Modpack

Mechanical Mastery
Rank 169
Rank 74 among modpacks

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Mechanical Mastery

Overall rating distribution
0.5★ (no ratings)
1.0★ (no ratings)
1.5★ (no ratings)
2.0★ (no ratings)
2.5★ (no ratings)
1 rating (20%) · 3.0★
3.5★ (no ratings)
3 ratings (60%) · 4.0★
4.5★ (no ratings)
1 rating (20%) · 5.0★
0.5★ 5★
Gameplay rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
1 review (20%) · 3.0★
3.5★ (no reviews)
3 reviews (60%) · 4.0★
4.5★ (no reviews)
1 review (20%) · 5.0★
0.5★ 5★
Aesthetics rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
2 reviews (50%) · 3.0★
3.5★ (no reviews)
1 review (25%) · 4.0★
4.5★ (no reviews)
1 review (25%) · 5.0★
0.5★ 5★
Performance rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
2 reviews (50%) · 3.0★
3.5★ (no reviews)
1 review (25%) · 4.0★
4.5★ (no reviews)
1 review (25%) · 5.0★
0.5★ 5★

An automation skyblock modpack to put your Minecraft tech mod skills to the test.

Industrial
Tech
Skyblock
Advanced Tech
Factory Sim
Questing
Custom Game Mechanics
Gated Progression & Stages
Factorio-inspired
Mod Loaders
Forge
Minecraft

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4.0
Zenth

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Posted: February 6, 2026 at 6:53:46 PM UTC
100 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
4.0
Performance
3.0

I've completed this pack multiple times and I'd say this is an amazing pack overall. ProjectE has been utilized amazingly and the automation focus is very well done, however the endgame is very unbalanced because of the watch of flowing time basically negating requiring an actual infrastructure to progress further but rather fixed with 1 item instantly. The optimization could be slightly better.

0
0
4.0
Zenth

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Posted: February 6, 2026 at 6:53:46 PM UTC
100 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
4.0
Performance
3.0

I've completed this pack multiple times and I'd say this is an amazing pack overall. ProjectE has been utilized amazingly and the automation focus is very well done, however the endgame is very unbalanced because of the watch of flowing time basically negating requiring an actual infrastructure to progress further but rather fixed with 1 item instantly. The optimization could be slightly better.

0
0
4.0
Zenth

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: February 6, 2026 at 6:53:46 PM UTC
100 hrs
Total hours played at time of review
The version(s) the reviewer played
0
0
3.0
smart-fella

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Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: January 23, 2026 at 6:49:32 AM UTC
100 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
3.0
Performance
3.0

(completed, 43h) Past the pretty distinct but extremely short early game, Mechanical Mastery will feel like a lot of other skyblock packs of it's time, if more compressed. ProjectE is used on a very surface level where maximizing EMC production isn't actually important for anything since nothing is actually expensive enough and the only other things to spend your EMC on are the vanilla wood types and deepslate. The modpack isn't hard enough to actually "put players tech mod knowledge put to the test" (lightly paraphrased from the modpack page) but it's also not explanatory enough to be that great for beginners. Despite only having 150~ mods the mod bloat is insane ranging from IE existing just for thirty gameplay minutes of coke/steel to the extremely unwelcome inclusion of mandatory Industrial Foregoing, in addition to maybe thirty other mods I didn't notice were in the pack until I saw them randomly pop up in JEI (only god knows why computercraft is here). This (or more likely one specific shitty or poorly configured mod) has a deleterious effect on load times which is especially aggravating when you eat a crash to something as random like accidentally putting the Ultimate Singularity back into the extended crafting table.

Beyond these, the refined mixture recipe double conflict, a low quality quest tree, and important configurations not being made by default such as FTB Chunks fake player chunkloading, I still had a decent amount of fun. It's nice to skip the resource gathering sometimes to just make funky resource lines and even if ProjectE wasn't explored and I had to google all of its functionality it was still a cool mod to mess around with for the first time. The pack just doesn't stand out as much from other skyblock packs of the time as you might otherwise think it would, or at the very least the most unique parts of the experience are mostly limited to the very short earlygame.

  • Screenshot 1: Generic skyblock in a trenchcoat
  • Screenshot 2: Generic skyblock in a trenchcoat
1
0
3.0
smart-fella

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: January 23, 2026 at 6:49:32 AM UTC
100 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
3.0
Performance
3.0

(completed, 43h) Past the pretty distinct but extremely short early game, Mechanical Mastery will feel like a lot of other skyblock packs of it's time, if more compressed. ProjectE is used on a very surface level where maximizing EMC production isn't actually important for anything since nothing is actually expensive enough and the only other things to spend your EMC on are the vanilla wood types and deepslate. The modpack isn't hard enough to actually "put players tech mod knowledge put to the test" (lightly paraphrased from the modpack page) but it's also not explanatory enough to be that great for beginners. Despite only having 150~ mods the mod bloat is insane ranging from IE existing just for thirty gameplay minutes of coke/steel to the extremely unwelcome inclusion of mandatory Industrial Foregoing, in addition to maybe thirty other mods I didn't notice were in the pack until I saw them randomly pop up in JEI (only god knows why computercraft is here). This (or more likely one specific shitty or poorly configured mod) has a deleterious effect on load times which is especially aggravating when you eat a crash to something as random like accidentally putting the Ultimate Singularity back into the extended crafting table.

Beyond these, the refined mixture recipe double conflict, a low quality quest tree, and important configurations not being made by default such as FTB Chunks fake player chunkloading, I still had a decent amount of fun. It's nice to skip the resource gathering sometimes to just make funky resource lines and even if ProjectE wasn't explored and I had to google all of its functionality it was still a cool mod to mess around with for the first time. The pack just doesn't stand out as much from other skyblock packs of the time as you might otherwise think it would, or at the very least the most unique parts of the experience are mostly limited to the very short earlygame.

  • Screenshot 1: Generic skyblock in a trenchcoat
  • Screenshot 2: Generic skyblock in a trenchcoat
1
0
3.0
smart-fella

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: January 23, 2026 at 6:49:32 AM UTC
100 hrs
Total hours played at time of review
The version(s) the reviewer played
1
0
4.0
LittleXploit

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
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Posted: December 25, 2025 at 3:28:06 AM UTC
20 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
4.0

Great skyblock modpack for people looking for clear progressive goals focused on automation, while avoiding the usual resource generation methods, which the vast majority of the community has gotten burned out of.

0
0
4.0
LittleXploit

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: December 25, 2025 at 3:28:06 AM UTC
20 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
4.0

Great skyblock modpack for people looking for clear progressive goals focused on automation, while avoiding the usual resource generation methods, which the vast majority of the community has gotten burned out of.

0
0
4.0
LittleXploit

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: December 25, 2025 at 3:28:06 AM UTC
20 hrs
Total hours played at time of review
The version(s) the reviewer played
0
0
5.0
Luca

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
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About reputation ranks
Posted: June 1, 2025 at 4:29:27 PM UTC
20 hrs
Total hours played at time of review
MC 1.18
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
3.0
Performance
5.0

The pack is focuses on automation with create and thermal to craft different tiers of mechanical essence. These items define your point of progression. Reach the next Tier and unlock new items to emc. Obtain more emc by automating mechanical essences. This way you aren't cluttered with a bunch of resources you can't use yet

0
0
5.0
Luca

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 1, 2025 at 4:29:27 PM UTC
20 hrs
Total hours played at time of review
MC 1.18
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
3.0
Performance
5.0

The pack is focuses on automation with create and thermal to craft different tiers of mechanical essence. These items define your point of progression. Reach the next Tier and unlock new items to emc. Obtain more emc by automating mechanical essences. This way you aren't cluttered with a bunch of resources you can't use yet

0
0
5.0
Luca

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 1, 2025 at 4:29:27 PM UTC
20 hrs
Total hours played at time of review
MC 1.18
The version(s) the reviewer played
0
0
4.0
RION

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: April 10, 2024 at 4:14:21 AM UTC
100 hrs
Total hours played at time of review
MC 1.18
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
4.0

I think this is a really fun skyblock pack that doesn't overstay its welcome. The pseudo-economy of "selling" essences for EMC with which you can "buy" raw resources is unique and feels more engaging than just spamming sieves or bonsai pots as is common in other skyblock packs. Automation chains can get somewhat complex, but never so much that it gets overwhelming.

My only significant complaint is that Create doesn't really mesh well with the Watch of Flowing Time's tick acceleration, which is pretty much the only way to speed up late-game processes that aren't a Thermal Expansion machine. Having an alternative processing method (maybe a custom multiblock?) for things like Final Star Shards would have been nice.

Ultimately, if you like automation and don't need something super long term you'll probably enjoy this one!

P.S. when you're crafting Power Flowers at the very end, rush for one so that you can plop it down to get easy Final Stars via EMC for the rest. I wasted like 10 hours crafting the Power Flowers in parallel until I realized that :')

0
0
4.0
RION

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: April 10, 2024 at 4:14:21 AM UTC
100 hrs
Total hours played at time of review
MC 1.18
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
4.0

I think this is a really fun skyblock pack that doesn't overstay its welcome. The pseudo-economy of "selling" essences for EMC with which you can "buy" raw resources is unique and feels more engaging than just spamming sieves or bonsai pots as is common in other skyblock packs. Automation chains can get somewhat complex, but never so much that it gets overwhelming.

My only significant complaint is that Create doesn't really mesh well with the Watch of Flowing Time's tick acceleration, which is pretty much the only way to speed up late-game processes that aren't a Thermal Expansion machine. Having an alternative processing method (maybe a custom multiblock?) for things like Final Star Shards would have been nice.

Ultimately, if you like automation and don't need something super long term you'll probably enjoy this one!

P.S. when you're crafting Power Flowers at the very end, rush for one so that you can plop it down to get easy Final Stars via EMC for the rest. I wasted like 10 hours crafting the Power Flowers in parallel until I realized that :')

0
0
4.0
RION

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: April 10, 2024 at 4:14:21 AM UTC
100 hrs
Total hours played at time of review
MC 1.18
The version(s) the reviewer played
0
0

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Project Details

Type
Modpack
Pack Size
Medium 152 mods
Latest Version
Mechanical Mastery-r1.5.1.zip
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modpack.jpg

Mechanical Mastery is an automation-focused skyblock modpack in which players have their tech mod knowledge put to the test. Players use ProjectE to purchase raw ore "chunks" with EMC, which can be processed into their respective ingots. then craft custom-made "mechanical crystals", which can then be sold back for much more EMC than their basic resource cost! This modpack is focused on automation and automation only, so the only items that have EMC are the basic resource chunks and the final mechanical crystals which can be sold for a net EMC profit. These "crystals" are divided into multiple tiers, each requiring the previous one plus many more steps of automation and mods required to craft them. There is a quest book chapter for each mechanical crystal which will guide you into how you can make each crystal, and what each of them unlocks. It features custom ore processing for up to 25x ingots per ore!

This modpack is inspired by games such as Factorio and is extremely focused towards tech mods, so if you are already used to mods such as Thermal Expansion, Immersive Engineering, and Mekanism, but want to experience how it would be if all of them were integrated together with other newer mods like Create in order to build massive factories with all of these and many, many more, then this modpack is for you!Special thanks to the KubeJS developers for making this modpack possible!

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  • Screenshot 1: Generic skyblock in a trenchcoat
    Screenshot 1: Generic skyblock in a trenchcoat
  • Screenshot 2: Generic skyblock in a trenchcoat
    Screenshot 2: Generic skyblock in a trenchcoat

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