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Tech and Magic modpack for 1.7.10
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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I'm done. I've tried everything. Every search combo I could think of and not one had the 2 things I wanted. Tech Mods and Magic Mods. The combo I grew up on. TOGETHER. Simple, right? Apparently not because here I am, one eternity later, making a pack designed to do just that. Is it a little dated? Sure. Is it not the most polished thing out there? Yes. But it's a start and should it get it's feet of the ground maybe it could be something more. Boy, that would be such a proud father moment,
Anyways, here's what this mod bundle includes:
-AetherLegacy. Because everyone wants a piece of heaven.
-AnotherOneBitesTheDust. Another Ore Bites The Dust.
-AppliedEnergistics2. Something about its grindstone I just find too useful to forget.
-BdLib. Anyone know what this library does?
-BetterFps. A mod intended to help keep lagging and glitching minimal. (Hopefully)
-Botania. The Hippies were right. Flower Power, baby!!
-BotanicalAddons. Hippie power to the max.
-Chisel. For those who wanted more variety.
-CodeChickenCore. Because Chickens rule, and you and I both know it. Also, apparently mods need this one to work.
-CoFHCore.Essential to run this mod.
-CoFHLib. Anyone know what CoFH stands for?
-DarkCore. Let the Darkness Consume you.
-DimDoors Legacy. Which door was the Exit again?
-EnchantingPlus. Gives the power of choice to the players.
-EnderCore. Sounds like the name of a boss item, doesn't it?
-EnderIO. Because tech mod + The End = Awesome
-ExtraUtilities. This pack needs the support.
-FluxedTrinkets. More for Magic.
-ForbiddenMagic. 404 Information Not Found.
-Forestry. For those who have a green thumb.
-HardcoreEnderExpansion. Making sure the end is challenging since March 2012.
-JourneyMap. A map to record your journeys. (See what I did there?)
-Mantle. I don't know, this mod sounded cool, so In it goes.
-McjtyLib. There is no way I spelled that right.
-Mekanism. The main tech mod. The one mod every player should recognize.
-MekanismGenerators. Support for Mekanism.
-MekanismTools. More support for Mekanism. (You can just tell this mod is important)
-MobiusCore. Because it sounded cool.
-Natura. Everyone loves Nature, right?
-NetherOres. To give us something more to mine.
-NotEnoughItems. I Don't Have Enough!!!
-Roguelike Dungeons. To give us a challenge worth dying for.
-ServerToolsCore. For Staff Only
-StacksOnStacks. Who doesn;t want that?
-TaintedMagic. Mod addon for the OG Magic Mod.
-TConstruct. Paying with Lincoln Logs and Legos really do pay off.
-Thaumcraft4. Because Azanor really was the greatest of all time.
-ThaumicExploration. You know where this is headed.
-ThaumicHorizons. You can start putting two and two together.
-ThaumicTinkerer. Yes, Thaumcraft was just that important. Bite me.
-ThaumicSanity. Lose your Sanity. Give in to Thaumcraft.
-ThermalFoundations. To give tech mods more power sources.
-TooMuchLoot. Nope, not there yet.
-TwilightForest. Nope the faries and the main quest, I'm getting Venison.
-Waila. What am I looking at?
-Waystones. Help stepbro, I'm Lost!!
Questions or comments Discord me @ Pinimetrix#1196 or just Pinimetrix.
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