Forever Stranded
Rank 386
Rank 113 among modpacks

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Forever Stranded

Overall rating distribution
0.5★ 5★
Gameplay rating distribution
0.5★ 5★
Aesthetics rating distribution
0.5★ 5★
Performance rating distribution
0.5★ 5★

Forever alone on a dry hot world can you survive and rebuild

Mod Loaders
Minecraft

Community voices

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1.5
MusicPhoenix20

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 265 hrs Completed 265 hrs MC 1.10
Gameplay
1.5
Aesthetics
3.0
Performance
2.0

**TLDR.: Dont bother, its a buggy mess **

Time played: ~265 hours

What i liked

  • The setting of beeing stranded on a desert planet is cool and having to fight starvation, temperature and hordes of mobs is quite a nice idea.
  • Some mods in this pack are some of my favorite mods (enderIo, pam's, immersive engineering)
  • nostalgia

What i disliked

  • bugs
    • advanced rocketry satelites are loosing power, despite 2 big solar panels + battery. this left me with no choice but to go to creative to get the data for space exploration.
    • 1M dirt quest cannot be triggered.
    • if quests dont activate/ bug out you will have to force them through commands :(
  • frequent crashes in older versions
  • multiple mods doing the same thing
    • void ore miner/ ex nihilo/extra utilities
    • powerd spawner/ soul shards the old ways/ dark utilities/ woot
    • nuclearcraft/extreme reactors/draconic reactor
    • integrate dynamics/enderio
    • spartan weaponry/ tinkers construct
  • some crafting recipies/items are unobtainable, locking me out of whole mods
    • forestry
    • extra utilities miner
    • quantum flux: unlocked after advanced rocketry, only found this out once i was almost done
  • grindy, hard to automate endgame quest:
    • dirt 1M (followup quests fortunately much easier)
    • avarita stuff has no real reason to be there, feels like filler
  • other:
    • snowballs impossibly hard to automate for making smoothies
    • railcraft has no place in this modpack, there is simply no situation where you need a train
    • compact machines cannot transfer redstone and quite frankely dont belong in the pack
    • ae2 is buggy and needs extra effort (over 1.12 experience) to get things to work
1
0
1.5
MusicPhoenix20

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 265 hrs Completed 265 hrs MC 1.10
Gameplay
1.5
Aesthetics
3.0
Performance
2.0

**TLDR.: Dont bother, its a buggy mess **

Time played: ~265 hours

What i liked

  • The setting of beeing stranded on a desert planet is cool and having to fight starvation, temperature and hordes of mobs is quite a nice idea.
  • Some mods in this pack are some of my favorite mods (enderIo, pam's, immersive engineering)
  • nostalgia

What i disliked

  • bugs
    • advanced rocketry satelites are loosing power, despite 2 big solar panels + battery. this left me with no choice but to go to creative to get the data for space exploration.
    • 1M dirt quest cannot be triggered.
    • if quests dont activate/ bug out you will have to force them through commands :(
  • frequent crashes in older versions
  • multiple mods doing the same thing
    • void ore miner/ ex nihilo/extra utilities
    • powerd spawner/ soul shards the old ways/ dark utilities/ woot
    • nuclearcraft/extreme reactors/draconic reactor
    • integrate dynamics/enderio
    • spartan weaponry/ tinkers construct
  • some crafting recipies/items are unobtainable, locking me out of whole mods
    • forestry
    • extra utilities miner
    • quantum flux: unlocked after advanced rocketry, only found this out once i was almost done
  • grindy, hard to automate endgame quest:
    • dirt 1M (followup quests fortunately much easier)
    • avarita stuff has no real reason to be there, feels like filler
  • other:
    • snowballs impossibly hard to automate for making smoothies
    • railcraft has no place in this modpack, there is simply no situation where you need a train
    • compact machines cannot transfer redstone and quite frankely dont belong in the pack
    • ae2 is buggy and needs extra effort (over 1.12 experience) to get things to work
1
0
1.5
MusicPhoenix20

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 265 hrs Completed 265 hrs MC 1.10
1
0
5.0
LostPhoeniix

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC 1.10
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

a very good but unfortunately kind of short modpack.
nice progression and exploration aspects and a nice endgame.
Imo there are two bad parts about it, the thirst and heat mechanic not playing a role after the mid game since they are so dominant in erlygame progression, and the endgame now i know i said the endgame is good and i mean that apart from the fact that there really isn't an endgame and while advanced rocketry is by far the best rocket mod out there you don't really gain anything from it and it doesn't fit narrative imo.

in conclusion i really like this pack (50% nostalgia) but definitely skip the last quest where you have to find the stupid tree sapling.

1
0
5.0
LostPhoeniix

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC 1.10
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

a very good but unfortunately kind of short modpack.
nice progression and exploration aspects and a nice endgame.
Imo there are two bad parts about it, the thirst and heat mechanic not playing a role after the mid game since they are so dominant in erlygame progression, and the endgame now i know i said the endgame is good and i mean that apart from the fact that there really isn't an endgame and while advanced rocketry is by far the best rocket mod out there you don't really gain anything from it and it doesn't fit narrative imo.

in conclusion i really like this pack (50% nostalgia) but definitely skip the last quest where you have to find the stupid tree sapling.

1
0
5.0
LostPhoeniix

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC 1.10
1
0
4.0
Historian

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.10
Gameplay
4.0
Aesthetics
2.0
Performance
3.0

Its good most of the time, kinda janky sometimes. Would recommend. Early game is about Survival and late game is more about automation. The quest book not detecting stuff gets old pretty quick ( this only happens if you craft it before the quest is unlocked) ok bye.

1
0
4.0
Historian

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.10
Gameplay
4.0
Aesthetics
2.0
Performance
3.0

Its good most of the time, kinda janky sometimes. Would recommend. Early game is about Survival and late game is more about automation. The quest book not detecting stuff gets old pretty quick ( this only happens if you craft it before the quest is unlocked) ok bye.

1
0
4.0
Historian

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.10
1
0