nats

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Expert in starting modpacks and never finishing them

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6 reviews
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16 quick ratings 2 tag suggestions / 1 promoted
Joined May 2026 Active 1 week ago
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5.0
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Posted: June 21, 2026 at 2:05:04 PM UTC
MC 1.20
The version(s) the reviewer played
Performance
5.0

The most important mod to come out for the build community. The amount of game changing features packed into what is pretty much a 3D engine for Minecraft, is just incredible.

I will say this, worldedit which has been the standard for many years is completely absolete now that Axiom is a thing. Which coming from someone who used worldedit for so long is a testament to how many great things Axiom achieves.
My only complaint is the custom brush feature; while absolutely incredible on paper, it would be nice to have an alternative that's more accessible for non-programming people like me. Or at least, have more presets so that I can check the code and modify it instead of having to write code from scratch. That's pretty much it, recent updates have been fixing / adding features that I've been requesting so there's nothing I can be complaining about. This is as good as it gets.

1
0
Last edited: June 21, 2026 at 2:18:02 PM UTC
5.0
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Posted: June 21, 2026 at 2:05:04 PM UTC
MC 1.20
The version(s) the reviewer played
Performance
5.0

The most important mod to come out for the build community. The amount of game changing features packed into what is pretty much a 3D engine for Minecraft, is just incredible.

I will say this, worldedit which has been the standard for many years is completely absolete now that Axiom is a thing. Which coming from someone who used worldedit for so long is a testament to how many great things Axiom achieves.
My only complaint is the custom brush feature; while absolutely incredible on paper, it would be nice to have an alternative that's more accessible for non-programming people like me. Or at least, have more presets so that I can check the code and modify it instead of having to write code from scratch. That's pretty much it, recent updates have been fixing / adding features that I've been requesting so there's nothing I can be complaining about. This is as good as it gets.

1
0
Last edited: June 21, 2026 at 2:18:02 PM UTC
5.0
AxiomTool
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Posted: June 21, 2026 at 2:05:04 PM UTC
MC 1.20
The version(s) the reviewer played
1
5.0
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Posted: June 16, 2026 at 2:46:30 PM UTC
100 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
4.5

Regardless of if you're into Pokemon or not, Cobblemon deserves all the praise it receives.

I don't think any mods rivalize with the level of quality this one possess. The active development, the regular updates, the community surrounding it... This is the best of what the Minecraft community has to offer; Dedicated players gathering a talented team to work on a cohesive project, including community contributions in the development and keeping it opensource so that others can create projects & addons surrounding it.
Modding at its very best.

It would take hours to write everything right about what this mod does, so all I'll say is this is what "Pokemon but in Minecraft" should be like as a concept, and beautifully executed. A perfect replica of the capture and combat system with accurate data, and game mechanics / features that fit perfectly the Minecraft gameplay that we all loves.

My only criticism comes from the fact that it's still in active development, which can be double-edged. On one hand it keeps the mod fresh with regular updates, but it also makes it a "technically" incomplete mod. I'm worried that in the long run, the team behind it keep adding more stuff to it to the point of making it feel bloated, instead of focusing on an endgoal with careful planning. To my knowledge, there is no public timeline for future updates which would help avoid this issue. Althought they've been very meticulous with the new mechanics included in bigger updates so far, and I'm confident the Cobblemon team has learned from the many mistakes of the past (Pixelmon branching out in millions of versions 👀)
From a technical standpoint, I would appreciate features that forces the player to interact more with the Cobblemon system. Stuff that already exist in addons and servers like trainer npcs, dungeons, unique items or accessories rewarded from engaging with the mod itself. As is, Cobblemon is still fundamentally Minecraft with Pokemon on top, but I feel like despite the behemoth of content added, the mod is still lacking in goals that give reasons to interact with its many systems.

0
0
Last edited: June 20, 2026 at 5:39:35 PM UTC
5.0
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Posted: June 16, 2026 at 2:46:30 PM UTC
100 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
4.5

Regardless of if you're into Pokemon or not, Cobblemon deserves all the praise it receives.

I don't think any mods rivalize with the level of quality this one possess. The active development, the regular updates, the community surrounding it... This is the best of what the Minecraft community has to offer; Dedicated players gathering a talented team to work on a cohesive project, including community contributions in the development and keeping it opensource so that others can create projects & addons surrounding it.
Modding at its very best.

It would take hours to write everything right about what this mod does, so all I'll say is this is what "Pokemon but in Minecraft" should be like as a concept, and beautifully executed. A perfect replica of the capture and combat system with accurate data, and game mechanics / features that fit perfectly the Minecraft gameplay that we all loves.

My only criticism comes from the fact that it's still in active development, which can be double-edged. On one hand it keeps the mod fresh with regular updates, but it also makes it a "technically" incomplete mod. I'm worried that in the long run, the team behind it keep adding more stuff to it to the point of making it feel bloated, instead of focusing on an endgoal with careful planning. To my knowledge, there is no public timeline for future updates which would help avoid this issue. Althought they've been very meticulous with the new mechanics included in bigger updates so far, and I'm confident the Cobblemon team has learned from the many mistakes of the past (Pixelmon branching out in millions of versions 👀)
From a technical standpoint, I would appreciate features that forces the player to interact more with the Cobblemon system. Stuff that already exist in addons and servers like trainer npcs, dungeons, unique items or accessories rewarded from engaging with the mod itself. As is, Cobblemon is still fundamentally Minecraft with Pokemon on top, but I feel like despite the behemoth of content added, the mod is still lacking in goals that give reasons to interact with its many systems.

0
0
Last edited: June 20, 2026 at 5:39:35 PM UTC
5.0
Cobblemon
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Posted: June 16, 2026 at 2:46:30 PM UTC
100 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
0
5.0
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Posted: June 15, 2026 at 12:42:28 PM UTC
20 hrs
Total hours played at time of review
Completed
The version(s) the reviewer played
Gameplay
4.5
Performance
3.5

Elysium Days is everything you'd expect from a Vanilla+ modpack. There's nothing overly fancy about it, it's just Minecraft but enhanced with a carefully picked selection of the best mods out there. What sets it apart from other similar modpacks is that from the get-go, and up to the endgame, the experience is flawless; I've encountered no bugs, barely any issues or aspects I could criticize about it. I think this might be the best "first" modpack for someone who wants to experience Minecraft with a little more of everything without getting lost in the sauce.

I absolutely love this pack for what it does, but it's not for everyone. If you're looking for a brand new experience with crazy mechanics and new items, look elsewhere. This is Vanilla+ at its best.

0
0
Last edited: June 17, 2026 at 5:21:13 PM UTC
5.0
nats

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Posted: June 15, 2026 at 12:42:28 PM UTC
20 hrs
Total hours played at time of review
Completed
The version(s) the reviewer played
Gameplay
4.5
Performance
3.5

Elysium Days is everything you'd expect from a Vanilla+ modpack. There's nothing overly fancy about it, it's just Minecraft but enhanced with a carefully picked selection of the best mods out there. What sets it apart from other similar modpacks is that from the get-go, and up to the endgame, the experience is flawless; I've encountered no bugs, barely any issues or aspects I could criticize about it. I think this might be the best "first" modpack for someone who wants to experience Minecraft with a little more of everything without getting lost in the sauce.

I absolutely love this pack for what it does, but it's not for everyone. If you're looking for a brand new experience with crazy mechanics and new items, look elsewhere. This is Vanilla+ at its best.

0
0
Last edited: June 17, 2026 at 5:21:13 PM UTC
5.0
Elysium Days
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Posted: June 15, 2026 at 12:42:28 PM UTC
20 hrs
Total hours played at time of review
Completed
The version(s) the reviewer played
0
4.0
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Posted: June 9, 2026 at 3:53:46 PM UTC
20 hrs
Total hours played at time of review
MC 1.12 Playing
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
3.5

I'm on a break from the modpack, I'm currently at the start of Chapter 2.

I should mention that I'm obviously not very far in the pack, with around 20h of playtime. I always wanted to try out tech mods like gregtech but was intimidated by the sheer grind it takes and the resource management skills required to really get into it.. I believe Supersymmetry is one of the better introduction to this kind of pack. There's no grind in comparison, the quest book is satisfying and well made. The only aspect that I disllike about the modpack is the exploration aspect, while invited and even necessary on some regards it's also brutal between the dark night that forces you to wait because the bed are super hard to make for some reason, and the bandits that can one shot you if you're not ready. It makes for a frustrating experience on this regard.

1
0
Last edited: June 13, 2026 at 3:36:08 PM UTC
4.0
nats

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Posted: June 9, 2026 at 3:53:46 PM UTC
20 hrs
Total hours played at time of review
MC 1.12 Playing
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
3.5

I'm on a break from the modpack, I'm currently at the start of Chapter 2.

I should mention that I'm obviously not very far in the pack, with around 20h of playtime. I always wanted to try out tech mods like gregtech but was intimidated by the sheer grind it takes and the resource management skills required to really get into it.. I believe Supersymmetry is one of the better introduction to this kind of pack. There's no grind in comparison, the quest book is satisfying and well made. The only aspect that I disllike about the modpack is the exploration aspect, while invited and even necessary on some regards it's also brutal between the dark night that forces you to wait because the bed are super hard to make for some reason, and the bandits that can one shot you if you're not ready. It makes for a frustrating experience on this regard.

1
0
Last edited: June 13, 2026 at 3:36:08 PM UTC
4.0
Supersymmetry
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Posted: June 9, 2026 at 3:53:46 PM UTC
20 hrs
Total hours played at time of review
MC 1.12 Playing
The version(s) the reviewer played
1
5.0
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Posted: May 30, 2026 at 4:22:41 PM UTC
Playing
The version(s) the reviewer played
Performance
5.0

Out of all the "Optimization packs" out there, this is the most feature complete one. If I want to play Vanilla or make my own modpack, there's no reason not to use FO. Performance-wise it is as good as it gets, and includes all the features I would expect. Pretty much what Minecraft should be like from the get-go.

0
1
Last edited: June 16, 2026 at 3:00:17 PM UTC
5.0
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Posted: May 30, 2026 at 4:22:41 PM UTC
Playing
The version(s) the reviewer played
Performance
5.0

Out of all the "Optimization packs" out there, this is the most feature complete one. If I want to play Vanilla or make my own modpack, there's no reason not to use FO. Performance-wise it is as good as it gets, and includes all the features I would expect. Pretty much what Minecraft should be like from the get-go.

0
1
Last edited: June 16, 2026 at 3:00:17 PM UTC
5.0
Fabulously Optimized
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Posted: May 30, 2026 at 4:22:41 PM UTC
Playing
The version(s) the reviewer played
0
3.0
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Posted: December 23, 2025 at 6:37:44 PM UTC
100 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
1.0
Performance
2.0

As far as Kitchen sink modpacks goes, this is one of the better ones. At least, one that offers a bunch of different playstyles, goals, and branches to explore when it comes to tech, magic and automation; I had a great time with it, but is it good objectively ? No, not really.

The quest book is really nice, there's A LOT to it and I get it could get confusing for some people but for me, it was well organized and fun to complete each mods.

The main issue with ATM10, like any kitchen sink modpacks, is being badly balanced. The early game is very fun as you have so many options when it comes to making a storage system, ways to travel, armors and equipments to get etc.. But of course, once you get a way to fly, good enough armor that 99% of mobs can't do anything to you, and infinite ressources from basic automation; basically half of the content gets closed to you.

Why exploring all those tech mods that would result to the same end goal as the one I've already completed ?
Why learning all those spells and magic mods just to make gears and effect that are way too complex compared to other QoL mods that do the same thing in 5min ?

The best example is dimensions;
god the dimensions... basically all useless. You just can't reach and explore any of them before reaching a point where the loot isn't worth it, and all the exploration comes from flying from point A to point B to speedrun the questbook without experiencing anything it has to offer.
There's also the issue of lack of linearity with progression, especially tech. Either you have a linear pack, or multiple branches you can take to reach the same point. But there's just so many mods that 90% of your playtime is spent progressing on a single mod that does the exact same function as 3 others. Except one of them takes hours, and the other like 10min if you know what you're doing.

Kitchen sink modpacks are just not made to be enjoyed on a concise, well balanced experience. Like its name suggest it is SUPPOSED to be messy, but it makes so many great mods left to be desired.

I would still recommend this pack, especially if someone wants a modpack that has a bunch to offer everywhere you go without being TOO messy or confusing. But for more experienced players in modded MC or players who are looking for a tailer-made, well crafted experience, look elsewhere and especially not at Kitchen sink modpacks.

  • Screenshot 1: Good kitchen sink.. but leaves a lot to be desired
  • Screenshot 2: Good kitchen sink.. but leaves a lot to be desired
  • Screenshot 3: Good kitchen sink.. but leaves a lot to be desired
0
1
3.0
nats

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Posted: December 23, 2025 at 6:37:44 PM UTC
100 hrs
Total hours played at time of review
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
1.0
Performance
2.0

As far as Kitchen sink modpacks goes, this is one of the better ones. At least, one that offers a bunch of different playstyles, goals, and branches to explore when it comes to tech, magic and automation; I had a great time with it, but is it good objectively ? No, not really.

The quest book is really nice, there's A LOT to it and I get it could get confusing for some people but for me, it was well organized and fun to complete each mods.

The main issue with ATM10, like any kitchen sink modpacks, is being badly balanced. The early game is very fun as you have so many options when it comes to making a storage system, ways to travel, armors and equipments to get etc.. But of course, once you get a way to fly, good enough armor that 99% of mobs can't do anything to you, and infinite ressources from basic automation; basically half of the content gets closed to you.

Why exploring all those tech mods that would result to the same end goal as the one I've already completed ?
Why learning all those spells and magic mods just to make gears and effect that are way too complex compared to other QoL mods that do the same thing in 5min ?

The best example is dimensions;
god the dimensions... basically all useless. You just can't reach and explore any of them before reaching a point where the loot isn't worth it, and all the exploration comes from flying from point A to point B to speedrun the questbook without experiencing anything it has to offer.
There's also the issue of lack of linearity with progression, especially tech. Either you have a linear pack, or multiple branches you can take to reach the same point. But there's just so many mods that 90% of your playtime is spent progressing on a single mod that does the exact same function as 3 others. Except one of them takes hours, and the other like 10min if you know what you're doing.

Kitchen sink modpacks are just not made to be enjoyed on a concise, well balanced experience. Like its name suggest it is SUPPOSED to be messy, but it makes so many great mods left to be desired.

I would still recommend this pack, especially if someone wants a modpack that has a bunch to offer everywhere you go without being TOO messy or confusing. But for more experienced players in modded MC or players who are looking for a tailer-made, well crafted experience, look elsewhere and especially not at Kitchen sink modpacks.

  • Screenshot 1: Good kitchen sink.. but leaves a lot to be desired
  • Screenshot 2: Good kitchen sink.. but leaves a lot to be desired
  • Screenshot 3: Good kitchen sink.. but leaves a lot to be desired
0
1
3.0
All the Mods 10 - ATM10
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Posted: December 23, 2025 at 6:37:44 PM UTC
100 hrs
Total hours played at time of review
The version(s) the reviewer played
0