D

deuce8

@deuce8

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks

Next rank

Contributor

Unlocks image attachments on reviews and raises your stacks & drafts limit to 5

90 pts to go

2 reviews
Joined May 2026
2
Reviews
2
Ratings
3.5/ 5
Average rating
0
Last 30d
Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Show Quick Ratings
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
4.0
deuce8

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: April 22, 2026 at 6:00:41 PM UTC
100 hrs
Total hours played at time of review
MC 3.3
Gameplay
4.0
Aesthetics
3.0
Performance
3.0

(Played this pack on Cosmo's CSMP in August of 2025)
There's a few ways to make an exciting pack, and having lots of content is one way to stay entertained. Over Stars certainly has content, but unlike a pack haphazardly thrown together in an afternoon, OS distinguishes itself by trying to tie much of that content together. It has questing where you need to complete quests and build manufacturing to enter the next technological age. Really the main content was powering up though, and much of the manufacturing was a means to an end. There's a lot of bosses in this pack from the usual suspects like Cataclysm and Bosses of Mass Destruction and that was neat since I haven't tried fighting them in a multiplayer setting. The scaling did get quite absurd (in a fun way), and while the balancing was... limited and the end game gear involving the void was honestly boring after an afternoon, it was still novel and I'm glad to have played through it. I haven't been keeping up with active development but if some of the rougher edges in tech integration were smoothed over and there was a boss at the end of it all (There might've been, I didn't reach beyond IE personally and tagged along another group but I don't think there was one in space when I played)
It's just sort of a boss pack that petered out for me and didn't inspire me to build anything in particular.
There was however lots of player interaction, from exploring weird structures to melting a boss and comparing damage numbers, this pack had a fun amount and since loot was instanced and bosses (usually) had immediately easy respawn mechanics, we did stack up to fight them often. Oh and also spawn got nuked on launch with a curious spawn egg or something.
The most memorable thing though has to be observing the island group failing to contain their nuclear reactor and watching all their livestock melt into ash :]
I think this pack especially could benefit from something like a set dimension or large structure that can easily act as a questing hub, since it feels a bit strange having the floating villages without a origin or capital to like, protect or something. That might be plagiarizing from Waccy's Fantasia though...
Overall I liked the pack enough but wouldn't necessarily play it again without having something besides content or polish. It needs some sauce and not necessarily more main course you know? I can recommend it if you aren't afraid of the popular tech mods and like boss content and powerscaling. Just play with under 8 people since this is a chunky pack, TPS was NOT good at peak hours compared to every other pack we played so far. It's a good time otherwise, I recommend it but might be too familiar if you've tried these mods before.
(images tba)

0
0
4.0
deuce8

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: April 22, 2026 at 6:00:41 PM UTC
100 hrs
Total hours played at time of review
MC 3.3
Gameplay
4.0
Aesthetics
3.0
Performance
3.0

(Played this pack on Cosmo's CSMP in August of 2025)
There's a few ways to make an exciting pack, and having lots of content is one way to stay entertained. Over Stars certainly has content, but unlike a pack haphazardly thrown together in an afternoon, OS distinguishes itself by trying to tie much of that content together. It has questing where you need to complete quests and build manufacturing to enter the next technological age. Really the main content was powering up though, and much of the manufacturing was a means to an end. There's a lot of bosses in this pack from the usual suspects like Cataclysm and Bosses of Mass Destruction and that was neat since I haven't tried fighting them in a multiplayer setting. The scaling did get quite absurd (in a fun way), and while the balancing was... limited and the end game gear involving the void was honestly boring after an afternoon, it was still novel and I'm glad to have played through it. I haven't been keeping up with active development but if some of the rougher edges in tech integration were smoothed over and there was a boss at the end of it all (There might've been, I didn't reach beyond IE personally and tagged along another group but I don't think there was one in space when I played)
It's just sort of a boss pack that petered out for me and didn't inspire me to build anything in particular.
There was however lots of player interaction, from exploring weird structures to melting a boss and comparing damage numbers, this pack had a fun amount and since loot was instanced and bosses (usually) had immediately easy respawn mechanics, we did stack up to fight them often. Oh and also spawn got nuked on launch with a curious spawn egg or something.
The most memorable thing though has to be observing the island group failing to contain their nuclear reactor and watching all their livestock melt into ash :]
I think this pack especially could benefit from something like a set dimension or large structure that can easily act as a questing hub, since it feels a bit strange having the floating villages without a origin or capital to like, protect or something. That might be plagiarizing from Waccy's Fantasia though...
Overall I liked the pack enough but wouldn't necessarily play it again without having something besides content or polish. It needs some sauce and not necessarily more main course you know? I can recommend it if you aren't afraid of the popular tech mods and like boss content and powerscaling. Just play with under 8 people since this is a chunky pack, TPS was NOT good at peak hours compared to every other pack we played so far. It's a good time otherwise, I recommend it but might be too familiar if you've tried these mods before.
(images tba)

0
0
4.0
Over Stars
deuce8

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: April 22, 2026 at 6:00:41 PM UTC
100 hrs
Total hours played at time of review
MC 3.3
0
3.0
deuce8

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: April 20, 2026 at 6:59:55 PM UTC
20 hrs
Total hours played at time of review
MC 2.4
Gameplay
3.0
Aesthetics
3.0
Performance
5.0

Played on Cosmo's CSMP a few months ago. Menagerie was a lil cozy zoo building pack with a lot of wildlife (wow) and light adventuring addons, but didn't have much that stood out to me. I played this back in November 2025 but can't remember much besides the small animal pens ppl had. Admittedly I played just because, but the pack didn't really inspire me to build or make infrastructure, there weren't any tycoon elements as far as I knew but I think those would be interesting to see. I can't say the aesthetic was particularly different from other packs either. No Create mod or figura, lacked a storage mod outside of backpacks I think. Ran well for me with Distant Horizons on a Ryzen 5800X, pack was quite light.

Really the premise sorta fails on it's lack of incentives and that's my main gripe, but I can't place anything that actively hurt the experience (except for seagulls F those birds). tbh I build when I have a reason or an idea that sticks out, I'm not the type to play like, the Sims or build villages, so that might be me.

0
0
3.0
deuce8

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: April 20, 2026 at 6:59:55 PM UTC
20 hrs
Total hours played at time of review
MC 2.4
Gameplay
3.0
Aesthetics
3.0
Performance
5.0

Played on Cosmo's CSMP a few months ago. Menagerie was a lil cozy zoo building pack with a lot of wildlife (wow) and light adventuring addons, but didn't have much that stood out to me. I played this back in November 2025 but can't remember much besides the small animal pens ppl had. Admittedly I played just because, but the pack didn't really inspire me to build or make infrastructure, there weren't any tycoon elements as far as I knew but I think those would be interesting to see. I can't say the aesthetic was particularly different from other packs either. No Create mod or figura, lacked a storage mod outside of backpacks I think. Ran well for me with Distant Horizons on a Ryzen 5800X, pack was quite light.

Really the premise sorta fails on it's lack of incentives and that's my main gripe, but I can't place anything that actively hurt the experience (except for seagulls F those birds). tbh I build when I have a reason or an idea that sticks out, I'm not the type to play like, the Sims or build villages, so that might be me.

0
0
3.0
Menagerie - a zoo modpack
deuce8

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: April 20, 2026 at 6:59:55 PM UTC
20 hrs
Total hours played at time of review
MC 2.4
0