Cursed Walking - A Modern Zombie Apocalypse
Rank 149
Rank 59 among modpacks

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Cursed Walking - A Modern Zombie Apocalypse

By OnMod
Overall rating distribution
0.5★ (no ratings)
1.0★ (no ratings)
1 rating (17%) · 1.5★
2.0★ (no ratings)
2.5★ (no ratings)
3.0★ (no ratings)
3.5★ (no ratings)
2 ratings (33%) · 4.0★
4.5★ (no ratings)
3 ratings (50%) · 5.0★
0.5★ 5★
Gameplay rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1 review (17%) · 1.5★
2.0★ (no reviews)
1 review (17%) · 2.5★
3.0★ (no reviews)
3.5★ (no reviews)
1 review (17%) · 4.0★
2 reviews (33%) · 4.5★
1 review (17%) · 5.0★
0.5★ 5★
Aesthetics rating distribution
0.5★ (no reviews)
1 review (17%) · 1.0★
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
3.0★ (no reviews)
2 reviews (33%) · 3.5★
4.0★ (no reviews)
4.5★ (no reviews)
3 reviews (50%) · 5.0★
0.5★ 5★
Performance rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2 reviews (33%) · 2.5★
1 review (17%) · 3.0★
3.5★ (no reviews)
1 review (17%) · 4.0★
1 review (17%) · 4.5★
1 review (17%) · 5.0★
0.5★ 5★

A fully fledged zombie apocalypse modpack for the newest versions of Minecraft.

Post-Apocalyptic
Modern/Urban
Adventure/Exploration
Survival
Shooter
Custom Maps & Worlds
Modern Warfare & Guns
Combat Focused
Zombies
Small Group & Co-op Play
Difficulty: Challenging
Custom Game Mechanics
Mod Loaders
Forge
Minecraft

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1.5
Kommunarka

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Total 20 hrs Dropped MC 1.20
The version(s) the reviewer played
Gameplay
1.5
Aesthetics
1.0
Performance
2.5

I don't get the appeal at all.

Completed DeceasedCraft a while ago, and while waiting for the overhaul, decided to check out what other zombie packs modded mc has to offer, and chose this as one of the most popular packs.

I'm not trying to say "this is so much worse than <pack>!!1", because this one just doesn't work good on its own. Cities are awful. I'm not familiar with lost cities enough to say if this city was build by devs of the pack or one of the default presets was used, but it's definitely the worst design I've tried. All the buildings look extremely similar to each other AND you can easily spot 3~ exactly same buildings next to each other. The amount of different buildings is not high enough too, and with the way it's designed (everything is just extremely mossy and fractured, without much interiors), I barely can remember more than 4 buildings after playing with it for two days. I can't say that they're great in terms of gameplay too, because instead of immersive loot placements, you just get 4 random chests with 4 random spawners next to them in a random room type of gameplay.

Side structures aren't good either, by running through the desert you can easily find like 4 of the same house in a row, and that house looks extremely out of place for a zombie apocalypse scenario, so both exploration and immersion are getting ruined hard.

Progression is alright if you just want to survive on your base for a few days without progressing in terms of "story". There's basically one main dungeon you can find in overworld that's worth exploring, and its purpose is to lead you to a custom dimension.

Now, the dimension is not bad. I'd say it's the best part of this pack. It has way more interesting structures that you'll spend time looting for a while, and mob variety obviously helps. Visually these structures look better too. But with the way loot works in this pack, I just lost all interest in playing it by the point I got there. Almost every single structure in both dimensions has nearly identical loot - you're either getting alright food, basic useless resources like coal and iron, or a few modded ingots you need to craft good weapons. That's it. The loot in that dimension doesn't feel unique at all, it's just a bit more of what you can find in the overworld with a few small exceptions that aren't worth mentioning. So all the progression in this dimension feels a bit worthless, and "surviving on your base" playstyle would've been boring because hordes are rare and not powerful at all, zombies aren't that dangerous here, I doubt you'll get anything happen to you if you just afk for a few hours after starting the horde.

Performance wasn't terrible in general, but we had a bunch of random permanent game freezing moments that I wasn't even able to see the reason of from the console. Seems like it's not depended on your hardware because my friend, the host of the local server, has a great PC and he had the exact same problem as me.

0
0
Posted August 24, 2026 at 8:00:19 AM UTC
1.5
Kommunarka

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About reputation ranks
Total 20 hrs Dropped MC 1.20
The version(s) the reviewer played
Gameplay
1.5
Aesthetics
1.0
Performance
2.5

I don't get the appeal at all.

Completed DeceasedCraft a while ago, and while waiting for the overhaul, decided to check out what other zombie packs modded mc has to offer, and chose this as one of the most popular packs.

I'm not trying to say "this is so much worse than <pack>!!1", because this one just doesn't work good on its own. Cities are awful. I'm not familiar with lost cities enough to say if this city was build by devs of the pack or one of the default presets was used, but it's definitely the worst design I've tried. All the buildings look extremely similar to each other AND you can easily spot 3~ exactly same buildings next to each other. The amount of different buildings is not high enough too, and with the way it's designed (everything is just extremely mossy and fractured, without much interiors), I barely can remember more than 4 buildings after playing with it for two days. I can't say that they're great in terms of gameplay too, because instead of immersive loot placements, you just get 4 random chests with 4 random spawners next to them in a random room type of gameplay.

Side structures aren't good either, by running through the desert you can easily find like 4 of the same house in a row, and that house looks extremely out of place for a zombie apocalypse scenario, so both exploration and immersion are getting ruined hard.

Progression is alright if you just want to survive on your base for a few days without progressing in terms of "story". There's basically one main dungeon you can find in overworld that's worth exploring, and its purpose is to lead you to a custom dimension.

Now, the dimension is not bad. I'd say it's the best part of this pack. It has way more interesting structures that you'll spend time looting for a while, and mob variety obviously helps. Visually these structures look better too. But with the way loot works in this pack, I just lost all interest in playing it by the point I got there. Almost every single structure in both dimensions has nearly identical loot - you're either getting alright food, basic useless resources like coal and iron, or a few modded ingots you need to craft good weapons. That's it. The loot in that dimension doesn't feel unique at all, it's just a bit more of what you can find in the overworld with a few small exceptions that aren't worth mentioning. So all the progression in this dimension feels a bit worthless, and "surviving on your base" playstyle would've been boring because hordes are rare and not powerful at all, zombies aren't that dangerous here, I doubt you'll get anything happen to you if you just afk for a few hours after starting the horde.

Performance wasn't terrible in general, but we had a bunch of random permanent game freezing moments that I wasn't even able to see the reason of from the console. Seems like it's not depended on your hardware because my friend, the host of the local server, has a great PC and he had the exact same problem as me.

0
0
Posted August 24, 2026 at 8:00:19 AM UTC
1.5
Kommunarka

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Posted August 24, 2026 at 8:00:19 AM UTC
Total 20 hrs Dropped MC 1.20
The version(s) the reviewer played
0
0
5.0
OMT2025

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Total 34 hrs Playing MC 1.20
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
5.0
Performance
2.5

I loved everything about this modpack the one thing i had a problem with was that i was getting extreme memory leaks and laggs when i was playing full screen if i played windoved i could easily handle 70 fps 2k with shaders

0
1
Posted August 6, 2026 at 3:53:05 PM UTC
5.0
OMT2025

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About reputation ranks
Total 34 hrs Playing MC 1.20
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
5.0
Performance
2.5

I loved everything about this modpack the one thing i had a problem with was that i was getting extreme memory leaks and laggs when i was playing full screen if i played windoved i could easily handle 70 fps 2k with shaders

0
1
Posted August 6, 2026 at 3:53:05 PM UTC
5.0
OMT2025

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Posted August 6, 2026 at 3:53:05 PM UTC
Total 34 hrs Playing MC 1.20
The version(s) the reviewer played
0
1
4.0
Sammy-07

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About reputation ranks
Total 20 hrs Playing MC 1.20
The version(s) the reviewer played
Gameplay
2.5
Aesthetics
5.0
Performance
5.0

Its way too easy, Getting guns was pretty hard, mostly because my 20 IQ brain was struggling with create. very fun all things considered.

getting guns was the best part of this.

0
0
Posted July 1, 2026 at 6:27:42 AM UTC
Last edited: July 1, 2026 at 6:32:27 AM UTC
4.0
Sammy-07

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About reputation ranks
Total 20 hrs Playing MC 1.20
The version(s) the reviewer played
Gameplay
2.5
Aesthetics
5.0
Performance
5.0

Its way too easy, Getting guns was pretty hard, mostly because my 20 IQ brain was struggling with create. very fun all things considered.

getting guns was the best part of this.

0
0
Posted July 1, 2026 at 6:27:42 AM UTC
Last edited: July 1, 2026 at 6:32:27 AM UTC
4.0
Sammy-07

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Posted July 1, 2026 at 6:27:42 AM UTC
Total 20 hrs Playing MC 1.20
The version(s) the reviewer played
0
0
5.0
Avii11552

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About reputation ranks
Total 5 hrs Playing MC 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
3.5
Performance
4.0

This is a very fun game just hate being ganged up on by 50 zombies on day 11

0
0
Posted June 20, 2026 at 6:40:41 PM UTC
5.0
Avii11552

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About reputation ranks
Total 5 hrs Playing MC 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
3.5
Performance
4.0

This is a very fun game just hate being ganged up on by 50 zombies on day 11

0
0
Posted June 20, 2026 at 6:40:41 PM UTC
5.0
Avii11552

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Posted June 20, 2026 at 6:40:41 PM UTC
Total 5 hrs Playing MC 1.20
The version(s) the reviewer played
0
0
5.0
karadayi

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About reputation ranks
Total 100 hrs Paused MC 1.20
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
5.0
Performance
4.5

I've been playing the modpack for a long time, it's one of the best, if not the best, I've played so far. It doesn't feel repetitive and it's entertaining. There's always room for improvement, but it's mostly a matter of personal taste.

GAMEPLAY: The animations are very good, and the interaction with the environment is very natural. Everything has its purpose, which I appreciate and makes it interesting. However, I would like the environment to be more dynamic, although if I remember correctly, they've already considered this, judging by the posts I see on their Discord.

PERFORMANCE: It's very well optimized. It's true that at the beginning, when you enter the world, you should let it load a bit before moving, otherwise it stutters. But after that, it runs very well, even though I have a low-to-mid-range PC.

AESTHETICS: The aesthetics are very well done. There's a great variety of things and buildings, and the lighting and sounds are very good. However, after playing for a long time, the structures become somewhat repetitive. In my opinion, I would like a little more variety, if possible.

VERY GOOD MOD AND HIGHLY RECOMMENDED

0
0
Posted June 8, 2026 at 12:16:09 AM UTC
Last edited: June 8, 2026 at 12:29:43 AM UTC
5.0
karadayi

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Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 100 hrs Paused MC 1.20
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
5.0
Performance
4.5

I've been playing the modpack for a long time, it's one of the best, if not the best, I've played so far. It doesn't feel repetitive and it's entertaining. There's always room for improvement, but it's mostly a matter of personal taste.

GAMEPLAY: The animations are very good, and the interaction with the environment is very natural. Everything has its purpose, which I appreciate and makes it interesting. However, I would like the environment to be more dynamic, although if I remember correctly, they've already considered this, judging by the posts I see on their Discord.

PERFORMANCE: It's very well optimized. It's true that at the beginning, when you enter the world, you should let it load a bit before moving, otherwise it stutters. But after that, it runs very well, even though I have a low-to-mid-range PC.

AESTHETICS: The aesthetics are very well done. There's a great variety of things and buildings, and the lighting and sounds are very good. However, after playing for a long time, the structures become somewhat repetitive. In my opinion, I would like a little more variety, if possible.

VERY GOOD MOD AND HIGHLY RECOMMENDED

0
0
Posted June 8, 2026 at 12:16:09 AM UTC
Last edited: June 8, 2026 at 12:29:43 AM UTC
5.0
karadayi

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Posted June 8, 2026 at 12:16:09 AM UTC
Total 100 hrs Paused MC 1.20
The version(s) the reviewer played
0
0
4.0
MarbledNull

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About reputation ranks
Total 100 hrs Paused MC 1.20
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
3.5
Performance
3.0

I have played Cursed Walking a lot back then, and one of the packs i've played the most. It's a pretty good and fun modpack, and avoids being too much of a 'kitchen sick' pack. If you love zombie apocalypses, definitely try this pack out.

Gameplay.
There's quite a bit to do in Cursed Walking. You can create machines and contraptions to automate weapon and ammo, you can explore the world and scavenge cities, or you can go full berserk and battle hordes of zombies. There's lots of playstyles and approaches you can do. There's also quests you can complete alongside playing. Cursed Walking is most fun with friends, which i've done lots before on the official MC server. It's a great take on the zombie apocalypse genre.

Performance.
It does take a while to load up, around a minute or more to load into the main menu upon starting. Same with world creation, however it still performs well and has the important and popular performance mods.

Aesthetics.
It does have some world generation mods that help spice things up, and make it different from vanilla. It also has very nicely done custom cities, and unique zombies using Tissou's Zombie Pack. However i feel like it can be made more visually more unique with more custom content.

Disclaimer.
I was previously affiliated with the modpack, being a previous member of the team/studio behind the modpack though have resigned a while ago. However, this is my honest and unbiased review. It has also been a while since i last played it fully, but i've been meaning to play it again.

1
0
Posted May 26, 2026 at 1:28:27 AM UTC
4.0
MarbledNull

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About reputation ranks
Total 100 hrs Paused MC 1.20
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
3.5
Performance
3.0

I have played Cursed Walking a lot back then, and one of the packs i've played the most. It's a pretty good and fun modpack, and avoids being too much of a 'kitchen sick' pack. If you love zombie apocalypses, definitely try this pack out.

Gameplay.
There's quite a bit to do in Cursed Walking. You can create machines and contraptions to automate weapon and ammo, you can explore the world and scavenge cities, or you can go full berserk and battle hordes of zombies. There's lots of playstyles and approaches you can do. There's also quests you can complete alongside playing. Cursed Walking is most fun with friends, which i've done lots before on the official MC server. It's a great take on the zombie apocalypse genre.

Performance.
It does take a while to load up, around a minute or more to load into the main menu upon starting. Same with world creation, however it still performs well and has the important and popular performance mods.

Aesthetics.
It does have some world generation mods that help spice things up, and make it different from vanilla. It also has very nicely done custom cities, and unique zombies using Tissou's Zombie Pack. However i feel like it can be made more visually more unique with more custom content.

Disclaimer.
I was previously affiliated with the modpack, being a previous member of the team/studio behind the modpack though have resigned a while ago. However, this is my honest and unbiased review. It has also been a while since i last played it fully, but i've been meaning to play it again.

1
0
Posted May 26, 2026 at 1:28:27 AM UTC
4.0
MarbledNull

Reputation ranks

Explorer 0 pts
Contributor 100 pts
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Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted May 26, 2026 at 1:28:27 AM UTC
Total 100 hrs Paused MC 1.20
The version(s) the reviewer played
1
0

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About

Project Details

Type
Modpack
Pack Size
Large 242 mods
Latest Version
Cursed Walking-v3.3 (patch)

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External Links

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About

Description



What is it?

> A fully featured and custom curated zombie apocalypse modpack for the newest versions of Minecraft focusing on exploration, progression, and advancement as you battle the ever increasing zombie threat!



What are the features?

> Zombies are a dangerous threat. They spawn during the day and night, can climb on top of each other, horde together and attack every ten days, and can infect you!

> The apocalypse gets more challenging over time. This modpack has phases where more powerful zombie variants spawn in later days (runner zombies, brutes, etc).

> Lots of weapons and armor to choose from, all seamlessly integrated. Lots of guns from the Timeless and Classic mod and two addons, and armor and melee weapons from Marbled's Arsenal and Melees respectively. 

> Lots of structures to find. There are cities, bunkers, laboratories, ruins, and more, all stocked with custom loot tables (including guns!)

> Endgame dimension called the Depths. Find the map to lead you to the drill room and jump through the hole in the bedrock to this dangerous place. Lots of good loot to find, buildings to explore, and unique biomes to discover. 

> Custom made zombie creatures. In the Depths you can find the Drone and Feral, two powerful creatures with special attacks and mechanics.


Installation and Questions:

> Installation steps:

1. To get started, go to the files tab and look at the different versions of the Cursed Walking modpack that are available. More details on the differences between these is available in the above spoiler.

2. Next, start the modpack. Once the Minecraft launcher opens up, check how much RAM you have allocated and make sure to set it to at least 4GB, preferably 6GB. This modpack is pretty RAM demanding, and if you are playing with shaders or at a higher render distance you may need to allocate up to 8GB of RAM. Watch this video if you are unsure how to allocate RAM. If you are experiencing random freezing in game, it is most likely because you have not allocated enough RAM.

3. If you are playing single player, create a new world. Cities are enabled by default now, manually enabling them is not needed and discouraged as it might lead to chunk generation errors.

4. This modpack comes with a few core resource packs force-enabled. Other optional resource packs can be enabled by going to options > resource packs. 


> General FAQ:

Q: How do I play multiplayer with this modpack?
A: There are a variety of options. 1) Click the banner above and use the code available to get a deal on a server through Wabbanode. You can also use other mainstream server hosts. The modpack server files can be easily downloaded on there to get you set up playing quickly. 2) Use the provided server files to set up your own server. 3) Use a multiplayer mod like e4mc or Essential. These mods have some known issues, especially with larger modpacks like this one and/or when playing with a lot of friends. I recommend using a server unless you plan to play with less than three people. 

Q: Are there server files available for this modpack?
A: Yes. The server files are available under "additional files" for each version of the modpack posted in "Files"

Q: Optifine/Oculus is crashing/freezing the modpack; what do I do?
A: Optifine should not be added to the modpack (unless you are playing on the 1.16.5 version). There is shader/resource pack/etc support by default.


> If your question has not been answer in any of these places, ask a question on the LBS discord server in the appropriate channel. If you ask a question that has already been answered, you will be ignored.

 


Information:

> Showcase of version 3.2:

> For more details about Cursed Walking, refer to the wiki.


Videos:

> Playthrough of version 3.2:


> Other videos:



Upcoming features:

(Subject to change)

 Version 3.3:

- Implementation of two more custom creatures for the Depths

- Custom music

- Grenades and other explosives

Version 4:

- Boss implementation


Version 4.1 - 4.x (the balancing series)

- Enchantment system overhaul

- Surface structure overhaul

- Food rework

- Weapon/armor/tool rework

- Vehicle implementation

- Depths overhaul


Version 5

- City rework (complete overhaul of cities with better loot and lore)



Play with a custom map!

> If you want an improvement over the base experience in Cursed Walking, I recommend you download one of the maps available for the modpack. They offer custom designed cities with lots of modded blocks and items with handmade loot tables with lots of modded items. The city rework for Cursed Walking will be out in the future, but until then, if you want to improve cities, playing one of the maps might be a good option.

> Teaser images:

 
> Info about the map:

There are two maps available, one for the outdated 1.16.5 version of Cursed Walking and a much newer and better one for 1.20.1. Right now it requires a custom modpack to run but soon a custom version of Cursed Walking will be made for that map specifically. 

> General FAQ:

Q: How do I download and play the map?
A: You can find zip files with more instructions on how to download on my Patreon and Kofi pages.

Q: Is the map free?
A: The 1.16.5 one is free; the newer one is not. You can choose to subscribe and access the maps at a lower cost, or buy it outright for a bit more. 

Q: Can I help work on the map?

A: Maybe! There is an application to become a builder. For more info, join the Build squad discord server dedicated to it. (You get paid!)

Q: I want to know more specifics about the map!
A: Check for more info on the aforementioned discord server, or ask me there if your question hasn't been answered.

 
> Map download:

You can get the maps on the Onmod's maps Kofi or Patreon pages below:





Want your own modpack or map?
I now do commissioned work for modpacks and small to medium sized maps for Minecraft (any version, any modloader). I've worked with youtubers including Wisp and Wrld, and other people as well. If you have any questions or want more information, join my development discord server and open a ticket (no commitment ofc).


Approved Adaptions:

Below is the list of adaptions of Cursed Walking that have been approved by Onmod. Any other adaptions on Curseforge are not approved.

Cursed Walking - Lite Edition

> If you have a potato pc this is the pack for you.

Cursed Walking - Nightmare
> If you want a unique spin on Cursed Walking with more difficulty, this is a good pack to try. Note: this pack is significantly different than base CW.

Cursed Walking - Reloaded
> A hardcore version of Cursed Walking. Note: This project is dated.


Other Info:
> Support:

If you would like to support Cursed Walking's future development, consider supporting us (the LBS dev team) on Kofi. Join the discord server, create a ticket, and share proof of purchase images to get access to supporter roles forever! (access to alpha version of projects, lore contribution, and more depending on the amount you support). Click the image below to check out the page. All proceedings go to directly fund commissioned work (check the goals on the page for more details). This page is separate/different from the Kofi and Patreon pages for Onmod's Maps that is listed above.

> Credits:

  • Big thanks to MarbledNull for the title image.
  • Thank you to my admins, staff team, and helpers on my Discord server for helping out and answering questions.
  • Also, big thanks to my team who is helping me develop the Zombie Apocalypse map for this modpack! 
  • And thank you to all of you who have made suggestions, let me know about errors, etc!
  • And big thanks of course to the Dev team who have brought a lot of the recent features from the drawing board to reality!

> Distribution details:

This modpack's license is All Rights Reserved. Distributing it and reuploading it on Curseforge or another platform, even after modifications, is strictly not allowed. Claims will be made to take down any modpack that is a clone or modified version of this one. Exceptions can be made, but you must speak with me first (via dms on discord)

CW inspired modpacks:
If you want to create a modpack with inspiration from CW, make sure not to include any custom files/assets made for CW (such as kubejs code, fancymenu titles, etc). Further, please do not use the "Cursed Walking" name in your title. Also, it's a good idea to include a unique logo for better differentiation. In the description you are welcome and encouraged to reference CW as the source of inspiration and provide a link back to it. 

Approved adaptions:
If you believe Cursed Walking can be adapted in a unique way please reach out to me on discord and share your project. If the project is a unique and high quality take on Cursed Walking it is possible it could be included in the "Approved Adaptions" section listed here. I may or may not ask for a cut of the revenue. 

 


Note: Comments have been disabled. You can join the LBS discord server and ask your questions there.

Screenshots

Gallery

  • Feral
    Feral One of the two custom zombie creatures you can find in the Depths.
  • Zombies
    Zombies Zombies on a bridge - Image provided by Upgraderz
  • Nuke Structure
    Nuke Structure Rare dungeon found in the overworld - Image provided by Upgraderz
  • Oil Rig - Day
    Oil Rig - Day Player shooting from a Oil Rig - Complementary Unbound + Euphoria Patches - Image provided by Exevalator
  • Depth's lab
    Depth's lab A secret lab found in the Depths - Image provided by Upgraderz
  • Depths Landscape
    Depths Landscape A view of the surface of the Depths, highlighting the different biome types you can find.
  • City
    City (These Cities will get reworked completely) Image provided by Upgraderz
  • Depths Surface
    Depths Surface The Depths Surface (v3.2) - Complementary Unbound + Euphoria Patches
  • Zombies
    Zombies Some zombies in a dungeon - Image provided by Upgraderz
  • Oil Rig - Night
    Oil Rig - Night The impressive oil rig structure - Image provided by Upgraderz
  • Depths Biomes
    Depths Biomes Glowing crystals hanging over a lava river in the Depths - Image provided by Upgraderz
  • Depths Structure
    Depths Structure An ominous structure in the Depths - Image provided by Upgraderz
  • Depths crystals
    Depths crystals More crystals in the Depths - Image provided by Upgraderz
  • Depths Tower
    Depths Tower A ominous tower (v3.2) - Complementary Unbound + Euphoria Patches - Image provided by Exevalator
  • Depths Cave
    Depths Cave Cave in the Depths (v3.2) - Complementary Unbound + Euphoria Patches
  • Outpost
    Outpost An abandoned pillager outpost in the desert - Image provided by Upgraderz
  • City
    City (These Cities will get reworked completely) Image provided by Upgraderz
  • Landscape
    Landscape One of the many biomes you can find in the Overworld - Image provided by Upgraderz
  • City
    City City (v3.2) - Complementary Unbound + Euphoria Patches (These Cities will get reworked completely) - Image provided by Exevalator
  • Lab
    Lab The Lab (v3.2) - Complementary Unbound + Euphoria Patches - Image provided by Exevalator

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