Modpack
Bread's Modern Sandbox (Cosmotic)
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A kitchen sink pack with almost no exploration (yet). Put simply, has lots of magic, tech, and combat (and I do mean LOTS). Just no cool POIs to see. Make 'em yourself
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Centered around complex tech and/or magic where large-scale automation is necessary, often taking many hours to craft items and hundreds or thousands of hours to fully complete.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes a little of everything without sticking to any one particular type of gameplay or style.
Features complex tech, often requiring intricate setups and resources.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
Includes gameplay revolving around space travel and planets.
Ideal for small groups of players or cooperative gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
This pack has been, and will be a pain. But I shall craft the perfect modpack. Anyways, this has very fun mods such as Orbital Railgun: Reforged and Mekanism. But also Ars Nouveau and a bunch of its addons. AKA, this pack is huge and fun.
Goodness, I need more description? Okay well more notable mods include Create and most of its addons, Draconic Evolution, Ad Astra, Aether, Origins, as well as a whole load of immersive ___ mods including armors, aircrafts, paintings, and melodies. Also Tinkers' Construct is in there somewhere, with many expansions. There also happens to be Artifacts, Relics, Terramity, and Curse of Pandora.
At the moment this is quite the unbalanced pack as everything is just the raw mods with no implementation, but I am working on balancing. I just want to get this pack out first, and hopefully garner suggestions.
Roadmap:
0.5 the first integration, lots of recipes, compats, and balancing changes. (Also adding a whole lot of quests as I now realize that without direction, I do not know what to change)
0.6 the first optimization
0.7 quality of life, going to take a while due to testing (to find where qol is bad), but sounds just like it is.
0.8 the second integration, finalizing the balance of mods and how they interact.
0.9 quests.
1.0 Full release! Also planned to be focusing on optimizations
As a note, this roadmap kinda sucks because I made it in like 5 minutes. It's very general and it's very likely I only loosely follow it.
P.S. This pack was specifically made for a friends server I'm in. It will work otherwise, but there may be useless features that just seem odd for singleplayer, or if you're not in our server.
Thanks for inspiration from Linggango and Cisco's Medieval RPG (Dragonfyre)
Feel free to take inspiration (copy and add a few mods) but please credit. And feel free to record (also with credit)
also wow, this description really does have a lot of footnotes, doesn't it?
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