Modpack
Origin Gang - Discontinued
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Fabric Mod Pack - Basic Minecraft but with Origins and Classes, some new foods and REI
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Themed around various myths and legends, featuring gods, mythical creatures, and ancient lore.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Ideal for small groups of players or cooperative gameplay.
Introduces new game mechanics and systems designed specifically for this mod or modpack.
A project that is no longer receiving updates.
Focuses on cooking, recipes, and food-related mechanics.
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(Ps. Ignore Versions 4 - 5)
Origin Gang is originally made for my group of friends, but can be used for Origin Type SMP servers for general play through with friends.
Mod Information Below:
Currently featuring 9 Origins (+ Human):
Enderian:
+ Can teleport with Ender Pearls
+ Can Reach Far
- Takes Damage while in contract with water
- Is afraid of pumpkins
Elytrian:
+ Has Elytra wings by nature
+ Every 30 seconds, can launch themselves into the air
+ Deals double damage while in Elytra flight
- Can only wear light armour (equal to or less than chainmail)
- Takes more kinetic damage (fall damage, falling into blocks)
- Receives a stacking debuff (slowness & weakness) when in places in a low ceiling
Arachnid:
+ Has ability to climb
+ Hinders foes with cobweb on attack (melee)
- Has 3 less hearts of life
- Can only eat meat
Merling:
+ Can breathe underwater
+ Can see underwater
+ Can break blocks normally in water
+ Has increased swim speed
+ Does not sink underwater
- Can hold their breath for a limited time out of water
Blazeborn:
+ Is immune to fire and lava damage
+ Deals more damage while one fire
+ Immune to poison and hunger status effects
- Starts in the nether
- Takes damage when in contact with water
Shulk:
+ Has additional 9 inventory slots which don't drop on death
+ Natural protection
+ Can break stone without pickaxe
- Can not use shields
- Exhausts quicker
Phantom:
+ Can switch out and in of phantom state
+ Can walk through blocks in phantom state
+ Is invisible in phantom state
- Gets hungry quickly in phantom state
- Begins to burn in sunlight when visible
- Has 3 less heart of life
Avian:
+ Has permanent slow falling
+ Is a bit quicker
- Needs to sleep at high altitudes
- Is vegetarian
Feline:
+ Does not take fall damage
+ Can jump higher while sprinting
+ Has slight night vision
+ Scares creepers away
- Can only mine natural stone when there are at most 2 adjacent natural stones
- Has 1 less heart of life
Floran:
+ Can grow plants at the cost of some food.
+ You are satiated by being exposed to sunlight.
+ You deal 2 more damage when wet.
- You take twice as much damage from fire.
- Biomes that are too hot or too cold will give you slowness.
- You can only consume Honey Bottles.
Inchling:
- You are 4 times smaller than a regular person. You have 5 less hearts, 0.5 more attack speed, 0.25 less attack range and 1 less build range.
+ You are immune to thorns and velocity based damage
- You require less food to keep going.
+ You are able to climb up any kind of wall, not just ladders.
Piglin:
+ Golden tools deal extra damage and golden armor has additional protection. Golden equipment lasts much longer, but non golden and non netherite equipment breaks faster. Netherite armor gives a small speed boost.
+ Piglins do not attack you unless provoked. Brutes will still attack on sight.
+ You deal 75% more damage with crossbows.
- Your natural spawn will be in the Nether.
- When outside of the Nether, you zombify, becoming undead and immune to fire, but slower.
- Your diet is restricted to meat, you can't eat vegetables.
- You have 2 less hearts of health than humans.
- You are afraid of Soul Fire, becoming weak when near it.
Slime:
+ All blocks are bouncy
+ Summon a slime to fight for you
- When at < 2 hearts, you deal less damage
Strider:
+ You can walk on Lava, and immune to fire damage
+ You are quick on lava
- You spawn in the Nether
- Water hurts you
Guardian:
+ Spikes that hurt attackers
+ Can swim easily, and breath in water
+ Evolve by killing Elder Guardian
- Can't breath on land, and is slower on land
Evoker:
+ Summons Evoker Fangs in a direction
+ 15% chance not to break totem
- Villagers are against you
Wolf:
+ Tamed wolves are stronger
+ Stronger during the full moon
- Can only eat meat
- 2 less hearts of life
Snow Golem:
+ Thrown snowballs deal damage
+ Damage Increase in cold biomes
+ You leave a trail of snow
- You take damage in hot damage
Witch:
+ Potions you drink last 2x longer
+ Ability that gives useful potion effect
- Villager are against you
Bee:
+ Stinging fist
+ When near flowers, gains Regen 1
+ Bees don't get angry of you take honey
+ Ability to slow fall
- 2 less hearts of life
- Can't eat meat
Fox:
+ Gain speed around people
+ Berries give extra food
+ Sweet berries don't hurt you
+ Item Pick up range is larger
- 2 less hearts of life
Basiliskion:
+ Can shoot a ball that inflicts poison on it's surroundings
+ Additional armor
+ Can't get the poison effect or the hunger effect
- Snake-like face
- More exhaustion
- Can only eat meat
Centauros:
+ Faster on land
+ Arrows will glow if they have/had a good chance of hitting an entity
+ Immune to fall damage
+ Jumps higher if sprinting
+ More health and other stats
+ Can craft arrows with flint and sticks
- Can not eat meat
- More exhaustion
- Slower in water
Chimerog:
+ Deals poison to targets when hit
+ Faster than normal players
+ Deals more damage than normal players
+ Night vision
- Has a lions' mane
- Can only eat meat
- More exhaustion
- Nine hearts
- Can't hold a shield
- Can't see players with pumpkins on
- Can only mine natural stone if two stone blocks are adjacent to it
Cyclopian:
+ Stronger than normal players
+ Immune to fall damage
+ Can break natural stone with bare hands
- Bigger than normal players
- Blurry vision
- Gains weakness if ceiling is right above them
- More exhaustion
- More elytra collision damage
Elvon:
+ Does more damage with bows than normal
+ Immune to fall damage
+ Less exhaustion
- Less health and less normal attack damage
- Can only equip leather armor
Faery:
+ Always has an elytra
+ Immune to fall damage
+ Less exhaustion
- Smaller than normal
- More elytra collision damage
- Can only mine natural stone if two stone blocks are adjacent to it
- Can only equip light armor
- Less health and weaker
Fenren:
+ Has a thirty percent chance to deal an extra hit to an enemy you hit
+ Extra health and natural armor
+ Faster than the normal player
+ Jumps higher when sprinting
- Can only eat meat
- Can't equip armor
Harpnian:
+ Can shoot feathers
+ Harpnian wings
+ Deals double damage when elytra gliding
+ Immune to fall damage
+ Jumps higher when sprinting
+ Lays egg when wakes up from bed
+ Immune to hunger
+ Gains more food from raw meat
- Two feathers on head
- Can only eat meat
- Three less hearts
- Can't hold shields
- Can't wear heavy chestplates
Hydranian:
+ Natural armor
+ Gains two lives
+ Can shoot a wither skull
+ Can explode at will
+ Immune to fire
+ Two extra heads
- Can only eat meat
- More exhaustion
- Can't hold shields
- Can't wear helmets
Impling:
+ Can set blocks on fire
+ Immune to fire
- Spawn in the nether
- Flame particles
- Smaller than normal
- Less health and less attack damage
- Can only mine natural stone if two stone blocks are adjacent to it
- Can't see players with pumpkins on
Minoraurion:
+ Deals more damage with an axe
+ More health and attack damage than normal
+ Can break stone with bare hands
- Has horns
- Bigger than normal
- Can't equip chestplates other than leather
Ogrelin:
+ Deals more attack damage
+ More health
+ Greater reach
+ Can break stone with bare hands
- Bigger than normal
- Can't see players with pumpkins on
Phoenixkin:
+ Extra life
+ Immune to fire
+ Can set self on fire
+ Can breath fire when on fire
+ Deals more damage when on fire
+ Faster than normal
+ Slow falling
- Flame particles
- Can only be exposed to water for a certain amount of time
Sirenos:
+ Can damage everything within a radius
+ Can breath underwater indefinitely
+ Can see underwater
+ Doesn't sink in water unless you want to
+ Faster in water
- Less health than normal
Werewian:
+ Much stronger on full moon
+ More attack damage
+ Jumps higher when sprinting
+ Immune to fall damage
+ More food from raw meat
+ Can't get hunger effect
+ Immune to nausea effect
+ Gains red-tinted screen on full moons
+ Werewolf like features on head
- Less attack range
- Much weaker during daytime
- More exhaustion
- Can only eat meat
Powers:
+ Improved Jump Height
+ No Fall Damage
+ Shrink to half your size (and max health) instead of dying
+ Bounce on any block like it was a slime block
- Burn in hot biomes (Anything with a temperature score 1.0 or above on this list)
- Reduced Movement Speed
These are the available classes:
-
- Archer: your projectiles are more accurate; you are slowed less when using a bow
- Beast Master: animals you tame gain permanent extra hearts and damage; when you drink a potion the effects also apply to nearby tamed animals
- Blacksmith: tools and armour crafted by you provide small benefits; you can repair tools and armour more efficiently, both in an anvil and via crafting
- Cleric: you can double the duration of potions; you are better at enchanting
- Cook: food you craft provides more nourishment; you gain extra XP from cooking food in a smoker
- Explorer: you start the game with 9 empty maps, a compass and a clock; you don't exhaust from sprinting
- Farmer: bone meal is twice as effective when used by you; crops sometimes yield twice the loot when you harvest them
- Lumberjack: crafting planks from logs gives you two extra planks; you cut down whole trees at once when you use an axe
- Merchant: when you trade with villagers, their trades aren't used up; wandering traders give you special offers
- Miner: you break all stone blocks faster; you don't exhaust from mining blocks
- Nitwit: you're not particularly good at anything. :)
- Rancher: when you breed animals, they sometimes have a chance to produce twins; animals killed by you have a chance of dropping twice as much loot
- Rogue: your name is never visible through walls; you enter stealth (making less sounds and dealing double damage from behind) after sneaking for 10 seconds
- Warrior: you deal +1 attack damage with every weapon; you are slowed less when using a shield
Other Mods:
Mods Added in Ver.02
Mods Added In Ver.03
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