Alro

Alro

@Alro

POTUS (2048-2056)
Project Lead on Chocolate Quest Repoured
Moderator on r/FeedTheMemes
Creator of Chef Of 2,000 Recipes, Subterranean Switcheroo, and others.Username: ArloTheEpicCurseforge: LordEpos

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Raises your stacks & drafts limit to 10

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12 reviews
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How many votes this user received on all their reviews.
39 tag suggestions / 3 promoted
Joined May 2026 Active 6 hours ago
12
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12
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3.6/ 5
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2.0
Alro

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Posted: June 7, 2026 at 4:46:38 PM UTC
100 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Performance
4.0

Force-feeding other players food that they don't want is such a funny concept, but this isn't done programmatically, so only vanilla foods can be used. It's a little funny to be able to do this with spider eyes or rotten flesh, but any big modpack is going to have a lot of food options that don't work with this, and I dream of the day when pvp becomes about feeding eachother Minestrappolation Basket Ball Spaghetti.

0
0
2.0
Alro

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Posted: June 7, 2026 at 4:46:38 PM UTC
100 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Performance
4.0

Force-feeding other players food that they don't want is such a funny concept, but this isn't done programmatically, so only vanilla foods can be used. It's a little funny to be able to do this with spider eyes or rotten flesh, but any big modpack is going to have a lot of food options that don't work with this, and I dream of the day when pvp becomes about feeding eachother Minestrappolation Basket Ball Spaghetti.

0
0
2.0
Feed A Friend
Alro

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Posted: June 7, 2026 at 4:46:38 PM UTC
100 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
0
4.5
Alro

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Explorer 0 pts
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Guide 500 pts
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Posted: June 7, 2026 at 4:40:26 PM UTC
500 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
2.0

I love this mod. The painting, that it advertises as its main feature, is only a small part of that.

The Broom is an awesome item, a relatively cheap tool held in the offhand that pulls items to you when you right-click. Unlike item magnets, you can actually hang out in your base with another player and not steal the drops from any block they break, or drop items that you don't want without picking them up again, it's super easy to use and understand, it makes a ton of sense from a lore perspective, can't appreciate the Paniclecraft Broom enough.

The Advanced Sign is another top-tier item, allowing you to rotate the sign on any axis, decide whether it should be directly on the block you put it on, or use a stick, write with colors and bold text, change text size, number of lines, and much more.

Unfortunately, there's an issue with multiplayer servers that causes a crash on launch. I used the Malek's Infinity Gauntlet mod to disable the paint remover, and fixed the issue, you might be able to do something from the configs, but crashing when used on a server is a really tragic issue for a mod so focused around multiplayer to have. The issue is fixable, and the mod is worth it, but you should not need to do this.

1
0
Last edited: June 7, 2026 at 4:41:22 PM UTC
4.5
Alro

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Posted: June 7, 2026 at 4:40:26 PM UTC
500 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
2.0

I love this mod. The painting, that it advertises as its main feature, is only a small part of that.

The Broom is an awesome item, a relatively cheap tool held in the offhand that pulls items to you when you right-click. Unlike item magnets, you can actually hang out in your base with another player and not steal the drops from any block they break, or drop items that you don't want without picking them up again, it's super easy to use and understand, it makes a ton of sense from a lore perspective, can't appreciate the Paniclecraft Broom enough.

The Advanced Sign is another top-tier item, allowing you to rotate the sign on any axis, decide whether it should be directly on the block you put it on, or use a stick, write with colors and bold text, change text size, number of lines, and much more.

Unfortunately, there's an issue with multiplayer servers that causes a crash on launch. I used the Malek's Infinity Gauntlet mod to disable the paint remover, and fixed the issue, you might be able to do something from the configs, but crashing when used on a server is a really tragic issue for a mod so focused around multiplayer to have. The issue is fixable, and the mod is worth it, but you should not need to do this.

1
0
Last edited: June 7, 2026 at 4:41:22 PM UTC
4.5
PanicleCraft
Alro

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Posted: June 7, 2026 at 4:40:26 PM UTC
500 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
1
4.5
Alro

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Posted: June 7, 2026 at 4:28:00 PM UTC
500 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Performance
5.0

Does what it says on the tin, and does it well. If you've ever wanted to store your items in a cow, have I got the mod for you!

0
0
4.5
Alro

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Posted: June 7, 2026 at 4:28:00 PM UTC
500 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Performance
5.0

Does what it says on the tin, and does it well. If you've ever wanted to store your items in a cow, have I got the mod for you!

0
0
4.5
Chest Cow
Alro

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Posted: June 7, 2026 at 4:28:00 PM UTC
500 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
0
4.5
Alro

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Posted: June 5, 2026 at 2:05:18 AM UTC
100 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Performance
5.0

Incredibly helpful, all modpacks should have this or something like it, but using it in my modpack I learned that there are other keyboard layouts besides QWERTY that some users use, which the mod does not work with.
Functions for every keyboard layout used anywhere in the world would be a lot to ask, I'm pretty satisfied with the mod as it is, I highly recommend that every pack use Keyboard Wizard, but packmakers should be aware that it won't work for every player, and you cannot remove Controlling just because you have Keyboard Wizard.

0
0
4.5
Alro

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Posted: June 5, 2026 at 2:05:18 AM UTC
100 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Performance
5.0

Incredibly helpful, all modpacks should have this or something like it, but using it in my modpack I learned that there are other keyboard layouts besides QWERTY that some users use, which the mod does not work with.
Functions for every keyboard layout used anywhere in the world would be a lot to ask, I'm pretty satisfied with the mod as it is, I highly recommend that every pack use Keyboard Wizard, but packmakers should be aware that it won't work for every player, and you cannot remove Controlling just because you have Keyboard Wizard.

0
0
4.5
Keyboard Wizard
Alro

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Posted: June 5, 2026 at 2:05:18 AM UTC
100 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
0
4.5
Alro

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Explorer 0 pts
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Posted: June 5, 2026 at 1:46:49 AM UTC
100 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
3.0

Cut any block into 1 pixel pieces, easily assemble those into shapes en masse or individually, rotate them, color them, configure them to move with redstone, copy and paste them, mix and match them, all also works with liquids, all survival accessible, all while also having wildly better performance than the competition. It's hard to think of anything you could want out of this kind of mod that Little Tiles doesn't cover.
Does have occasional rendering issues, where tiles become invisible, which isn't a major issue, but for a mod all about building visually appealing constructions, it's pretty important that you can actually see those constructs.

0
0
4.5
Alro

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Posted: June 5, 2026 at 1:46:49 AM UTC
100 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
3.0

Cut any block into 1 pixel pieces, easily assemble those into shapes en masse or individually, rotate them, color them, configure them to move with redstone, copy and paste them, mix and match them, all also works with liquids, all survival accessible, all while also having wildly better performance than the competition. It's hard to think of anything you could want out of this kind of mod that Little Tiles doesn't cover.
Does have occasional rendering issues, where tiles become invisible, which isn't a major issue, but for a mod all about building visually appealing constructions, it's pretty important that you can actually see those constructs.

0
0
4.5
LittleTiles
Alro

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Posted: June 5, 2026 at 1:46:49 AM UTC
100 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
0
4.0
Alro

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
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Posted: June 5, 2026 at 1:15:46 AM UTC
100 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
3.5
Performance
5.0

Is't prtety ufesul ot hvae a mcuh ftesar wya ot gorw suagr cnae. I htae wiating fro tihngs adn tihs mdo relaly seepds pu teh pocress fo gorwing palnts taht requrie snad udnerneath, epsecilaly wehn yuo ulitize resdtone.🙃

1
2
4.0
Alro

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Posted: June 5, 2026 at 1:15:46 AM UTC
100 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
3.5
Performance
5.0

Is't prtety ufesul ot hvae a mcuh ftesar wya ot gorw suagr cnae. I htae wiating fro tihngs adn tihs mdo relaly seepds pu teh pocress fo gorwing palnts taht requrie snad udnerneath, epsecilaly wehn yuo ulitize resdtone.🙃

1
2
4.0
Snad
Alro

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Posted: June 5, 2026 at 1:15:46 AM UTC
100 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
1
4.0
Alro

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
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Posted: June 3, 2026 at 4:42:56 PM UTC
100 hrs
Total hours played at time of review
MC 1.12 Dropped
The version(s) the reviewer played
Gameplay
3.0
Performance
4.0

To me, the best representation of Sevtech is that Endermen begin spawning after you already have to have built a smeltery in the game's progression, and have been tweaked to drop ender dust, rather than ender pearls. Ender dust can be put into a smeltery to melt into molten enter, which can then be cast into an ender pearl.
Why?
For what purpose?
It would have been easier for the developer not to change the enderman's drop.
It would have been easier for the player to not have to do these extra steps.
It would not change progression if endermen dropped ender pearls.
Why would anyone have done this?
What thoughts must have been going through the mind of Sevtech's creator to have ended up wasting the player's time like this for actually no reason?

Too few modpacks have a clear and singular vision the way that Sevtech does - It's beautiful, I love to see it, I hope more modpacks aspire to this level, and I hope that the singular vision they have is better.

One thing that stands out, with Sevtech, is just how little it cares about your time. Darkosto really looked at the thing in vanilla where you put your stuff in the Furnace and go read a book or something while your computer's running and said "that's amazing, I want that!"
Because progression is largely in a straight line, rather than giving you several things to do at once, I often found myself in the position of, say, needing Buffalo teeth to make the next piece of tech, and waiting around for my buffalo to breed, then grow up, then breed again, until I could afford to lose a few, or starting up a coke oven and needing two stacks of steel or three arc furnace electrodes to do the next thing in the list, so just having to wait for it to slowly process stacks of coal.
The Geolosys ore clusters are an interesting feature, but because they replace vanilla ores, rather than supplementing them, this was a minecraft where you don't really go mining, which I can't say is really what I come to MINEcraft for.
Now, these things were not what made me give up the pack, that was forcing me to interact with Pneumaticraft, even I have limits, but make no mistake - there was good stuff on the way there.

The amount of work put into this pack is mind-blowing, so much stuff that no other pack would dare to tweak is configured, even mods that have practically zero actual documentation, which I don't understand how Sev themself managed to configure, but looking in this pack's configs for examples is pretty much the only way that other modpacks make use of these mods.
Sevtech is supremely annoying in its insistence that you deal with mods like Pneumaticraft, Abyssalcraft, and Primalcore, it redesigns huge swaths of the game into something unified and interesting, with all kinds of reworked recipes, and yet still suffers from that kitchen-sink pack thing where non-vanilla resources are worthless. Primalcore fills the nether and end with plant fibers and clay variants, and they're not good for anything whatsoever.

Idk where to fit into the review that Primaltech is really cool and I love using it.

In spite of everything, Sevtech is a really impressive showcase of what modded MC can be and do, and I love to feel like I'm experiencing a creative person's unfiltered vision, even if that vision is practically the opposite of what my own would be.

3
0
4.0
Alro

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

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Posted: June 3, 2026 at 4:42:56 PM UTC
100 hrs
Total hours played at time of review
MC 1.12 Dropped
The version(s) the reviewer played
Gameplay
3.0
Performance
4.0

To me, the best representation of Sevtech is that Endermen begin spawning after you already have to have built a smeltery in the game's progression, and have been tweaked to drop ender dust, rather than ender pearls. Ender dust can be put into a smeltery to melt into molten enter, which can then be cast into an ender pearl.
Why?
For what purpose?
It would have been easier for the developer not to change the enderman's drop.
It would have been easier for the player to not have to do these extra steps.
It would not change progression if endermen dropped ender pearls.
Why would anyone have done this?
What thoughts must have been going through the mind of Sevtech's creator to have ended up wasting the player's time like this for actually no reason?

Too few modpacks have a clear and singular vision the way that Sevtech does - It's beautiful, I love to see it, I hope more modpacks aspire to this level, and I hope that the singular vision they have is better.

One thing that stands out, with Sevtech, is just how little it cares about your time. Darkosto really looked at the thing in vanilla where you put your stuff in the Furnace and go read a book or something while your computer's running and said "that's amazing, I want that!"
Because progression is largely in a straight line, rather than giving you several things to do at once, I often found myself in the position of, say, needing Buffalo teeth to make the next piece of tech, and waiting around for my buffalo to breed, then grow up, then breed again, until I could afford to lose a few, or starting up a coke oven and needing two stacks of steel or three arc furnace electrodes to do the next thing in the list, so just having to wait for it to slowly process stacks of coal.
The Geolosys ore clusters are an interesting feature, but because they replace vanilla ores, rather than supplementing them, this was a minecraft where you don't really go mining, which I can't say is really what I come to MINEcraft for.
Now, these things were not what made me give up the pack, that was forcing me to interact with Pneumaticraft, even I have limits, but make no mistake - there was good stuff on the way there.

The amount of work put into this pack is mind-blowing, so much stuff that no other pack would dare to tweak is configured, even mods that have practically zero actual documentation, which I don't understand how Sev themself managed to configure, but looking in this pack's configs for examples is pretty much the only way that other modpacks make use of these mods.
Sevtech is supremely annoying in its insistence that you deal with mods like Pneumaticraft, Abyssalcraft, and Primalcore, it redesigns huge swaths of the game into something unified and interesting, with all kinds of reworked recipes, and yet still suffers from that kitchen-sink pack thing where non-vanilla resources are worthless. Primalcore fills the nether and end with plant fibers and clay variants, and they're not good for anything whatsoever.

Idk where to fit into the review that Primaltech is really cool and I love using it.

In spite of everything, Sevtech is a really impressive showcase of what modded MC can be and do, and I love to feel like I'm experiencing a creative person's unfiltered vision, even if that vision is practically the opposite of what my own would be.

3
0
4.0
SevTech: Ages
Alro

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Posted: June 3, 2026 at 4:42:56 PM UTC
100 hrs
Total hours played at time of review
MC 1.12 Dropped
The version(s) the reviewer played
3
0.5
Alro

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 3, 2026 at 3:51:33 PM UTC
20 hrs
Total hours played at time of review
MC 1.12, 1.2… MC 1.12, 1.20
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
4.5
Performance
4.5

This mod has Microtransactions!

Even if that wasn't explicitly against Minecraft's terms of service - (Which it is) - I still hate the idea. The fact that this mod has been able to get as popular as it has without triggering any form of retribution will encourage others to follow in its footsteps.
A huge part of what makes the Modded Minecraft community so special is the capacity for anyone to assemble a modpack just how they imagine, these massive experiences of mods from hundreds of creators unified under the creative vision of a single individual, or small group, and then becoming accessible to everyone. A paywall of any sort blocks that opportunity on both sides, creatives cannot create, players cannot play, and even if the paid elements here are just cosmetics, a mod with over 100 million downloads breaking ToS will invite more.

The mod works well or whatever, but you can use E4MC for a similar experience, without all the cringe, or set up Zerotier One, which is a little more difficult, but will also work for other games.

It appears that the next vanilla update will be adding a similar system, and I hope it kills this mod. Do not give them your money. Donate it to any other modder, or to charity, or buy Sea of Stars, that game's great.

4
2
Last edited: June 3, 2026 at 3:52:52 PM UTC
0.5
Alro

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Explorer 0 pts
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About reputation ranks
Posted: June 3, 2026 at 3:51:33 PM UTC
20 hrs
Total hours played at time of review
MC 1.12, 1.2… MC 1.12, 1.20
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
4.5
Performance
4.5

This mod has Microtransactions!

Even if that wasn't explicitly against Minecraft's terms of service - (Which it is) - I still hate the idea. The fact that this mod has been able to get as popular as it has without triggering any form of retribution will encourage others to follow in its footsteps.
A huge part of what makes the Modded Minecraft community so special is the capacity for anyone to assemble a modpack just how they imagine, these massive experiences of mods from hundreds of creators unified under the creative vision of a single individual, or small group, and then becoming accessible to everyone. A paywall of any sort blocks that opportunity on both sides, creatives cannot create, players cannot play, and even if the paid elements here are just cosmetics, a mod with over 100 million downloads breaking ToS will invite more.

The mod works well or whatever, but you can use E4MC for a similar experience, without all the cringe, or set up Zerotier One, which is a little more difficult, but will also work for other games.

It appears that the next vanilla update will be adding a similar system, and I hope it kills this mod. Do not give them your money. Donate it to any other modder, or to charity, or buy Sea of Stars, that game's great.

4
2
Last edited: June 3, 2026 at 3:52:52 PM UTC
0.5
Essential Mod
Alro

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Posted: June 3, 2026 at 3:51:33 PM UTC
20 hrs
Total hours played at time of review
MC 1.12, 1.2… MC 1.12, 1.20
The version(s) the reviewer played
4
5.0
Alro

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Posted: June 3, 2026 at 2:42:47 PM UTC
1,000 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

I'm project lead on the Chocolate Quest Repoured team and this review is biased.
If you've got a problem with that, balance it out with your own review.

0
3
5.0
Alro

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
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Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 3, 2026 at 2:42:47 PM UTC
1,000 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

I'm project lead on the Chocolate Quest Repoured team and this review is biased.
If you've got a problem with that, balance it out with your own review.

0
3
5.0
Chocolate Quest Repoured
Alro

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Explorer 0 pts
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Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 3, 2026 at 2:42:47 PM UTC
1,000 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
0
1.0
Alro

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 2, 2026 at 3:18:45 PM UTC
100 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
4.0
Performance
1.5

You have no idea how many modpacks I've played where progression gets completely snapped in half because JER gave inaccurate information to the pack developer about loot in chests or mob drops. No other JEI addons have this problem, and while yes, there is a command to update the information, in practice, it crashed the game and does nothing. My understanding is that even if it works, it only does ore generation graphs.
The mob drops UI looks pretty good, though it should be accessible from the mob's spawn egg.

1
0
1.0
Alro

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 2, 2026 at 3:18:45 PM UTC
100 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
4.0
Performance
1.5

You have no idea how many modpacks I've played where progression gets completely snapped in half because JER gave inaccurate information to the pack developer about loot in chests or mob drops. No other JEI addons have this problem, and while yes, there is a command to update the information, in practice, it crashed the game and does nothing. My understanding is that even if it works, it only does ore generation graphs.
The mob drops UI looks pretty good, though it should be accessible from the mob's spawn egg.

1
0
1.0
Just Enough Resources (JER)
Alro

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 2, 2026 at 3:18:45 PM UTC
100 hrs
Total hours played at time of review
MC 1.12
The version(s) the reviewer played
1