MarbledNull

MarbledNull

@MarbledNull

Minecraft mod/modpack developer, and artist. Founder & Director at MarbledHubb Studios

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5 reviews
How many votes this user received on all their reviews.
Joined May 2026 Active 3 days ago
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4.0/ 5
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3.5
MarbledNull

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Posted: May 26, 2026 at 2:19:26 AM UTC
100 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
4.5
Performance
5.0

FTB Quests is one of if not the most popular questing mod out there. An essential mod if you are creating a modpack that has quests in mind.

Gameplay.
Lots of useful tools for creating quests. It features a visual editor that lets anyone, even a beginner, create quests and chapters. It's fairly easy to use and learn. It has lots of useful features and tools for quest creators, like chapters, quests (ofc), tasks, rewards for completing tasks and quests, making quests repetitive, useful commands which in my experience help make quests more multiplayer friendly and more advanced especially for the clear progress command, and just the customizability is amazing.

Performance.
I have noticed nothing performance wise related to FTB Quests, and making quests doesn't seem to affect my performance.

Aesthetics.
I love that it has a visual editor, even more so that everything is nicely designed. The UI is easy on the eyes as well. Honestly not much else to say, it's all nicely designed visually.

One thing that affects my overall rating is that it's only available on CurseForge. There isn't anything wrong with that, but being such a huge mod and again one of if not the most popular questing mod (and also just choosing not to support Modrinth), it's unfortunate it's not on Modrinth as lots of packs, especially those that use FTB Quests such as my studios packs, can't have their packs on Modrinth without having to redo lots of things and have to make do without FTB Quests.

0
0
3.5
MarbledNull

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Posted: May 26, 2026 at 2:19:26 AM UTC
100 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
4.5
Performance
5.0

FTB Quests is one of if not the most popular questing mod out there. An essential mod if you are creating a modpack that has quests in mind.

Gameplay.
Lots of useful tools for creating quests. It features a visual editor that lets anyone, even a beginner, create quests and chapters. It's fairly easy to use and learn. It has lots of useful features and tools for quest creators, like chapters, quests (ofc), tasks, rewards for completing tasks and quests, making quests repetitive, useful commands which in my experience help make quests more multiplayer friendly and more advanced especially for the clear progress command, and just the customizability is amazing.

Performance.
I have noticed nothing performance wise related to FTB Quests, and making quests doesn't seem to affect my performance.

Aesthetics.
I love that it has a visual editor, even more so that everything is nicely designed. The UI is easy on the eyes as well. Honestly not much else to say, it's all nicely designed visually.

One thing that affects my overall rating is that it's only available on CurseForge. There isn't anything wrong with that, but being such a huge mod and again one of if not the most popular questing mod (and also just choosing not to support Modrinth), it's unfortunate it's not on Modrinth as lots of packs, especially those that use FTB Quests such as my studios packs, can't have their packs on Modrinth without having to redo lots of things and have to make do without FTB Quests.

0
0
3.5
FTB Quests (NeoForge)
MarbledNull

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Posted: May 26, 2026 at 2:19:26 AM UTC
100 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
0
4.0
MarbledNull

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
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Luminary 4,000 pts

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Posted: May 26, 2026 at 1:28:27 AM UTC
100 hrs
Total hours played at time of review
MC 1.20 Paused
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
3.5
Performance
3.0

I have played Cursed Walking a lot back then, and one of the packs i've played the most. It's a pretty good and fun modpack, and avoids being too much of a 'kitchen sick' pack. If you love zombie apocalypses, definitely try this pack out.

Gameplay.
There's quite a bit to do in Cursed Walking. You can create machines and contraptions to automate weapon and ammo, you can explore the world and scavenge cities, or you can go full berserk and battle hordes of zombies. There's lots of playstyles and approaches you can do. There's also quests you can complete alongside playing. Cursed Walking is most fun with friends, which i've done lots before on the official MC server. It's a great take on the zombie apocalypse genre.

Performance.
It does take a while to load up, around a minute or more to load into the main menu upon starting. Same with world creation, however it still performs well and has the important and popular performance mods.

Aesthetics.
It does have some world generation mods that help spice things up, and make it different from vanilla. It also has very nicely done custom cities, and unique zombies using Tissou's Zombie Pack. However i feel like it can be made more visually more unique with more custom content.

Disclaimer.
I was previously affiliated with the modpack, being a previous member of the team/studio behind the modpack though have resigned a while ago. However, this is my honest and unbiased review. It has also been a while since i last played it fully, but i've been meaning to play it again.

1
0
4.0
MarbledNull

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Posted: May 26, 2026 at 1:28:27 AM UTC
100 hrs
Total hours played at time of review
MC 1.20 Paused
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
3.5
Performance
3.0

I have played Cursed Walking a lot back then, and one of the packs i've played the most. It's a pretty good and fun modpack, and avoids being too much of a 'kitchen sick' pack. If you love zombie apocalypses, definitely try this pack out.

Gameplay.
There's quite a bit to do in Cursed Walking. You can create machines and contraptions to automate weapon and ammo, you can explore the world and scavenge cities, or you can go full berserk and battle hordes of zombies. There's lots of playstyles and approaches you can do. There's also quests you can complete alongside playing. Cursed Walking is most fun with friends, which i've done lots before on the official MC server. It's a great take on the zombie apocalypse genre.

Performance.
It does take a while to load up, around a minute or more to load into the main menu upon starting. Same with world creation, however it still performs well and has the important and popular performance mods.

Aesthetics.
It does have some world generation mods that help spice things up, and make it different from vanilla. It also has very nicely done custom cities, and unique zombies using Tissou's Zombie Pack. However i feel like it can be made more visually more unique with more custom content.

Disclaimer.
I was previously affiliated with the modpack, being a previous member of the team/studio behind the modpack though have resigned a while ago. However, this is my honest and unbiased review. It has also been a while since i last played it fully, but i've been meaning to play it again.

1
0
4.0
Cursed Walking - A Modern Zombie Apocalypse
MarbledNull

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Posted: May 26, 2026 at 1:28:27 AM UTC
100 hrs
Total hours played at time of review
MC 1.20 Paused
The version(s) the reviewer played
1
4.5
MarbledNull

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Guide 500 pts
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Posted: May 26, 2026 at 1:09:12 AM UTC
20 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
3.0

I've used Create in lots of packs, and for my own as well.

Gameplay.
There is a lot to Create, and they add more every major update. You can do quite a lot with it, even outside of it's intended purpose. You can create a small farm, a really sick big door, literal trains, and whole sorts of contraption that comes to mind. That's just the surface of what you can do, and without mentioning any of its addons which add a whole new area of gameplay to the mod. You can do almost anything with Create, and it lives up to its name.

Performance.
Performance is alright, however with big or lots of contraptions you can get some FPS drops or lag. It is also a bit memory demanding as it is a pretty big mod with lots of blocks, items, and features. Some performance mods can help a bit but still a beefy mod, however that's to be expected as it's again a pretty big mod.

Aesthetics.
Textures and models are amazing, all of them are unique and very much vanilla friendly. The animations of some blocks are also really well done, and are very impressive.

Create is a very well done mod, truly one of the best and biggest mods out there. It's also one of my favourites, and it's perfect for lots of packs, even those that don't focus primarily on automation.

1
0
4.5
MarbledNull

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
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Posted: May 26, 2026 at 1:09:12 AM UTC
20 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
5.0
Performance
3.0

I've used Create in lots of packs, and for my own as well.

Gameplay.
There is a lot to Create, and they add more every major update. You can do quite a lot with it, even outside of it's intended purpose. You can create a small farm, a really sick big door, literal trains, and whole sorts of contraption that comes to mind. That's just the surface of what you can do, and without mentioning any of its addons which add a whole new area of gameplay to the mod. You can do almost anything with Create, and it lives up to its name.

Performance.
Performance is alright, however with big or lots of contraptions you can get some FPS drops or lag. It is also a bit memory demanding as it is a pretty big mod with lots of blocks, items, and features. Some performance mods can help a bit but still a beefy mod, however that's to be expected as it's again a pretty big mod.

Aesthetics.
Textures and models are amazing, all of them are unique and very much vanilla friendly. The animations of some blocks are also really well done, and are very impressive.

Create is a very well done mod, truly one of the best and biggest mods out there. It's also one of my favourites, and it's perfect for lots of packs, even those that don't focus primarily on automation.

1
0
4.5
Create
MarbledNull

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Explorer 0 pts
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Guide 500 pts
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About reputation ranks
Posted: May 26, 2026 at 1:09:12 AM UTC
20 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
1
4.0
MarbledNull

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

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Posted: May 26, 2026 at 12:46:11 AM UTC
20 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
4.5
Performance
2.5

I've played many modpacks with TaCZ, in my own packs as well. If the pack is military/apocalypse related, TaCZ is a perfect choice.

Gameplay.
TaCZ has lots of guns, like a lot. From small handguns, to heavy machine guns. All or most of the guns have unique SFX, stats, and well done overall design. There's also support for gunpacks, which are community addons, which offer lots of choices for the player if you want to keep the mechanics and feel of TaCZ but want a whole separate loadout of guns. TaCZ has a lot of features that makes it a good choice for lots of modpacks.

Performance.
Performance is decent, only real issue i've encountered is when you are holding out a gun when using shaders, which then causes lag/FPS drops.

Aesthetics.
The models and textures are absolutely amazing, very detailed yet still mostly vanilla looking, which i find impressive.

Not much of a fan of the tooltip descriptions, as i consider them a bit unnecessary and just bloats the tooltip from important information like the damage and ammo count, though it's just a small nitpick.

0
0
4.0
MarbledNull

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

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About reputation ranks
Posted: May 26, 2026 at 12:46:11 AM UTC
20 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
4.5
Performance
2.5

I've played many modpacks with TaCZ, in my own packs as well. If the pack is military/apocalypse related, TaCZ is a perfect choice.

Gameplay.
TaCZ has lots of guns, like a lot. From small handguns, to heavy machine guns. All or most of the guns have unique SFX, stats, and well done overall design. There's also support for gunpacks, which are community addons, which offer lots of choices for the player if you want to keep the mechanics and feel of TaCZ but want a whole separate loadout of guns. TaCZ has a lot of features that makes it a good choice for lots of modpacks.

Performance.
Performance is decent, only real issue i've encountered is when you are holding out a gun when using shaders, which then causes lag/FPS drops.

Aesthetics.
The models and textures are absolutely amazing, very detailed yet still mostly vanilla looking, which i find impressive.

Not much of a fan of the tooltip descriptions, as i consider them a bit unnecessary and just bloats the tooltip from important information like the damage and ammo count, though it's just a small nitpick.

0
0
4.0
[TaCZ] Timeless and Classics Zero Guns
MarbledNull

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
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About reputation ranks
Posted: May 26, 2026 at 12:46:11 AM UTC
20 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
0
4.0
MarbledNull

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: May 26, 2026 at 12:07:22 AM UTC
5 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
Gameplay
3.5
Aesthetics
4.5
Performance
5.0

I've been using Secure Craft Protect for a good while, a bit after it was released.

Gameplay.
There's a decent amount of SCPs present, around 24 including item/block SCPs. However they are all high quality with their mechanics. There is also a survival friendly way of obtaining SCPs, which are done through a compass type item called the "Reality Scanner" which helps you locate SCPs based on "Safe", "Euclid", and "Keter" item modules when put on the item. There is a good handful of decorational blocks, like wall, floor, ceiling, door blocks. Which is enough to get started on a custom facility/site. However more decorational blocks would be nice, as it's a bit lacking. I'm also looking forward to seeing more SCPs and more expansions/updates to current SCPs.

Performance.
It is pretty performant, with no noticeable issues with lag or FPS.

Aesthetics.
Textures are the first thing i look at in a mod, and are my first impression of the mod as a whole. This mod has really great textures. The entity and block textures are some of the best textures i've seen, all really high quality. Item textures are also pretty good, but some look a bit 'dated' like the candy items.

However, it is confirmed there is an update underway, so this review may quickly become outdated depending on the changes.

Disclaimer.
My studio is partnered with the studio behind Secure Craft Protect, however this is my honest and unbiased review. This is a great mod that has lots of potential, and it's already in a decently good state. Just wish there was more things like blocks and SCPs to play around with.

1
0
Last edited: May 26, 2026 at 12:09:52 AM UTC
4.0
MarbledNull

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: May 26, 2026 at 12:07:22 AM UTC
5 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
Gameplay
3.5
Aesthetics
4.5
Performance
5.0

I've been using Secure Craft Protect for a good while, a bit after it was released.

Gameplay.
There's a decent amount of SCPs present, around 24 including item/block SCPs. However they are all high quality with their mechanics. There is also a survival friendly way of obtaining SCPs, which are done through a compass type item called the "Reality Scanner" which helps you locate SCPs based on "Safe", "Euclid", and "Keter" item modules when put on the item. There is a good handful of decorational blocks, like wall, floor, ceiling, door blocks. Which is enough to get started on a custom facility/site. However more decorational blocks would be nice, as it's a bit lacking. I'm also looking forward to seeing more SCPs and more expansions/updates to current SCPs.

Performance.
It is pretty performant, with no noticeable issues with lag or FPS.

Aesthetics.
Textures are the first thing i look at in a mod, and are my first impression of the mod as a whole. This mod has really great textures. The entity and block textures are some of the best textures i've seen, all really high quality. Item textures are also pretty good, but some look a bit 'dated' like the candy items.

However, it is confirmed there is an update underway, so this review may quickly become outdated depending on the changes.

Disclaimer.
My studio is partnered with the studio behind Secure Craft Protect, however this is my honest and unbiased review. This is a great mod that has lots of potential, and it's already in a decently good state. Just wish there was more things like blocks and SCPs to play around with.

1
0
Last edited: May 26, 2026 at 12:09:52 AM UTC
4.0
[SCP] | Secure Craft Protect
MarbledNull

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Posted: May 26, 2026 at 12:07:22 AM UTC
5 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
1