Cursed Walking - A Modern Zombie Apocalypse
Rank 167
Rank 69 among modpacks

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Cursed Walking - A Modern Zombie Apocalypse

By OnMod
Overall rating distribution
0.5★ 5★
Gameplay rating distribution
0.5★ 5★
Aesthetics rating distribution
0.5★ 5★
Performance rating distribution
0.5★ 5★

A fully fledged zombie apocalypse modpack for the newest versions of Minecraft.

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1.5
Kommunarka

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Total 20 hrs Dropped MC 1.20
Gameplay
1.5
Aesthetics
1.0
Performance
2.5

I don't get the appeal at all.

Completed DeceasedCraft a while ago, and while waiting for the overhaul, decided to check out what other zombie packs modded mc has to offer, and chose this as one of the most popular packs.

I'm not trying to say "this is so much worse than <pack>!!1", because this one just doesn't work good on its own. Cities are awful. I'm not familiar with lost cities enough to say if this city was build by devs of the pack or one of the default presets was used, but it's definitely the worst design I've tried. All the buildings look extremely similar to each other AND you can easily spot 3~ exactly same buildings next to each other. The amount of different buildings is not high enough too, and with the way it's designed (everything is just extremely mossy and fractured, without much interiors), I barely can remember more than 4 buildings after playing with it for two days. I can't say that they're great in terms of gameplay too, because instead of immersive loot placements, you just get 4 random chests with 4 random spawners next to them in a random room type of gameplay.

Side structures aren't good either, by running through the desert you can easily find like 4 of the same house in a row, and that house looks extremely out of place for a zombie apocalypse scenario, so both exploration and immersion are getting ruined hard.

Progression is alright if you just want to survive on your base for a few days without progressing in terms of "story". There's basically one main dungeon you can find in overworld that's worth exploring, and its purpose is to lead you to a custom dimension.

Now, the dimension is not bad. I'd say it's the best part of this pack. It has way more interesting structures that you'll spend time looting for a while, and mob variety obviously helps. Visually these structures look better too. But with the way loot works in this pack, I just lost all interest in playing it by the point I got there. Almost every single structure in both dimensions has nearly identical loot - you're either getting alright food, basic useless resources like coal and iron, or a few modded ingots you need to craft good weapons. That's it. The loot in that dimension doesn't feel unique at all, it's just a bit more of what you can find in the overworld with a few small exceptions that aren't worth mentioning. So all the progression in this dimension feels a bit worthless, and "surviving on your base" playstyle would've been boring because hordes are rare and not powerful at all, zombies aren't that dangerous here, I doubt you'll get anything happen to you if you just afk for a few hours after starting the horde.

Performance wasn't terrible in general, but we had a bunch of random permanent game freezing moments that I wasn't even able to see the reason of from the console. Seems like it's not depended on your hardware because my friend, the host of the local server, has a great PC and he had the exact same problem as me.

0
0
1.5
Kommunarka

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs Dropped MC 1.20
Gameplay
1.5
Aesthetics
1.0
Performance
2.5

I don't get the appeal at all.

Completed DeceasedCraft a while ago, and while waiting for the overhaul, decided to check out what other zombie packs modded mc has to offer, and chose this as one of the most popular packs.

I'm not trying to say "this is so much worse than <pack>!!1", because this one just doesn't work good on its own. Cities are awful. I'm not familiar with lost cities enough to say if this city was build by devs of the pack or one of the default presets was used, but it's definitely the worst design I've tried. All the buildings look extremely similar to each other AND you can easily spot 3~ exactly same buildings next to each other. The amount of different buildings is not high enough too, and with the way it's designed (everything is just extremely mossy and fractured, without much interiors), I barely can remember more than 4 buildings after playing with it for two days. I can't say that they're great in terms of gameplay too, because instead of immersive loot placements, you just get 4 random chests with 4 random spawners next to them in a random room type of gameplay.

Side structures aren't good either, by running through the desert you can easily find like 4 of the same house in a row, and that house looks extremely out of place for a zombie apocalypse scenario, so both exploration and immersion are getting ruined hard.

Progression is alright if you just want to survive on your base for a few days without progressing in terms of "story". There's basically one main dungeon you can find in overworld that's worth exploring, and its purpose is to lead you to a custom dimension.

Now, the dimension is not bad. I'd say it's the best part of this pack. It has way more interesting structures that you'll spend time looting for a while, and mob variety obviously helps. Visually these structures look better too. But with the way loot works in this pack, I just lost all interest in playing it by the point I got there. Almost every single structure in both dimensions has nearly identical loot - you're either getting alright food, basic useless resources like coal and iron, or a few modded ingots you need to craft good weapons. That's it. The loot in that dimension doesn't feel unique at all, it's just a bit more of what you can find in the overworld with a few small exceptions that aren't worth mentioning. So all the progression in this dimension feels a bit worthless, and "surviving on your base" playstyle would've been boring because hordes are rare and not powerful at all, zombies aren't that dangerous here, I doubt you'll get anything happen to you if you just afk for a few hours after starting the horde.

Performance wasn't terrible in general, but we had a bunch of random permanent game freezing moments that I wasn't even able to see the reason of from the console. Seems like it's not depended on your hardware because my friend, the host of the local server, has a great PC and he had the exact same problem as me.

0
0
1.5
Kommunarka

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs Dropped MC 1.20
0
0
5.0
OMT2025

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 34 hrs Playing MC 1.20
Gameplay
4.5
Aesthetics
5.0
Performance
2.5

I loved everything about this modpack the one thing i had a problem with was that i was getting extreme memory leaks and laggs when i was playing full screen if i played windoved i could easily handle 70 fps 2k with shaders

0
1
5.0
OMT2025

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 34 hrs Playing MC 1.20
Gameplay
4.5
Aesthetics
5.0
Performance
2.5

I loved everything about this modpack the one thing i had a problem with was that i was getting extreme memory leaks and laggs when i was playing full screen if i played windoved i could easily handle 70 fps 2k with shaders

0
1
5.0
OMT2025

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 34 hrs Playing MC 1.20
0
1
4.0
Sammy-07

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs Playing MC 1.20
Gameplay
2.5
Aesthetics
5.0
Performance
5.0

Its way too easy, Getting guns was pretty hard, mostly because my 20 IQ brain was struggling with create. very fun all things considered.

getting guns was the best part of this.

0
0
4.0
Sammy-07

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs Playing MC 1.20
Gameplay
2.5
Aesthetics
5.0
Performance
5.0

Its way too easy, Getting guns was pretty hard, mostly because my 20 IQ brain was struggling with create. very fun all things considered.

getting guns was the best part of this.

0
0
4.0
Sammy-07

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 20 hrs Playing MC 1.20
0
0
5.0
Avii11552

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 5 hrs Playing MC 1.20
Gameplay
5.0
Aesthetics
3.5
Performance
4.0

This is a very fun game just hate being ganged up on by 50 zombies on day 11

0
0
5.0
Avii11552

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 5 hrs Playing MC 1.20
Gameplay
5.0
Aesthetics
3.5
Performance
4.0

This is a very fun game just hate being ganged up on by 50 zombies on day 11

0
0
5.0
Avii11552

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 5 hrs Playing MC 1.20
0
0
5.0
karadayi

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Paused MC 1.20
Gameplay
4.5
Aesthetics
5.0
Performance
4.5

I've been playing the modpack for a long time, it's one of the best, if not the best, I've played so far. It doesn't feel repetitive and it's entertaining. There's always room for improvement, but it's mostly a matter of personal taste.

GAMEPLAY: The animations are very good, and the interaction with the environment is very natural. Everything has its purpose, which I appreciate and makes it interesting. However, I would like the environment to be more dynamic, although if I remember correctly, they've already considered this, judging by the posts I see on their Discord.

PERFORMANCE: It's very well optimized. It's true that at the beginning, when you enter the world, you should let it load a bit before moving, otherwise it stutters. But after that, it runs very well, even though I have a low-to-mid-range PC.

AESTHETICS: The aesthetics are very well done. There's a great variety of things and buildings, and the lighting and sounds are very good. However, after playing for a long time, the structures become somewhat repetitive. In my opinion, I would like a little more variety, if possible.

VERY GOOD MOD AND HIGHLY RECOMMENDED

0
0
5.0
karadayi

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Paused MC 1.20
Gameplay
4.5
Aesthetics
5.0
Performance
4.5

I've been playing the modpack for a long time, it's one of the best, if not the best, I've played so far. It doesn't feel repetitive and it's entertaining. There's always room for improvement, but it's mostly a matter of personal taste.

GAMEPLAY: The animations are very good, and the interaction with the environment is very natural. Everything has its purpose, which I appreciate and makes it interesting. However, I would like the environment to be more dynamic, although if I remember correctly, they've already considered this, judging by the posts I see on their Discord.

PERFORMANCE: It's very well optimized. It's true that at the beginning, when you enter the world, you should let it load a bit before moving, otherwise it stutters. But after that, it runs very well, even though I have a low-to-mid-range PC.

AESTHETICS: The aesthetics are very well done. There's a great variety of things and buildings, and the lighting and sounds are very good. However, after playing for a long time, the structures become somewhat repetitive. In my opinion, I would like a little more variety, if possible.

VERY GOOD MOD AND HIGHLY RECOMMENDED

0
0
5.0
karadayi

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Paused MC 1.20
0
0
4.0
MarbledNull

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Paused MC 1.20
Gameplay
4.0
Aesthetics
3.5
Performance
3.0

I have played Cursed Walking a lot back then, and one of the packs i've played the most. It's a pretty good and fun modpack, and avoids being too much of a 'kitchen sick' pack. If you love zombie apocalypses, definitely try this pack out.

Gameplay.
There's quite a bit to do in Cursed Walking. You can create machines and contraptions to automate weapon and ammo, you can explore the world and scavenge cities, or you can go full berserk and battle hordes of zombies. There's lots of playstyles and approaches you can do. There's also quests you can complete alongside playing. Cursed Walking is most fun with friends, which i've done lots before on the official MC server. It's a great take on the zombie apocalypse genre.

Performance.
It does take a while to load up, around a minute or more to load into the main menu upon starting. Same with world creation, however it still performs well and has the important and popular performance mods.

Aesthetics.
It does have some world generation mods that help spice things up, and make it different from vanilla. It also has very nicely done custom cities, and unique zombies using Tissou's Zombie Pack. However i feel like it can be made more visually more unique with more custom content.

Disclaimer.
I was previously affiliated with the modpack, being a previous member of the team/studio behind the modpack though have resigned a while ago. However, this is my honest and unbiased review. It has also been a while since i last played it fully, but i've been meaning to play it again.

1
0
4.0
MarbledNull

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Paused MC 1.20
Gameplay
4.0
Aesthetics
3.5
Performance
3.0

I have played Cursed Walking a lot back then, and one of the packs i've played the most. It's a pretty good and fun modpack, and avoids being too much of a 'kitchen sick' pack. If you love zombie apocalypses, definitely try this pack out.

Gameplay.
There's quite a bit to do in Cursed Walking. You can create machines and contraptions to automate weapon and ammo, you can explore the world and scavenge cities, or you can go full berserk and battle hordes of zombies. There's lots of playstyles and approaches you can do. There's also quests you can complete alongside playing. Cursed Walking is most fun with friends, which i've done lots before on the official MC server. It's a great take on the zombie apocalypse genre.

Performance.
It does take a while to load up, around a minute or more to load into the main menu upon starting. Same with world creation, however it still performs well and has the important and popular performance mods.

Aesthetics.
It does have some world generation mods that help spice things up, and make it different from vanilla. It also has very nicely done custom cities, and unique zombies using Tissou's Zombie Pack. However i feel like it can be made more visually more unique with more custom content.

Disclaimer.
I was previously affiliated with the modpack, being a previous member of the team/studio behind the modpack though have resigned a while ago. However, this is my honest and unbiased review. It has also been a while since i last played it fully, but i've been meaning to play it again.

1
0
4.0
MarbledNull

Reputation ranks

Explorer 0 pts ←
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Paused MC 1.20
1
0