Modpack
MekaEvilcreate
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A modpack based around Mekanism, Evilcraft, and Create.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Features content that solely expands on Vanilla mechanics and gameplay.
Features complex tech, often requiring intricate setups and resources.
Features machines that process raw materials or automation processes.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
Ideal for small groups of players or cooperative gameplay.
Introduces new game mechanics and systems designed specifically for this mod or modpack.
Features a progression system with stages or gates that must be unlocked.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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This is a modpack mainly based around Create, Mekanism, and Evilcraft.
I worked on integrating the mods to the point where you can seamlessly transition into progressing in one mod or another.
This modpack is meant to be used on a server, but does not include server optimization mods in the base file.
If you plan on using this mod on a server, MAKE SURE TO ADD SERVER-SIDE OPTIMIZATION MODS.
Here's the list of changes:
-MrCrayfish's gun mod workbench is removed, instead you craft guns with gun bases which can be made with mekanism and create stuff. Look in JEI to see the recipes.
-You can make artificial blood with hemoglobin, hemoglobin can be created with carboxyethane or electrolitically split from nutritional paste. Artificial blood can be made into condensed blood (item) or straight to normal blood.
-Mekanism ore processing for zinc.
-You can make steel and bronze with create's mixing.
-You can create brass with mekanism, it is less efficient than create though.
-Blaze burners can be fed certain liquids, which powers them; ethelene can be fed to be activated for very long, although it doesnt superheat it.
-With evilcraft, you can make steel and brass. Brass requires promise of tenacity three and steel requires promise of tenacity one.
-Certain structures like desert temples and ruined portals got improved loot tables that have items from create, evilcraft, and mekanism; aswell as having guns.
-Create jetpacks are now way easier to make, although they are significantly weaker.
-To make an enchantment table, you need an amethyst sheet; which requires a lot of processing with create, while using materials from evilcraft and mekanism.
-Digital miner and atomic disassembler now require mechanical crafting and way more resources.
-Most mekanism tools are significantly nerfed (seriously osmium had netherite stats lmao)
-You can now create refined obsidian with a refined obsidian smithing upgrade template and a netherite tool.
-You can create brine thru mixing salt and water.
-Andesite alloys can now be created with steel, yielding 3 alloys per 2 nuggets and 2 andesite.
-With create you can "create" (get it) refined obsidian ingots through superheated mixing.
-Dissolve crushed raw ores for 25% extra slurry
-Crush Crushed raw ores in the crushing wheels for piles, which can be haunted into nuggets (not guaranteed)
-Create hardened blood with fluorite blocks and blood with the mixer and basin, requires heating
-Create dark powered gems with dark gems and 250 blood, requires heating too
-When you die without a spawn point, you spawn in a couple thousand block radius. Be careful not to get lost!
-Artifacts can no longer be found in structures. Instead, craft them with arcane cores! arcane cores require a nether star and a new material, "element". An element can be created in various ways, check all of them out in JEI/EMI.
-Create Grout Dust very efficiently with create mixing, only 100 mb of water, a clay ball, sand, and gravel for 3 grout dust! No heating required!
-Modular Router changed recipe
-Tons of ways to process ender pearls, including turning ender pearls into ghast tears, or turning end stone into ender pearls!
-Create blaze heads (for tinkers) with eternal flames, a new gas: dissolve rods/power in the dissolution chamber and then inject a coal block with those flames to create a blaze head.
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