Modpack

Supersymmetry
Rank 9
Rank 6 among modpacks

Quick rating

Supersymmetry

Overall rating distribution
0.5★ (no ratings)
1.0★ (no ratings)
1.5★ (no ratings)
2.0★ (no ratings)
2.5★ (no ratings)
3.0★ (no ratings)
3.5★ (no ratings)
4 ratings (27%) · 4.0★
2 ratings (13%) · 4.5★
9 ratings (60%) · 5.0★
0.5★ 5★
Gameplay rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
3.0★ (no reviews)
3.5★ (no reviews)
3 reviews (25%) · 4.0★
1 review (8%) · 4.5★
8 reviews (67%) · 5.0★
0.5★ 5★
Aesthetics rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
3.0★ (no reviews)
3.5★ (no reviews)
1 review (8%) · 4.0★
1 review (8%) · 4.5★
10 reviews (83%) · 5.0★
0.5★ 5★
Performance rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
1 review (8%) · 3.0★
2 reviews (17%) · 3.5★
1 review (8%) · 4.0★
4.5★ (no reviews)
8 reviews (67%) · 5.0★
0.5★ 5★

An ode to science in the form of a modpack.

Sci-Fi & Futuristic
Space
Industrial
Tech
Adventure/Exploration
Factory Sim
GregTech
Questing
Space Exploration
Modern Warfare & Guns
Combat Focused
Social & Roleplay
Custom Content
Custom Game Mechanics
Gated Progression & Stages
Mod Loaders
Forge
Minecraft

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4.0
nats

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Posted: June 9, 2026 at 3:53:46 PM UTC
20 hrs
Total hours played at time of review
MC 1.12 Playing
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
3.5

I'm on a break from the modpack, I'm currently at the start of Chapter 2.

I should mention that I'm obviously not very far in the pack, with around 20h of playtime. I always wanted to try out tech mods like gregtech but was intimidated by the sheer grind it takes and the resource management skills required to really get into it.. I believe Supersymmetry is one of the better introduction to this kind of pack. There's no grind in comparison, the quest book is satisfying and well made. The only aspect that I disllike about the modpack is the exploration aspect, while invited and even necessary on some regards it's also brutal between the dark night that forces you to wait because the bed are super hard to make for some reason, and the bandits that can one shot you if you're not ready. It makes for a frustrating experience on this regard.

1
0
Last edited: June 13, 2026 at 3:36:08 PM UTC
4.0
nats

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Posted: June 9, 2026 at 3:53:46 PM UTC
20 hrs
Total hours played at time of review
MC 1.12 Playing
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
3.5

I'm on a break from the modpack, I'm currently at the start of Chapter 2.

I should mention that I'm obviously not very far in the pack, with around 20h of playtime. I always wanted to try out tech mods like gregtech but was intimidated by the sheer grind it takes and the resource management skills required to really get into it.. I believe Supersymmetry is one of the better introduction to this kind of pack. There's no grind in comparison, the quest book is satisfying and well made. The only aspect that I disllike about the modpack is the exploration aspect, while invited and even necessary on some regards it's also brutal between the dark night that forces you to wait because the bed are super hard to make for some reason, and the bandits that can one shot you if you're not ready. It makes for a frustrating experience on this regard.

1
0
Last edited: June 13, 2026 at 3:36:08 PM UTC
4.0
nats

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Posted: June 9, 2026 at 3:53:46 PM UTC
20 hrs
Total hours played at time of review
MC 1.12 Playing
The version(s) the reviewer played
1
0
5.0
the_ex.zombie

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Posted: May 26, 2026 at 1:42:45 AM UTC
100 hrs
Total hours played at time of review
Playing
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

The overly-complicated chemistry chains are satisfying to automate and plan for, with some of the most realistic chemical processes you can make your factory so large that it starts to turn into a liminal space.

1
0
5.0
the_ex.zombie

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Posted: May 26, 2026 at 1:42:45 AM UTC
100 hrs
Total hours played at time of review
Playing
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

The overly-complicated chemistry chains are satisfying to automate and plan for, with some of the most realistic chemical processes you can make your factory so large that it starts to turn into a liminal space.

1
0
5.0
the_ex.zombie

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Posted: May 26, 2026 at 1:42:45 AM UTC
100 hrs
Total hours played at time of review
Playing
The version(s) the reviewer played
1
0
4.5
uni

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Posted: May 25, 2026 at 9:27:37 PM UTC
500 hrs
Total hours played at time of review
Paused
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
4.5
Performance
3.5

cool pack if you think that chemistry/engineering/programming is cool, if you dont, you will never understand why other people enjoy it.
its definitely not perfect though.
the gameplay is fine, what you would expect for a gregtech pack.
the performance could have been a lot better. i know its java and all but if you look at performance profiles its like 20% of the mods causing 80% of the lag, generally ordered like techguns->gregtech->ui rendering for fps and gregtech->serene seasons->mob ai for tps, with an obligatory mention of horrific worldgen lag. its usually not bad unless you have a truely collosal base, but structures often use techguns mobs with its horrific rendering code can drop your frame times by a good 8ms regardless of the hardware.

the aesthetics are good but a little questionable.
the modpack has lore, but you dont get to know much of it. all you get is that there used to be some sort of a highly advanced society that has reached the terminal stage of capitalism and fractured, leaving behind bandits and occasional federation military assets, with some sort of a clean up being made to restore earths nature to explain why the terrain is so untouched. and you also know that bandits somehow have drop pods that they use to just drop on your head quite often. thats it. aside from getting bandit raids it is basically irrelevant to what you are doing, and you can guess all of that by walking around and seeing the strucures for like 10 minutes.

the structures look nice and let you basically skip primitive age and half of steam age if you raid bandit camps. while the early game is quite boring im not sure about how i feel about being able to just skip most of it depending on if you stumble into some good structures or not. they also offer a good distraction from the grindy parts and provide a good alternative to flat world villages when you want to see how big of an explosion a bomb creates.

the game doesnt really restrict you to a specific way of playing, at least not now. your base can be as horrific as you want as long as it works.
the complexity only really stems from the chemical processing chains. and once you get the general idea of how certain chemical processes happen, it becomes trivial to automate things.

once you get above the mindset of big chain->hard, the entire pack is trivial.
at no point you are forced to actually use your brain, once you learn how to find what you need to make, look in jei to see how to make it, place down machine chains to make it for you, you will know enough to beat the pack.

the devs intentionally dumb down complex things like nuclear reactors and logistics.
the reactors are the biggest disappointment in this pack. they are simulated well, but they pose no challenge to operate. you literally have to steal a design from minebird on discord, wire it up, and click the "magically run it for me" button in the gui. after you are done with that, for as long as you have a water supply (free, infinite, doesnt take energy) it will never explode or have any abnormal behavior. you might aswell forget that its a nuclear reactor and treat it as a water + expensive fuel rod -> steam machine. they couldve made it require at least a basic redstone circuit that would lower the rods if a certain temperature threshold is reached, but no, thats built in.
the second biggest disappointment in the pack is updating it..
aside from being a little clunky to update, entire chains get reworked pretty often. automating something only to have to do it again but with a recipe thats 3 times longer is fucking soul crushing, and not being able to keep up with how much is being changed from under my feet compared to how much i can play somewhere around hv is a big reason to why i havent de a proper run despite having hundreds of hours in the game and probsbly thousands of hours of trying to write programs that deal with it. the chains get longer but thry dont really get any better from it you know? realism is nice and all, but certain industrial catalysts that are used once in a single recipe and take 12 hours to handcraft because you wont need more than 1 make you reconsider why you are even doing this

for some reason once you get ~500 hours in susy and a certain someone whispers the mk ultra code word into your ear, you stop playing the pack and start thinking about how you can automate your automation. ive seen quite a few people now trying to use a json dump of all recipes and items in the pack to try to beat it without playing the game, all inspired by the legend of marvnet being able to beat susy in 2 hours or something like that without even needing a player to log in, which may not even be true as no one except its developer has ever seen it work in game. and its honestly more fun to look at the recipe graph than to look at jei.

also multiplayer exists. playing with friends can definitely speed things up by a lot

srp is in the pack but unless you edit the config they wont infect the dimension you are in. it is surprisingly not bad to play against after late mv, but srp can just eat your ore deposits no matter how well protected they are so its kinda pointless.

also space kinda taking a while to come out. not like i have a base that would make a rocket but you know it would be nice if it was there. also there is a general lack of cool screenshots to be made in susy without shaders, but shaders make everything look cool so that doesnt count. there arent many impressive looking things like gtnh has with the god forge
also i think its nice that susy has decent recipe times for most things. if you are ever stuck waiting for a machine to finish a batch craft you can probably get like 3 more of these machines and it will be enough for your batch crafting needs forever. there is no waiting unless you just plan things poorly
thanks for reading my yap

1
0
4.5
uni

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Posted: May 25, 2026 at 9:27:37 PM UTC
500 hrs
Total hours played at time of review
Paused
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
4.5
Performance
3.5

cool pack if you think that chemistry/engineering/programming is cool, if you dont, you will never understand why other people enjoy it.
its definitely not perfect though.
the gameplay is fine, what you would expect for a gregtech pack.
the performance could have been a lot better. i know its java and all but if you look at performance profiles its like 20% of the mods causing 80% of the lag, generally ordered like techguns->gregtech->ui rendering for fps and gregtech->serene seasons->mob ai for tps, with an obligatory mention of horrific worldgen lag. its usually not bad unless you have a truely collosal base, but structures often use techguns mobs with its horrific rendering code can drop your frame times by a good 8ms regardless of the hardware.

the aesthetics are good but a little questionable.
the modpack has lore, but you dont get to know much of it. all you get is that there used to be some sort of a highly advanced society that has reached the terminal stage of capitalism and fractured, leaving behind bandits and occasional federation military assets, with some sort of a clean up being made to restore earths nature to explain why the terrain is so untouched. and you also know that bandits somehow have drop pods that they use to just drop on your head quite often. thats it. aside from getting bandit raids it is basically irrelevant to what you are doing, and you can guess all of that by walking around and seeing the strucures for like 10 minutes.

the structures look nice and let you basically skip primitive age and half of steam age if you raid bandit camps. while the early game is quite boring im not sure about how i feel about being able to just skip most of it depending on if you stumble into some good structures or not. they also offer a good distraction from the grindy parts and provide a good alternative to flat world villages when you want to see how big of an explosion a bomb creates.

the game doesnt really restrict you to a specific way of playing, at least not now. your base can be as horrific as you want as long as it works.
the complexity only really stems from the chemical processing chains. and once you get the general idea of how certain chemical processes happen, it becomes trivial to automate things.

once you get above the mindset of big chain->hard, the entire pack is trivial.
at no point you are forced to actually use your brain, once you learn how to find what you need to make, look in jei to see how to make it, place down machine chains to make it for you, you will know enough to beat the pack.

the devs intentionally dumb down complex things like nuclear reactors and logistics.
the reactors are the biggest disappointment in this pack. they are simulated well, but they pose no challenge to operate. you literally have to steal a design from minebird on discord, wire it up, and click the "magically run it for me" button in the gui. after you are done with that, for as long as you have a water supply (free, infinite, doesnt take energy) it will never explode or have any abnormal behavior. you might aswell forget that its a nuclear reactor and treat it as a water + expensive fuel rod -> steam machine. they couldve made it require at least a basic redstone circuit that would lower the rods if a certain temperature threshold is reached, but no, thats built in.
the second biggest disappointment in the pack is updating it..
aside from being a little clunky to update, entire chains get reworked pretty often. automating something only to have to do it again but with a recipe thats 3 times longer is fucking soul crushing, and not being able to keep up with how much is being changed from under my feet compared to how much i can play somewhere around hv is a big reason to why i havent de a proper run despite having hundreds of hours in the game and probsbly thousands of hours of trying to write programs that deal with it. the chains get longer but thry dont really get any better from it you know? realism is nice and all, but certain industrial catalysts that are used once in a single recipe and take 12 hours to handcraft because you wont need more than 1 make you reconsider why you are even doing this

for some reason once you get ~500 hours in susy and a certain someone whispers the mk ultra code word into your ear, you stop playing the pack and start thinking about how you can automate your automation. ive seen quite a few people now trying to use a json dump of all recipes and items in the pack to try to beat it without playing the game, all inspired by the legend of marvnet being able to beat susy in 2 hours or something like that without even needing a player to log in, which may not even be true as no one except its developer has ever seen it work in game. and its honestly more fun to look at the recipe graph than to look at jei.

also multiplayer exists. playing with friends can definitely speed things up by a lot

srp is in the pack but unless you edit the config they wont infect the dimension you are in. it is surprisingly not bad to play against after late mv, but srp can just eat your ore deposits no matter how well protected they are so its kinda pointless.

also space kinda taking a while to come out. not like i have a base that would make a rocket but you know it would be nice if it was there. also there is a general lack of cool screenshots to be made in susy without shaders, but shaders make everything look cool so that doesnt count. there arent many impressive looking things like gtnh has with the god forge
also i think its nice that susy has decent recipe times for most things. if you are ever stuck waiting for a machine to finish a batch craft you can probably get like 3 more of these machines and it will be enough for your batch crafting needs forever. there is no waiting unless you just plan things poorly
thanks for reading my yap

1
0
4.5
uni

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Posted: May 25, 2026 at 9:27:37 PM UTC
500 hrs
Total hours played at time of review
Paused
The version(s) the reviewer played
1
0
5.0
toastyraccoon

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Posted: December 25, 2025 at 4:06:26 AM UTC
100 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
4.0
Performance
5.0

Very helpful questbook and community. Learned a lot about chemistry and GregTech. Had fun making factories

0
0
5.0
toastyraccoon

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Posted: December 25, 2025 at 4:06:26 AM UTC
100 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
4.0
Performance
5.0

Very helpful questbook and community. Learned a lot about chemistry and GregTech. Had fun making factories

0
0
5.0
toastyraccoon

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Posted: December 25, 2025 at 4:06:26 AM UTC
100 hrs
Total hours played at time of review
The version(s) the reviewer played
0
0
5.0
Gremlin

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Posted: December 17, 2024 at 11:02:23 AM UTC
1,000 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

I was introduced to the pack around 2 years ago, and since then I've been playing it consistently at least a few times per week since, and even with the pack not being fully completed yet, you are looking at around 400 hours per world worth of content if you're not set on speedrunning it.
Unlike other long-lasting packs, like GTNH for example, you are not limited by the amount of time a recipe takes to complete, and instead by the amount of resources that your factory can produce and process, meaning that you can always optimize and speed up your factory if you're willing to put in the effort.

That being said, this pack is very difficult, you are basically forced to setup passive production of just about everything you unlock in your progression (that being kind of the whole point of the pack), so don't expect this to be a cakewalk you can complete by batch crafting everything in an evening or two. If you can manage to built a proper factory however, you will have very little trouble with getting through the quest book.

0
0
5.0
Gremlin

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Posted: December 17, 2024 at 11:02:23 AM UTC
1,000 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

I was introduced to the pack around 2 years ago, and since then I've been playing it consistently at least a few times per week since, and even with the pack not being fully completed yet, you are looking at around 400 hours per world worth of content if you're not set on speedrunning it.
Unlike other long-lasting packs, like GTNH for example, you are not limited by the amount of time a recipe takes to complete, and instead by the amount of resources that your factory can produce and process, meaning that you can always optimize and speed up your factory if you're willing to put in the effort.

That being said, this pack is very difficult, you are basically forced to setup passive production of just about everything you unlock in your progression (that being kind of the whole point of the pack), so don't expect this to be a cakewalk you can complete by batch crafting everything in an evening or two. If you can manage to built a proper factory however, you will have very little trouble with getting through the quest book.

0
0
5.0
Gremlin

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Posted: December 17, 2024 at 11:02:23 AM UTC
1,000 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
0
0
5.0
Felix

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Posted: June 7, 2024 at 1:44:35 PM UTC
MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Probably the most realistic tech of all 1.12.2 packs. Not grindy, very stable, clear progression. Really cool processing chains. Not bloated. Only criticism is that its not completely finished.

0
0
5.0
Felix

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Posted: June 7, 2024 at 1:44:35 PM UTC
MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Probably the most realistic tech of all 1.12.2 packs. Not grindy, very stable, clear progression. Really cool processing chains. Not bloated. Only criticism is that its not completely finished.

0
0
5.0
Felix

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Posted: June 7, 2024 at 1:44:35 PM UTC
MC 1.12
The version(s) the reviewer played
0
0
4.0
flufster4

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Posted: January 19, 2024 at 2:28:25 AM UTC
20 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
3.0

Epic mod, faster progression then GT:NH, but has bugs with optifine and RARE crashes.

0
0
4.0
flufster4

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Posted: January 19, 2024 at 2:28:25 AM UTC
20 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
3.0

Epic mod, faster progression then GT:NH, but has bugs with optifine and RARE crashes.

0
0
4.0
flufster4

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Posted: January 19, 2024 at 2:28:25 AM UTC
20 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
0
0
4.0
416d6f6e

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Posted: November 6, 2023 at 7:59:17 AM UTC
MC 1.12
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
4.0

I haven't gotten far into the pack, but I can already see the effort put into this modpack.
The very early game is a bit overwhelming, and this is definitely not a easy pack.
However, once you get things going, the pack gets very interesting as there are Immersive Railroading trains integrated into GT, processing lines for everything, many cool multiblocks, and many more.
Recommended for those who has a lot of experience with Gregtech and difficult packs (such as GTNH), although SUSY is still quite unique.

0
0
4.0
416d6f6e

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Posted: November 6, 2023 at 7:59:17 AM UTC
MC 1.12
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
4.0

I haven't gotten far into the pack, but I can already see the effort put into this modpack.
The very early game is a bit overwhelming, and this is definitely not a easy pack.
However, once you get things going, the pack gets very interesting as there are Immersive Railroading trains integrated into GT, processing lines for everything, many cool multiblocks, and many more.
Recommended for those who has a lot of experience with Gregtech and difficult packs (such as GTNH), although SUSY is still quite unique.

0
0
4.0
416d6f6e

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Ranks only ever go up; points can drop but your rank stays.

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Posted: November 6, 2023 at 7:59:17 AM UTC
MC 1.12
The version(s) the reviewer played
0
0
5.0
zapper

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: July 19, 2023 at 9:09:00 AM UTC
MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

A full-on GregTech experience that’s not on an ancient version of Minecraft and much less grind. This is already much more appealing to future GregTech enjoyers.

0
0
5.0
zapper

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: July 19, 2023 at 9:09:00 AM UTC
MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

A full-on GregTech experience that’s not on an ancient version of Minecraft and much less grind. This is already much more appealing to future GregTech enjoyers.

0
0
5.0
zapper

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: July 19, 2023 at 9:09:00 AM UTC
MC 1.12
The version(s) the reviewer played
0
0
5.0
Bingus

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: July 16, 2023 at 4:48:55 PM UTC
MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Supersymmetry has immersed me into the world of Gregtech. No longer will I bother with create, as Supersymmetry is far superior.

0
0
5.0
Bingus

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: July 16, 2023 at 4:48:55 PM UTC
MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

Supersymmetry has immersed me into the world of Gregtech. No longer will I bother with create, as Supersymmetry is far superior.

0
0
5.0
Bingus

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: July 16, 2023 at 4:48:55 PM UTC
MC 1.12
The version(s) the reviewer played
0
0

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Project Details

Type
Modpack
Pack Size
Medium 188 mods
Latest Version
supersymmetry-0.1.16.11.zip

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Description

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Supersymmetry
is a GregTech modpack that spans many different levels of technological mastery, from the steam engine to the nuclear reactor, to unbelievably advanced technology in the realm of science fiction. By that, I mean we will eventually branch into *theoretical* physics, allowing the player to exploit phenomena that have never before been seen in Minecraft (well, as far as I know anyway).

This modpack integrates countless real chemical and physical processes into its progression. This means having many different crafting chains that imitate real manufacturing processes, ranging from realistic thermodynamics just to liquify air, to a new oil processing line that isn't simply plopping down 4 distillation towers and some chemical reactors.

 

Yes, the rumors are true - Beds are gated at EV tier. Don't worry though, you can set your spawn in the Primitive Age.

 

Are you interested? Read on then. Every mod will have its progression altered to better fit the GregTech style of progression. As a consequence of this, automation and mass production are vital, encouraging the construction of large factories and transportation networks to move resources and products. Imagine sprawling networks of trains moving ores from your automatic drills to your processing factories, where you'll be surrounded by the hum of multitudinous new machines that we have added with our custom core mod, ranging from the ion exchange column to the polymerization tank. The sheer effort involved in turning natural resources into the final product will make gameplay feel much more rewarding than your average modpack. Of course, there will be many complications.

 

Due to several previous [REDACTED] incidents before you came along, you will be strongly encouraged to manufacture guns, assault weapons, ICBMs, and many other armaments to allow you to have your own occasional personal power trip to stomp on whatever may threaten your ascension. The experience is more fun in multiplayer, assuming you're on the winning side of whatever wars you cause, of course. The realistic world gen, factory building, and weapon choices will allow you to roleplay taking down entire civilizations. And don't worry if you are more of a builder rather than a destroyer.

 

This mod pack will allow you to obtain many decorative blocks very easily. Are you bored of concrete and stone? Our dedicated artists have created many new variants of building blocks, allowing you to create the brutalist concrete monolithic base of your dreams. This is besides the many other decorative mods, like XTones, that we have installed as well. Yes, you can put OpenModularTurrets on your giant "H" shaped hexaplascrete storage facility to absolutely mess with trespassers.

 

However, the overworld is just the starting point of your conquest. After you have conquered the overworld and its deeper layers for full access to terrestrial resources, naturally, you will then move on to establish a permanent presence in space. This entails conquering the solar system, and finally moving outwards in interstellar space, exploring a variety of planets with unique challenges, world generation, and enemies to face, in order to get access to the most exotic and rare resources in the cosmos. You will start from nothing, and build something even more powerful than a Kardashev type III civilization.

 

Welcome to Supersymmetry.

Current Status: BETA (EV Mostly Done) 

Discord Link: https://discord.gg/KYF5a4scRj

Server Packs at: https://github.com/SymmetricDevs/Supersymmetry/releases 

Modpack Wiki at: https://susy.miraheze.org

Our Blog: susymodpack.substack.com

Screenshots

Gallery

  • Preview 12
    Preview 12 A factory with verticality (also this is for uranium processing I think)
  • Preview 11
    Preview 11 Space! It's coming out.
  • Preview 10
    Preview 10 Explore, but carefully
  • Preview 9
    Preview 9 Cherenkov radiation
  • Preview 8
    Preview 8 Machines galore
  • Preview 7
    Preview 7 The beauty of automation
  • Preview 6
    Preview 6 Custom multiblocks + XNet
  • Preview 5
    Preview 5 Using the latest GTCEu version and ShaderTech
  • Preview 4
    Preview 4 Pipe heaven
  • Preview 3
    Preview 3 Probably nothing to see here
  • Preview 2
    Preview 2 Built for building
  • Preview 1
    Preview 1 Fluid storage

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