A

Alexander

@Alexander

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks

Next rank

Contributor

Raises your stacks & drafts limit to 5, your review screenshots to 3, and your tag vote weight to 2×

70 pts to go

2 reviews
How many votes this user received on all their reviews.
Joined May 2026
2
Reviews
2
Ratings
3.5/ 5
Average rating
0
Last 30d
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
5.0
Alexander

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
3.0
Performance
4.0

TL;DR if you came here and wonder "should I try this pack?" yes you should. "will I like this pack?" well this I can't answer lmao.

To put things into perspective: I played somewhere around 300 hours and got to chapter 19 (out of 30), then quit because of lack of free time and lag induced by Thaumcraft.

The pack starts with dimension exploration (Nether, TF optional, Atum, Erebus optional, Aether, Iceika and the End) followed by a short technical block, at the end of which ME Interfaces are unlocked in chapter 13 (around 80-250 hours into the pack depending on how focused you are). Then comes the key thing of this pack which is passiving, aka you have to set up lines producing every item in the game from raw items, and scale them throughout the pack. After a bit more dimension hopping in chapter you begin the magic block, which involves having to set up many processing lines in those mod's machines and altars, which then requires scaling the prior lines higher, and higher, and higher... Most of the pack's remainder has this gameplay loop: unlock new item, try to passive it, (sometimes) find out you're out of 100500 different components, upscale their production. This is further amplified in chapter 24 and beyond when Mystical Agriculture is unlocked, with apparently "hundreds of thousands of an item being used for literally one craft which you have to do a few hundred times".

Despite this loop, there is almost no time spent doing nothing and waiting on the recipes to complete. I probably only afk'd a couple hours total (+ however much time was spent dimension hopping if that can be considered afk'ing). There is like 1 recipe early on which takes 10 minutes to execute, and then not setting up resource generation will force you to be in the cave for a few hours, but afterwards I haven't ever ran into this again.

Also wow this quest book. This quest book is legitimately amazing. The best one I've seen in any pack (I haven't played GTNH as early game things like steam age GT is too annoying for me to go through)

Now for the bad parts of the pack in my opinion:

  • Despite this innovative gameplay loop, the gameplay ends up pretty repetitive as you have to set up hundreds of automatic crafting tables from the mod of your choice, and then dozens (or hundreds) of automatic runic altars, thaumatoriums, etc.
  • The pack also includes a quite basic collection of mods that are present everywhere, so if you're into "inherently more interesting" mods this is not for you (some examples of this include Extreme Reactors, Galacticraft, IE), although they're usually turned on their head which is quite nice.
2
0
Posted June 9, 2024 at 1:26:18 PM UTC
5.0
Alexander

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
3.0
Performance
4.0

TL;DR if you came here and wonder "should I try this pack?" yes you should. "will I like this pack?" well this I can't answer lmao.

To put things into perspective: I played somewhere around 300 hours and got to chapter 19 (out of 30), then quit because of lack of free time and lag induced by Thaumcraft.

The pack starts with dimension exploration (Nether, TF optional, Atum, Erebus optional, Aether, Iceika and the End) followed by a short technical block, at the end of which ME Interfaces are unlocked in chapter 13 (around 80-250 hours into the pack depending on how focused you are). Then comes the key thing of this pack which is passiving, aka you have to set up lines producing every item in the game from raw items, and scale them throughout the pack. After a bit more dimension hopping in chapter you begin the magic block, which involves having to set up many processing lines in those mod's machines and altars, which then requires scaling the prior lines higher, and higher, and higher... Most of the pack's remainder has this gameplay loop: unlock new item, try to passive it, (sometimes) find out you're out of 100500 different components, upscale their production. This is further amplified in chapter 24 and beyond when Mystical Agriculture is unlocked, with apparently "hundreds of thousands of an item being used for literally one craft which you have to do a few hundred times".

Despite this loop, there is almost no time spent doing nothing and waiting on the recipes to complete. I probably only afk'd a couple hours total (+ however much time was spent dimension hopping if that can be considered afk'ing). There is like 1 recipe early on which takes 10 minutes to execute, and then not setting up resource generation will force you to be in the cave for a few hours, but afterwards I haven't ever ran into this again.

Also wow this quest book. This quest book is legitimately amazing. The best one I've seen in any pack (I haven't played GTNH as early game things like steam age GT is too annoying for me to go through)

Now for the bad parts of the pack in my opinion:

  • Despite this innovative gameplay loop, the gameplay ends up pretty repetitive as you have to set up hundreds of automatic crafting tables from the mod of your choice, and then dozens (or hundreds) of automatic runic altars, thaumatoriums, etc.
  • The pack also includes a quite basic collection of mods that are present everywhere, so if you're into "inherently more interesting" mods this is not for you (some examples of this include Extreme Reactors, Galacticraft, IE), although they're usually turned on their head which is quite nice.
2
0
Posted June 9, 2024 at 1:26:18 PM UTC
5.0
Divine Journey 2
Alexander

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted June 9, 2024 at 1:26:18 PM UTC
MC 1.12
The version(s) the reviewer played
2
2.0
Alexander

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.16
The version(s) the reviewer played
Gameplay
1.0
Aesthetics
4.0
Performance
4.0

First of all: I am a pretty slow player (while playing many different expert packs), I played somewhere around 90 hours (a large % of which was building) and got to the beginning of Mekanism (which is I think around midgame, although maybe I was still in pre-early game! not sure), then quit because of ridiculous amount of apparent grind required to go through the midgame.

Before I go through the downsides, I would like to highlight some cool things I really liked myself:

  • Requiring the use of certain dimensions to do Blood Magic (undergarten) and Occultism (atuum) before lategame
  • Minor amount of required bees (I kinda hated it at first but then decided it was actually ok)
  • Lack of power storage until midgame (also both a blessing and a curse, blessing because it forces you to think about cool things)
  • This was the first time I saw create and actually made me kinda like it (now you won't catch me download a create pack like, ever lmao)

Now, for the downsides...
Every time I hear people say anything about this pack I just bring a whole list of random bs that the pack does:

  • Thing ZERO: Apotheosis mod in the expert pack so you randomly get owned by bees
  • The first thing about this pack is that it keeps the quests from Enigmatica 6 (Non-expert) and only adds a few own quests. Since progression order is often inverted between E6 and E6E the quest book is only there to mislead you lmao.
  • As a consequence, it's very hard to know about the existance of some recipes. Example: to complete the tutorial up to Steel you need somewhere around 10 Hearts of the Sea (see also review by Flandre that goes more in depth on this). There is a recipe for HotS that is done in a Blood Magic machine, which is usually available after you progress a bit into BM, so you immediately go like "yea nah" and then spend 10 hours looking for buried treasures. Yea I think that machine is the intended way to get HotS's, but requires some ridiculously rare ores only found beneath oceans (thankfully there is Scannable, but not going to lie, I had to google how to obtain that ore and the only thing that popped up was a reddit post). "Awesome" start already.
  • The quest book for magic mods is also really bad. It does not explain anything at all and when the mod doesn't either (see: Eidolon)
  • The pack includes Bountiful to skip parts of progression. For example I was able to make an Atomic Disassembler 20 hours in, even though Atomic Alloy is supposed to require Fission, and I've seen ppl get things like Dimensional Storage Stabilizers from the board. This also made me spend a lot more time then I should have since you need to get a power generator early, and I ended up buying parts of waterwheels from bounty boards before I could make one (then someone on Discord said there are solar panels from Engineer's Decor, which is very much not a mod I would think of checking, bruh, fml).
  • Talking to more experienced players, apparently backpacks are the primary endgame way of storing items (also compacting drawer requires elven trade so your early-mid game storage is just ***); many also whined about RS being worse than AE2 (maybe, I don't have a lot of experience with the former).
  • And more...

I think this should give a good perspective on how this pack actually plays.

1
0
Posted June 9, 2024 at 1:05:27 PM UTC
2.0
Alexander

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.16
The version(s) the reviewer played
Gameplay
1.0
Aesthetics
4.0
Performance
4.0

First of all: I am a pretty slow player (while playing many different expert packs), I played somewhere around 90 hours (a large % of which was building) and got to the beginning of Mekanism (which is I think around midgame, although maybe I was still in pre-early game! not sure), then quit because of ridiculous amount of apparent grind required to go through the midgame.

Before I go through the downsides, I would like to highlight some cool things I really liked myself:

  • Requiring the use of certain dimensions to do Blood Magic (undergarten) and Occultism (atuum) before lategame
  • Minor amount of required bees (I kinda hated it at first but then decided it was actually ok)
  • Lack of power storage until midgame (also both a blessing and a curse, blessing because it forces you to think about cool things)
  • This was the first time I saw create and actually made me kinda like it (now you won't catch me download a create pack like, ever lmao)

Now, for the downsides...
Every time I hear people say anything about this pack I just bring a whole list of random bs that the pack does:

  • Thing ZERO: Apotheosis mod in the expert pack so you randomly get owned by bees
  • The first thing about this pack is that it keeps the quests from Enigmatica 6 (Non-expert) and only adds a few own quests. Since progression order is often inverted between E6 and E6E the quest book is only there to mislead you lmao.
  • As a consequence, it's very hard to know about the existance of some recipes. Example: to complete the tutorial up to Steel you need somewhere around 10 Hearts of the Sea (see also review by Flandre that goes more in depth on this). There is a recipe for HotS that is done in a Blood Magic machine, which is usually available after you progress a bit into BM, so you immediately go like "yea nah" and then spend 10 hours looking for buried treasures. Yea I think that machine is the intended way to get HotS's, but requires some ridiculously rare ores only found beneath oceans (thankfully there is Scannable, but not going to lie, I had to google how to obtain that ore and the only thing that popped up was a reddit post). "Awesome" start already.
  • The quest book for magic mods is also really bad. It does not explain anything at all and when the mod doesn't either (see: Eidolon)
  • The pack includes Bountiful to skip parts of progression. For example I was able to make an Atomic Disassembler 20 hours in, even though Atomic Alloy is supposed to require Fission, and I've seen ppl get things like Dimensional Storage Stabilizers from the board. This also made me spend a lot more time then I should have since you need to get a power generator early, and I ended up buying parts of waterwheels from bounty boards before I could make one (then someone on Discord said there are solar panels from Engineer's Decor, which is very much not a mod I would think of checking, bruh, fml).
  • Talking to more experienced players, apparently backpacks are the primary endgame way of storing items (also compacting drawer requires elven trade so your early-mid game storage is just ***); many also whined about RS being worse than AE2 (maybe, I don't have a lot of experience with the former).
  • And more...

I think this should give a good perspective on how this pack actually plays.

1
0
Posted June 9, 2024 at 1:05:27 PM UTC
2.0
Enigmatica 6: Expert - E6E
Alexander

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted June 9, 2024 at 1:05:27 PM UTC
Total 100 hrs MC 1.16
The version(s) the reviewer played
1