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Kommunarka

@kommunarka

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1 reviews
Joined August 2026 Active 3 days ago
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1.5/ 5
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1.5
Kommunarka

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs Dropped MC 1.20
The version(s) the reviewer played
Gameplay
1.5
Aesthetics
1.0
Performance
2.5

I don't get the appeal at all.

Completed DeceasedCraft a while ago, and while waiting for the overhaul, decided to check out what other zombie packs modded mc has to offer, and chose this as one of the most popular packs.

I'm not trying to say "this is so much worse than <pack>!!1", because this one just doesn't work good on its own. Cities are awful. I'm not familiar with lost cities enough to say if this city was build by devs of the pack or one of the default presets was used, but it's definitely the worst design I've tried. All the buildings look extremely similar to each other AND you can easily spot 3~ exactly same buildings next to each other. The amount of different buildings is not high enough too, and with the way it's designed (everything is just extremely mossy and fractured, without much interiors), I barely can remember more than 4 buildings after playing with it for two days. I can't say that they're great in terms of gameplay too, because instead of immersive loot placements, you just get 4 random chests with 4 random spawners next to them in a random room type of gameplay.

Side structures aren't good either, by running through the desert you can easily find like 4 of the same house in a row, and that house looks extremely out of place for a zombie apocalypse scenario, so both exploration and immersion are getting ruined hard.

Progression is alright if you just want to survive on your base for a few days without progressing in terms of "story". There's basically one main dungeon you can find in overworld that's worth exploring, and its purpose is to lead you to a custom dimension.

Now, the dimension is not bad. I'd say it's the best part of this pack. It has way more interesting structures that you'll spend time looting for a while, and mob variety obviously helps. Visually these structures look better too. But with the way loot works in this pack, I just lost all interest in playing it by the point I got there. Almost every single structure in both dimensions has nearly identical loot - you're either getting alright food, basic useless resources like coal and iron, or a few modded ingots you need to craft good weapons. That's it. The loot in that dimension doesn't feel unique at all, it's just a bit more of what you can find in the overworld with a few small exceptions that aren't worth mentioning. So all the progression in this dimension feels a bit worthless, and "surviving on your base" playstyle would've been boring because hordes are rare and not powerful at all, zombies aren't that dangerous here, I doubt you'll get anything happen to you if you just afk for a few hours after starting the horde.

Performance wasn't terrible in general, but we had a bunch of random permanent game freezing moments that I wasn't even able to see the reason of from the console. Seems like it's not depended on your hardware because my friend, the host of the local server, has a great PC and he had the exact same problem as me.

0
0
Posted August 24, 2026 at 8:00:19 AM UTC
1.5
Kommunarka

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs Dropped MC 1.20
The version(s) the reviewer played
Gameplay
1.5
Aesthetics
1.0
Performance
2.5

I don't get the appeal at all.

Completed DeceasedCraft a while ago, and while waiting for the overhaul, decided to check out what other zombie packs modded mc has to offer, and chose this as one of the most popular packs.

I'm not trying to say "this is so much worse than <pack>!!1", because this one just doesn't work good on its own. Cities are awful. I'm not familiar with lost cities enough to say if this city was build by devs of the pack or one of the default presets was used, but it's definitely the worst design I've tried. All the buildings look extremely similar to each other AND you can easily spot 3~ exactly same buildings next to each other. The amount of different buildings is not high enough too, and with the way it's designed (everything is just extremely mossy and fractured, without much interiors), I barely can remember more than 4 buildings after playing with it for two days. I can't say that they're great in terms of gameplay too, because instead of immersive loot placements, you just get 4 random chests with 4 random spawners next to them in a random room type of gameplay.

Side structures aren't good either, by running through the desert you can easily find like 4 of the same house in a row, and that house looks extremely out of place for a zombie apocalypse scenario, so both exploration and immersion are getting ruined hard.

Progression is alright if you just want to survive on your base for a few days without progressing in terms of "story". There's basically one main dungeon you can find in overworld that's worth exploring, and its purpose is to lead you to a custom dimension.

Now, the dimension is not bad. I'd say it's the best part of this pack. It has way more interesting structures that you'll spend time looting for a while, and mob variety obviously helps. Visually these structures look better too. But with the way loot works in this pack, I just lost all interest in playing it by the point I got there. Almost every single structure in both dimensions has nearly identical loot - you're either getting alright food, basic useless resources like coal and iron, or a few modded ingots you need to craft good weapons. That's it. The loot in that dimension doesn't feel unique at all, it's just a bit more of what you can find in the overworld with a few small exceptions that aren't worth mentioning. So all the progression in this dimension feels a bit worthless, and "surviving on your base" playstyle would've been boring because hordes are rare and not powerful at all, zombies aren't that dangerous here, I doubt you'll get anything happen to you if you just afk for a few hours after starting the horde.

Performance wasn't terrible in general, but we had a bunch of random permanent game freezing moments that I wasn't even able to see the reason of from the console. Seems like it's not depended on your hardware because my friend, the host of the local server, has a great PC and he had the exact same problem as me.

0
0
Posted August 24, 2026 at 8:00:19 AM UTC
1.5
Cursed Walking - A Modern Zombie Apocalypse
Kommunarka

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted August 24, 2026 at 8:00:19 AM UTC
Total 20 hrs Dropped MC 1.20
The version(s) the reviewer played
0