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mo_mo

@mo_mo

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1 reviews
Joined June 2026 Active 4 days ago
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2.5/ 5
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2.5
mo_mo

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Explorer 0 pts
Contributor 100 pts
Guide 500 pts
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Luminary 4,000 pts

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Posted: June 26, 2026 at 11:32:52 PM UTC
100 hrs
Total hours played at time of review
MC 1.20 Playing
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
2.0
Performance
2.0

This modpack has potential but it holds so many baffling decisions where there was otherwise a lot of effort put into the modpack. The UX is pretty awful; there's ore/ingot unification, but they never removed items from JEI or their tags, so you'll still always see them in recipes and its VERY annoying. The devs never disabled other mods' food tooltips, so you'll see Quark and Obscure API's food tooltips on top of Appleskin's. The lack of polish in UX and mod selection left a pretty bad impression.

Fighting bosses with combat dodges and Better Combat feels good, but regular mobs that spawn in the dark are what killed me the most because their attacks aren't telegraphed and many of them practically one-shot if you haven't made Tinkers' armor. Thankfully, enemies actually can't one-shot you in this modpack it has a death-gate mechanic, where your health gets set to half a heart before dying, but you can still die if you get hit with another attack.

The gear pacing on paper is alright, but there's such an insane amount of materials to sort through for Tinkers' that you'll quickly get overwhelmed and sit there for hours pondering what armor/tools you're even able to make at your stage of the game. I would've rather had a much simpler gear progression in the early-midgame. Tinkers' weapons are also insanely outclassed by the cleaver and its not even close. Corail's Tombstone is also extremely powerful for no good reason? It can repair Tinkers' stuff with minimal effort, even for Mithril which is a pretty rare material in this pack (too rare imo).

MC Eternal 2 is bloated to high hell with things you'll never use. You can get infinite food with the Eternal Steak, Infinity Ham, or Sack of Sating, all while the modpack has 15+ Farmers Delight addons. I played this modpack on a server with 7 people and no one has made a farm yet after a collective ~40+ hours in the pack. There's an insane amount of mods that just don't need to be in this modpack at all and wouldn't be missed because people aren't using them:

  • Farmers' Delight & Addons
    • I love Farmers Delight but not when you can just get an Infinity Ham on day one.
  • Vampirism
    • Who still uses and enjoys this mod?
  • Cloud Storage
    • The structures for its progession are so incredibly rare that it may as well not be in the pack
  • Chipped
    • Registers way too many blocks for an already ram-starved pack
  • Bumblezone
  • Create: Power Grid
    • One of the most complex mods, maybe ever? and it's in a modpack designed for casual players. Why??? Not to mention it's very broken
  • x For Blockheads
    • No one's cooking or farming anything

I can keep going on honestly. The only reason I haven't given this a lower score is because it's fun with friends and they've put an effort to make it that way. I dont normally like Better Combat, but the boss fights are fun and the "combo" I have to do with the cleaver for big damage made it at least a little bit more thoughtful than vanilla. Most mobs however, are still balanced and animated for sword + shield combat.

0
0
2.5
mo_mo

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 26, 2026 at 11:32:52 PM UTC
100 hrs
Total hours played at time of review
MC 1.20 Playing
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
2.0
Performance
2.0

This modpack has potential but it holds so many baffling decisions where there was otherwise a lot of effort put into the modpack. The UX is pretty awful; there's ore/ingot unification, but they never removed items from JEI or their tags, so you'll still always see them in recipes and its VERY annoying. The devs never disabled other mods' food tooltips, so you'll see Quark and Obscure API's food tooltips on top of Appleskin's. The lack of polish in UX and mod selection left a pretty bad impression.

Fighting bosses with combat dodges and Better Combat feels good, but regular mobs that spawn in the dark are what killed me the most because their attacks aren't telegraphed and many of them practically one-shot if you haven't made Tinkers' armor. Thankfully, enemies actually can't one-shot you in this modpack it has a death-gate mechanic, where your health gets set to half a heart before dying, but you can still die if you get hit with another attack.

The gear pacing on paper is alright, but there's such an insane amount of materials to sort through for Tinkers' that you'll quickly get overwhelmed and sit there for hours pondering what armor/tools you're even able to make at your stage of the game. I would've rather had a much simpler gear progression in the early-midgame. Tinkers' weapons are also insanely outclassed by the cleaver and its not even close. Corail's Tombstone is also extremely powerful for no good reason? It can repair Tinkers' stuff with minimal effort, even for Mithril which is a pretty rare material in this pack (too rare imo).

MC Eternal 2 is bloated to high hell with things you'll never use. You can get infinite food with the Eternal Steak, Infinity Ham, or Sack of Sating, all while the modpack has 15+ Farmers Delight addons. I played this modpack on a server with 7 people and no one has made a farm yet after a collective ~40+ hours in the pack. There's an insane amount of mods that just don't need to be in this modpack at all and wouldn't be missed because people aren't using them:

  • Farmers' Delight & Addons
    • I love Farmers Delight but not when you can just get an Infinity Ham on day one.
  • Vampirism
    • Who still uses and enjoys this mod?
  • Cloud Storage
    • The structures for its progession are so incredibly rare that it may as well not be in the pack
  • Chipped
    • Registers way too many blocks for an already ram-starved pack
  • Bumblezone
  • Create: Power Grid
    • One of the most complex mods, maybe ever? and it's in a modpack designed for casual players. Why??? Not to mention it's very broken
  • x For Blockheads
    • No one's cooking or farming anything

I can keep going on honestly. The only reason I haven't given this a lower score is because it's fun with friends and they've put an effort to make it that way. I dont normally like Better Combat, but the boss fights are fun and the "combo" I have to do with the cleaver for big damage made it at least a little bit more thoughtful than vanilla. Most mobs however, are still balanced and animated for sword + shield combat.

0
0
2.5
MC Eternal 2
mo_mo

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: June 26, 2026 at 11:32:52 PM UTC
100 hrs
Total hours played at time of review
MC 1.20 Playing
The version(s) the reviewer played
0