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finna

@finna

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Raises your stacks & drafts limit to 5, your review screenshots to 3, and your tag vote weight to 2×

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1 reviews
How many votes this user received on all their reviews.
Joined May 2026
1
Reviews
1
Ratings
4.0/ 5
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4.0
finna

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.18
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
4.0

I played this modpack like 4 months ago with a group of friends and we absolutely loved this modpack. It's a zombie survival modpack with loads of good mods, incredible armors, but the best part about it is a world with interesting places that makes you actually want to explore to and do stuff at!

One the things I find really annoying with Minecraft mods, is that usually they expect you to make a base that you expand and add more to with the tech stuff or the building stuff, and while I love that, its kind of what Minecraft was originally about, but at the same time this modpack with it's focus on exploration and going to other structures to progress is so much more fun and an interesting change from other modpacks. This reason is the same reason why I love games like Terraria.
That being said this modpack isn't without it's issues, and the biggest one is the enemies and bosses, there's definitely some cool different enemies, but the majority of differences are not really interesting stuff like their speed and damage, which isn't all that fun as it makes it so there's pretty much nothing you can do against those enemies except box yourself in and fight where they can't hurt you, I wish there was something the enemies did to make them challenging in a different way that's not unfair to the point you have to resort to boring solutions like I just mentioned. I also kind of dislike how useless it is to actually work on cool new machines, which yes I praise this mod for it's incredible exploration, but I still want a incentive to create a permanent machine spot to support that exploration, all the machines really serve a purpose for is ammo production, since the materials you could get to get better armor is able to be gotten by just exploring, which I find fine, I mean maybe there should be some better balancing with that, but I thing there should be another reason to work on tech that isn't way too important to force you into tech, but still help you with the main exploration.

Either way if you want to try a minecraft modpack, do this one it's good compared to a lot of other ones.

1
0
Posted November 2, 2024 at 9:48:40 PM UTC
4.0
finna

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs MC 1.18
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
4.0

I played this modpack like 4 months ago with a group of friends and we absolutely loved this modpack. It's a zombie survival modpack with loads of good mods, incredible armors, but the best part about it is a world with interesting places that makes you actually want to explore to and do stuff at!

One the things I find really annoying with Minecraft mods, is that usually they expect you to make a base that you expand and add more to with the tech stuff or the building stuff, and while I love that, its kind of what Minecraft was originally about, but at the same time this modpack with it's focus on exploration and going to other structures to progress is so much more fun and an interesting change from other modpacks. This reason is the same reason why I love games like Terraria.
That being said this modpack isn't without it's issues, and the biggest one is the enemies and bosses, there's definitely some cool different enemies, but the majority of differences are not really interesting stuff like their speed and damage, which isn't all that fun as it makes it so there's pretty much nothing you can do against those enemies except box yourself in and fight where they can't hurt you, I wish there was something the enemies did to make them challenging in a different way that's not unfair to the point you have to resort to boring solutions like I just mentioned. I also kind of dislike how useless it is to actually work on cool new machines, which yes I praise this mod for it's incredible exploration, but I still want a incentive to create a permanent machine spot to support that exploration, all the machines really serve a purpose for is ammo production, since the materials you could get to get better armor is able to be gotten by just exploring, which I find fine, I mean maybe there should be some better balancing with that, but I thing there should be another reason to work on tech that isn't way too important to force you into tech, but still help you with the main exploration.

Either way if you want to try a minecraft modpack, do this one it's good compared to a lot of other ones.

1
0
Posted November 2, 2024 at 9:48:40 PM UTC
4.0
DeceasedCraft - Urban Zombie Apocalypse
finna

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted November 2, 2024 at 9:48:40 PM UTC
Total 100 hrs MC 1.18
The version(s) the reviewer played
1