CalaMariGold

CalaMariGold

@calamarigold

ModDex staff Admin

Runs ModDex: builds and maintains the site, oversees moderation, and posts news and announcements.

mari! creator of ModDex.gg
web developer w/ 10+ years of experience
i enjoy making unique & highly polished modpacks
also that goth girl drummer on twitch & youtube

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23 reviews 42 quick ratings 39 tag proposals / 38 promoted
Joined April 2026 Active 23 hours ago
23
Reviews
65
Ratings
4.3/ 5
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4.0
CalaMariGold

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Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
ModDex staff Admin

Runs ModDex: builds and maintains the site, oversees moderation, and posts news and announcements.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 20 hrs Completed 20 hrs MC 1.16
Gameplay
4.0
Aesthetics
5.0
Performance
3.0

After beating the final boss, I wanted to write about my experience a bit. I played on a server and stopped before delving into mekanism and the twilight forest.

Gameplay:
What a breath of fresh air! I never thought gunplay could be fun and actually decent in Minecraft. It's really enjoyable how this modpack doesn't hold back with the sheer number of mobs to send your way, not to mention the DOOM Eternal-like approach of mobs dropping ammo and supplies so you basically just have infinite ammo. Giving the player a ton of movement options was a great decision too. It's incredibly fun to fly through the air and parkour while mowing down mobs. The gun selection is decent, the customization is cool, lots of different ways to customize your build with trinkets, curios, etc. I was pretty disappointed with the lack of content in pretty much all dimensions however. Not entirely sure why this modpack has Create either, we barely touched Create in our playthrough so it just felt out of place for a run and gun modpack like this. Putting mekanism at the end of the pack felt strange too, what was the point of it if we already beat progression other than for jetpacks? Does this pack really need tech at all? Why not just fully lean into the run and gun adventure fantasy? That and a couple other weird design decisions left me puzzled (where the heck is WAILA or some version of it??)

Aesthetics:
This modpack's aesthetics and brand is so incredibly polished. Bravo for all the work put into it from the main menu, to the AI voice, it's all so cool! Really loved how meme-y this pack is as well. Some of the mob textures and voice lines are hilarious!

Performance & Stability:
We had a couple hiccups with performance. The server struggled hard when there were 5+ of us on a server, mainly when we were in different dimensions. I supposed that's to be expected, but it really became unplayable at a time so I have to mention it. Surprisingly the performance improved as we continued playing. In terms of stability, I didn't come across any crashes or major issues!

Overall:
If you want to play something different, check out this pack! It does feel unfinished, so I'm excited to see any future updates. (also try out trepidation if you liked this! :wink:)

2
0
4.0
CalaMariGold

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
ModDex staff Admin

Runs ModDex: builds and maintains the site, oversees moderation, and posts news and announcements.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 20 hrs Completed 20 hrs MC 1.16
Gameplay
4.0
Aesthetics
5.0
Performance
3.0

After beating the final boss, I wanted to write about my experience a bit. I played on a server and stopped before delving into mekanism and the twilight forest.

Gameplay:
What a breath of fresh air! I never thought gunplay could be fun and actually decent in Minecraft. It's really enjoyable how this modpack doesn't hold back with the sheer number of mobs to send your way, not to mention the DOOM Eternal-like approach of mobs dropping ammo and supplies so you basically just have infinite ammo. Giving the player a ton of movement options was a great decision too. It's incredibly fun to fly through the air and parkour while mowing down mobs. The gun selection is decent, the customization is cool, lots of different ways to customize your build with trinkets, curios, etc. I was pretty disappointed with the lack of content in pretty much all dimensions however. Not entirely sure why this modpack has Create either, we barely touched Create in our playthrough so it just felt out of place for a run and gun modpack like this. Putting mekanism at the end of the pack felt strange too, what was the point of it if we already beat progression other than for jetpacks? Does this pack really need tech at all? Why not just fully lean into the run and gun adventure fantasy? That and a couple other weird design decisions left me puzzled (where the heck is WAILA or some version of it??)

Aesthetics:
This modpack's aesthetics and brand is so incredibly polished. Bravo for all the work put into it from the main menu, to the AI voice, it's all so cool! Really loved how meme-y this pack is as well. Some of the mob textures and voice lines are hilarious!

Performance & Stability:
We had a couple hiccups with performance. The server struggled hard when there were 5+ of us on a server, mainly when we were in different dimensions. I supposed that's to be expected, but it really became unplayable at a time so I have to mention it. Surprisingly the performance improved as we continued playing. In terms of stability, I didn't come across any crashes or major issues!

Overall:
If you want to play something different, check out this pack! It does feel unfinished, so I'm excited to see any future updates. (also try out trepidation if you liked this! :wink:)

2
0
4.0
Jetpack Cat - Epic Monsters, Guns and Combat
CalaMariGold

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
ModDex staff Admin

Runs ModDex: builds and maintains the site, oversees moderation, and posts news and announcements.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 20 hrs Completed 20 hrs MC 1.16
2
0
4.0
CalaMariGold

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
ModDex staff Admin

Runs ModDex: builds and maintains the site, oversees moderation, and posts news and announcements.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 1,000 hrs Completed 100 hrs MC 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
1.0

[er, self-reviewish sorta? i left the team before 3.0 was fully released]

Where do I even begin with this? RotN has been close to my heart ever since I started working on it in 2019, and what a ride it was. Though, I'm gonna (try to) refrain from discussing anything about my developer experience and rather review the pack for what it is. I will of course be a little biased, but also a bit harsh because I know the potential this pack has.

This pack has given me hundreds if not thousands of hours of just pure addictive fun. It makes you feel like a genius at times because it really forces you to think and be creative. It tries to steer you in the right direction without being handholdy. It lets you explore whatever aspect of the pack you wish to explore. Especially in a multiplayer setting, you can really focus on whatever it is you enjoy. You can literally spelunk forever if you wanted to (and you will want to), or focus on the in-depth cooking system, the long but rewarding crafting system, the base-building aspect with so many fitting cosmetics, the defense aspect with unique approaches and traps, the progression with incredible lore and thrilling boss fights, etc. Of course, many aspects of the pack are gated by conquest elements (ie, killing bosses and discovering dimensions), but the best part is you can tackle that at your own pace. Hell, I'm an advocate of playing this pack on peaceful if that's your thing because it's still fun and such a chill experience, mostly because of how god **** good this pack's aesthetics are.

RotN has absolutely NAILED aesthetics. The moment you spawn in you are tossed into a BEAUTIFUL world with such a diverse and immersive ecosystem with a variety of animals and fantasy creatures alike. The music couldn't be more perfect, the ambience, the recommended shaders, the custom textures and CTM, dynamic trees, villages that actually feel alive and part of the world, everything just comes together to make you want to protect this world and explore every aspect of it. Not to mention just how quickly the environment and ambience can change the moment you step into a cave and hear the echoes of hostile mobs, or when the sky darkens and coupled with the soothing piano backing track and falling stars... it just feels mystical, yet not free of dangers; you're still on your toes. If you haven't spent a moment to truly take in and enjoy this pack's aesthetics and environment, I implore that you do so.

Now, unfortunately with all that being said, this pack is held back immensely by it's instability. This is not a discredit to the developers, because dear god I know how difficult, painful, and stressful it is to deal with bugs in extra large modpacks. I can not even begin to tell you how many hours I've spent debugging and troubleshooting this pack. However, when a pack such as this is not patched for many months at a time, leaving very crucial and game-breaking bugs that were already fixed months ago, it's extremely disheartening. I recognize how difficult and time-consuming it is to keep track of all the issues and commits and to release a hopefully not broken build, but hundreds of new players are experiencing this unique pack for this first time likely every single day, only to be let down when they realize they have to modify their pack install to even be playable or have their hard work become corrupted because of an outdated mod that was updated internally 5 months ago. Many of these players are likely never going to play RotN again, not because they didn't have fun, but because it was broken. And that hurts me.

I truly believe that if RotN wants to be the underdog that rises into the mainstream to show the entire modded Minecraft community what incredible talent, creativity, passion, love, and attention to detail can do for a modpack, it must develop a more efficient release schedule that prioritizes small semi-frequent patches that will lead to a more positive experience for all players.

2
0
4.0
CalaMariGold

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
ModDex staff Admin

Runs ModDex: builds and maintains the site, oversees moderation, and posts news and announcements.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 1,000 hrs Completed 100 hrs MC 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
1.0

[er, self-reviewish sorta? i left the team before 3.0 was fully released]

Where do I even begin with this? RotN has been close to my heart ever since I started working on it in 2019, and what a ride it was. Though, I'm gonna (try to) refrain from discussing anything about my developer experience and rather review the pack for what it is. I will of course be a little biased, but also a bit harsh because I know the potential this pack has.

This pack has given me hundreds if not thousands of hours of just pure addictive fun. It makes you feel like a genius at times because it really forces you to think and be creative. It tries to steer you in the right direction without being handholdy. It lets you explore whatever aspect of the pack you wish to explore. Especially in a multiplayer setting, you can really focus on whatever it is you enjoy. You can literally spelunk forever if you wanted to (and you will want to), or focus on the in-depth cooking system, the long but rewarding crafting system, the base-building aspect with so many fitting cosmetics, the defense aspect with unique approaches and traps, the progression with incredible lore and thrilling boss fights, etc. Of course, many aspects of the pack are gated by conquest elements (ie, killing bosses and discovering dimensions), but the best part is you can tackle that at your own pace. Hell, I'm an advocate of playing this pack on peaceful if that's your thing because it's still fun and such a chill experience, mostly because of how god **** good this pack's aesthetics are.

RotN has absolutely NAILED aesthetics. The moment you spawn in you are tossed into a BEAUTIFUL world with such a diverse and immersive ecosystem with a variety of animals and fantasy creatures alike. The music couldn't be more perfect, the ambience, the recommended shaders, the custom textures and CTM, dynamic trees, villages that actually feel alive and part of the world, everything just comes together to make you want to protect this world and explore every aspect of it. Not to mention just how quickly the environment and ambience can change the moment you step into a cave and hear the echoes of hostile mobs, or when the sky darkens and coupled with the soothing piano backing track and falling stars... it just feels mystical, yet not free of dangers; you're still on your toes. If you haven't spent a moment to truly take in and enjoy this pack's aesthetics and environment, I implore that you do so.

Now, unfortunately with all that being said, this pack is held back immensely by it's instability. This is not a discredit to the developers, because dear god I know how difficult, painful, and stressful it is to deal with bugs in extra large modpacks. I can not even begin to tell you how many hours I've spent debugging and troubleshooting this pack. However, when a pack such as this is not patched for many months at a time, leaving very crucial and game-breaking bugs that were already fixed months ago, it's extremely disheartening. I recognize how difficult and time-consuming it is to keep track of all the issues and commits and to release a hopefully not broken build, but hundreds of new players are experiencing this unique pack for this first time likely every single day, only to be let down when they realize they have to modify their pack install to even be playable or have their hard work become corrupted because of an outdated mod that was updated internally 5 months ago. Many of these players are likely never going to play RotN again, not because they didn't have fun, but because it was broken. And that hurts me.

I truly believe that if RotN wants to be the underdog that rises into the mainstream to show the entire modded Minecraft community what incredible talent, creativity, passion, love, and attention to detail can do for a modpack, it must develop a more efficient release schedule that prioritizes small semi-frequent patches that will lead to a more positive experience for all players.

2
0
4.0
Rebirth of the Night (RotN)
CalaMariGold

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
ModDex staff Admin

Runs ModDex: builds and maintains the site, oversees moderation, and posts news and announcements.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 1,000 hrs Completed 100 hrs MC 1.12
2
0
5.0
CalaMariGold

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
ModDex staff Admin

Runs ModDex: builds and maintains the site, oversees moderation, and posts news and announcements.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 100 hrs MC 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

A must-have for any 1.12.2 modpack. An absolute blessing for pack devs!

2
1
5.0
CalaMariGold

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
ModDex staff Admin

Runs ModDex: builds and maintains the site, oversees moderation, and posts news and announcements.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 100 hrs MC 1.12
Gameplay
5.0
Aesthetics
5.0
Performance
5.0

A must-have for any 1.12.2 modpack. An absolute blessing for pack devs!

2
1
5.0
Universal Tweaks
CalaMariGold

Reputation ranks

Explorer 0 pts
Contributor 100 pts ←
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
ModDex staff Admin

Runs ModDex: builds and maintains the site, oversees moderation, and posts news and announcements.

This review is their own opinion. Staff reviews follow the same guidelines and moderation as everyone else's.

Total 100 hrs MC 1.12
2
1