Modpack
Forge New Possibilities 2 (ForgeCraft 1.15.2/Season 12)
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A mix of tech, magic, storage and seasons. (loosely based on 1.15 ForgeCraft)
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a little of everything without sticking to any one particular type of gameplay or style.
Features complex tech, often requiring intricate setups and resources.
Features machines that process raw materials or automation processes.
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Note: This is a just a modpack to get started, there is no server.
Forge New Possibilities 2 is a modpack with a mix of magic, building, tech and seasons.
Tech includes Mekanism, WTBW Machines & Powah to approach ore processing, faster furnaces to smelt resources and set an aim for later game resource goals using tools from WTBW Tools or Mining/Building Gadgets to assist with mining or building.
Magic is focused on enchantments from Ensorcellation, and Botania's plant/utility use.
Storage ranges from Iron Chests Iron to Obsidan upgrades for bigger slot sizes and blast resistance, to Refined Storage's disk based store, auto crafting and fluid storage.
Mod List is loosely based on ForgeCraft 1.15, but I've added a few others I think fit with the large mods in the pack.
Mod List:
-Apotheosis (added in 1.0.1 of the pack)
-Applied Energistics 2 (added in 1.0.4)
-AutoRegLib (required for Botania, Patchouli and more)
-Biomes O' Plenty
-Botania
-Building Gadgets
-CC: Tweaked
-Chicken Chunks 1.8+ (added in 1.0.4)
-ChunkNoGoByeBye
-Code Chicken Lib 1.8+ (added in 1.0.4)
-Cofh Core (required for Ensorcellation)
-Crafting Tweaks
-Curios API
-Einstein's Library (added in 1.0.4)
-Elements Of Power
-Ender Chests (added in 1.0.2 of the pack)
-Ender Storage 1.8+ (added in 1.0.4)
-Ender Tanks (added in 1.0.2 of the pack)
-Ensorcellation
-Fast Leaf Decay
-Gauges and Switches
-Gravestone Mod
-Immersive Engineering (added in 1.0.4)
-Integrated Crafting (added in 1.0.3)
-Integrated Dynamics (added in 1.0.3)
-Integrated Terminals (added in 1.0.3)
-Integrated Tunnels (added in 1.0.3)
-Iron Chests
-JourneyMap
-Just Enough Items
-Lollipop (required for Powah)
-Mantle (required for Tinker's Mechworks)
-Mekanism
-Mekanism Generators
-Mekanism Tools
-Mining Gadgets
-Mixin Bootstrap
-Morpheus
-Mouse Tweaks
-Nature's Aura
-Neat
-Patchouli
-Placebo (added in 1.0.1 of the pack for Apotheosis)
-PneumaticCraft Repressurized (added in 1.0.4)
-Portality
-Powah
-Pretty Pipes
-Quark
-Quark Oddities
-Ranged Pumps
-Refined Storage
-Refined Storage Addons
-Serene Seasons
-ShetiPhianCore (added in 1.0.2 of the pack for Ender Chest/Ender Tanks)
-SimpleHarvest
-Tesseract
-The One Probe
-Thermal Cultivation
-Thermal Expansion
-Thermal Foundation
-Thermal Innovation
-Thermal Locomotion
-Tinkers Bounce Pad (added in 1.0.4)
-Tinker's Mechworks
-Titanium (required for Portality)
-WTBW Core
-WTBW Decoration
-WTBW Lib
-WTBW Machines
-WTBW Tools
Mods That Were Going To Be Added But Were Removed Due To Technical Issues:
-Archer's Paradox
-Botania Tweaker
-Extra Disks
-GameMenuModOption (was going to include as it re-adds the mod options button in-game)
-Industrial Foregoing
-Mekanism Additions
Mods Not Available In The Pack Yet:
-Thermal Dynamics (not available for 1.15.2)
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