P

Playable-Character

@Playable-Character

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks

Next rank

Contributor

Unlocks image attachments on reviews and raises your stacks & drafts limit to 5

95 pts to go

1 reviews
Joined May 2026
1
Reviews
1
Ratings
2.0/ 5
Average rating
0
Last 30d
Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Show Quick Ratings
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
2.0
Playable-Character

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: July 17, 2024 at 9:42:42 AM UTC
20 hrs
Total hours played at time of review
MC 1.19
The version(s) the reviewer played
Gameplay
1.0
Aesthetics
4.0
Performance
3.0

This is some sort of "vanilla+" modpack with custom textures, shaders and a lot of "scary" stuff like cave dweller. It has only a few major mods: Immersive Engineering, Hexerei, Biomancy 2 and The Aether. The first two can be skipped, to be honest I don't even know what IE is doing there (it doesn't really fit in this modpack anyway). The goal of the modpack is to defeat Herobrine, the villain who is the reason why all the scary stuff happens. Quite basic lore, you can sometimes find a few notes of what happened in some structures, but they are all very basic and not that interesting.

Gameplay. The game feels very unbalanced. Anyone can kill you at anytime with a few shots. I remember trying to use shield once to deflect an attack and just died, because the mob just ignored it for some reason. So it means you have to be very prepared and also skilled to not die that easily. The spawn rates of mobs are so boosted you can't explore the caves easily. You have to dig tunnels or just hope you light the area and not die in the process. The sea creatures are insanely fast and deal high damage. You can't really explore the world at night. I don't wish to sit only at my base at nights doing nothing. The hard difficulty is not the problem here, the gameplay just becomes very and very annoying and not challenging. And remember, nothing here is scary. The sanity system is also annoying: every time you fight monsters or get wet, it decreases. You have to sit at campfires for minutes to restore it. Reaching the low sanity will spam a huge text on your screen and play loud sounds. It becomes almost impossible to play. So it's just another annoying aspect of the gameplay: you have to sit at your campfire for 5 minutes before continuing surviving at these times.

Performance. When I tried to make candles with effects, I accidentally corrupted the world and now can't join it without a crush. I don't know why it happened, so always make sure to do backups to not lose the world. Good it was just a test world but it'd be very unsatisfying to see it happen in my actual world. Also, the modpack sometimes lags for no reason and you have to restart the game. In general, the performance is okay, I haven't seen lagspikes and my fps was optimal. It is not surprising though, there are not many mods.

In conclusion, the modpack is very boring. It is probably the best attempt to create a horror modpack and it is still not scary at all. The lore is quite basic. There's not much to explore, and also it has only a few interesting mods. And in my opinion the aesthetics are unpleasant (I don't feel Minecraft should be played that way, it is not designed to be a horror at all). Just take vanilla with all the major mods, remove all the scary stuff and it becomes infinitely better, because there will be nothing to annoy you.

0
0
2.0
Playable-Character

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: July 17, 2024 at 9:42:42 AM UTC
20 hrs
Total hours played at time of review
MC 1.19
The version(s) the reviewer played
Gameplay
1.0
Aesthetics
4.0
Performance
3.0

This is some sort of "vanilla+" modpack with custom textures, shaders and a lot of "scary" stuff like cave dweller. It has only a few major mods: Immersive Engineering, Hexerei, Biomancy 2 and The Aether. The first two can be skipped, to be honest I don't even know what IE is doing there (it doesn't really fit in this modpack anyway). The goal of the modpack is to defeat Herobrine, the villain who is the reason why all the scary stuff happens. Quite basic lore, you can sometimes find a few notes of what happened in some structures, but they are all very basic and not that interesting.

Gameplay. The game feels very unbalanced. Anyone can kill you at anytime with a few shots. I remember trying to use shield once to deflect an attack and just died, because the mob just ignored it for some reason. So it means you have to be very prepared and also skilled to not die that easily. The spawn rates of mobs are so boosted you can't explore the caves easily. You have to dig tunnels or just hope you light the area and not die in the process. The sea creatures are insanely fast and deal high damage. You can't really explore the world at night. I don't wish to sit only at my base at nights doing nothing. The hard difficulty is not the problem here, the gameplay just becomes very and very annoying and not challenging. And remember, nothing here is scary. The sanity system is also annoying: every time you fight monsters or get wet, it decreases. You have to sit at campfires for minutes to restore it. Reaching the low sanity will spam a huge text on your screen and play loud sounds. It becomes almost impossible to play. So it's just another annoying aspect of the gameplay: you have to sit at your campfire for 5 minutes before continuing surviving at these times.

Performance. When I tried to make candles with effects, I accidentally corrupted the world and now can't join it without a crush. I don't know why it happened, so always make sure to do backups to not lose the world. Good it was just a test world but it'd be very unsatisfying to see it happen in my actual world. Also, the modpack sometimes lags for no reason and you have to restart the game. In general, the performance is okay, I haven't seen lagspikes and my fps was optimal. It is not surprising though, there are not many mods.

In conclusion, the modpack is very boring. It is probably the best attempt to create a horror modpack and it is still not scary at all. The lore is quite basic. There's not much to explore, and also it has only a few interesting mods. And in my opinion the aesthetics are unpleasant (I don't feel Minecraft should be played that way, it is not designed to be a horror at all). Just take vanilla with all the major mods, remove all the scary stuff and it becomes infinitely better, because there will be nothing to annoy you.

0
0
2.0
Fear Nightfall: Remains of Chaos
Playable-Character

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: July 17, 2024 at 9:42:42 AM UTC
20 hrs
Total hours played at time of review
MC 1.19
The version(s) the reviewer played
0