Total hours played at time of review
MC 1.16
The version(s) the reviewer played
0
5.0
RION

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 20, 2024 at 6:18:28 PM UTC
20 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

Not a whole lot to say! The brunt of the pack after achieving omnipotence through ProjectE is exploring dimension mods, which vary in length and quality - lowest point of the pack was searching for a specific aspect in The Betweenlands, as well as hunting for a specific relic in Atum. Novel storyline told through quests.

0
0
5.0
RION

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 20, 2024 at 6:18:28 PM UTC
20 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

Not a whole lot to say! The brunt of the pack after achieving omnipotence through ProjectE is exploring dimension mods, which vary in length and quality - lowest point of the pack was searching for a specific aspect in The Betweenlands, as well as hunting for a specific relic in Atum. Novel storyline told through quests.

0
0
5.0
A job for the mage
RION

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 20, 2024 at 6:18:28 PM UTC
20 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
0
4.0
RION

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: April 25, 2024 at 1:33:16 AM UTC
100 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

Clearly a labor of love. Level design is consistently great and (almost) every spatial cell has a few fun secrets to uncover.

Balancing was touch and go, and the difficulty was largely in swarms of mobs with knockback or explosive attacks. The worst was if I died in a way that I couldn't easily recover my grave (one of two death options alongside keepInventory) , so I'd be trapped in a loop of dying trying to retrieve it until I got lucky or made a painstaking cobblestone tunnel to reach it.

The story was serviceable, and the quests were well done except for a few that said they were repeatable but weren't and some spelling mistakes.

I didn't end up finishing the monument because some of the requirements were just too much and some of the trophies were super well hidden. Even still, I had a good time and would recommend if you're looking for a ~40 hour adventure map experience with some teeth.

0
0
4.0
RION

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: April 25, 2024 at 1:33:16 AM UTC
100 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

Clearly a labor of love. Level design is consistently great and (almost) every spatial cell has a few fun secrets to uncover.

Balancing was touch and go, and the difficulty was largely in swarms of mobs with knockback or explosive attacks. The worst was if I died in a way that I couldn't easily recover my grave (one of two death options alongside keepInventory) , so I'd be trapped in a loop of dying trying to retrieve it until I got lucky or made a painstaking cobblestone tunnel to reach it.

The story was serviceable, and the quests were well done except for a few that said they were repeatable but weren't and some spelling mistakes.

I didn't end up finishing the monument because some of the requirements were just too much and some of the trophies were super well hidden. Even still, I had a good time and would recommend if you're looking for a ~40 hour adventure map experience with some teeth.

0
0
4.0
Material Energy^5: Entity
RION

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: April 25, 2024 at 1:33:16 AM UTC
100 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
0
4.0
RION

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: April 10, 2024 at 4:14:21 AM UTC
100 hrs
Total hours played at time of review
MC 1.18
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
4.0

I think this is a really fun skyblock pack that doesn't overstay its welcome. The pseudo-economy of "selling" essences for EMC with which you can "buy" raw resources is unique and feels more engaging than just spamming sieves or bonsai pots as is common in other skyblock packs. Automation chains can get somewhat complex, but never so much that it gets overwhelming.

My only significant complaint is that Create doesn't really mesh well with the Watch of Flowing Time's tick acceleration, which is pretty much the only way to speed up late-game processes that aren't a Thermal Expansion machine. Having an alternative processing method (maybe a custom multiblock?) for things like Final Star Shards would have been nice.

Ultimately, if you like automation and don't need something super long term you'll probably enjoy this one!

P.S. when you're crafting Power Flowers at the very end, rush for one so that you can plop it down to get easy Final Stars via EMC for the rest. I wasted like 10 hours crafting the Power Flowers in parallel until I realized that :')

0
0
4.0
RION

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: April 10, 2024 at 4:14:21 AM UTC
100 hrs
Total hours played at time of review
MC 1.18
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
4.0

I think this is a really fun skyblock pack that doesn't overstay its welcome. The pseudo-economy of "selling" essences for EMC with which you can "buy" raw resources is unique and feels more engaging than just spamming sieves or bonsai pots as is common in other skyblock packs. Automation chains can get somewhat complex, but never so much that it gets overwhelming.

My only significant complaint is that Create doesn't really mesh well with the Watch of Flowing Time's tick acceleration, which is pretty much the only way to speed up late-game processes that aren't a Thermal Expansion machine. Having an alternative processing method (maybe a custom multiblock?) for things like Final Star Shards would have been nice.

Ultimately, if you like automation and don't need something super long term you'll probably enjoy this one!

P.S. when you're crafting Power Flowers at the very end, rush for one so that you can plop it down to get easy Final Stars via EMC for the rest. I wasted like 10 hours crafting the Power Flowers in parallel until I realized that :')

0
0
4.0
Mechanical Mastery
RION

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: April 10, 2024 at 4:14:21 AM UTC
100 hrs
Total hours played at time of review
MC 1.18
The version(s) the reviewer played
0