stik312

stik312

@stik312

I like boys

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks

Next rank

Contributor

Unlocks image attachments on reviews and raises your stacks & drafts limit to 5

70 pts to go

6 reviews 21 quick ratings
Joined May 2026 Active 4 days ago
6
Reviews
27
Ratings
3.2/ 5
Average rating
21
Last 30d
Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Show Quick Ratings
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
4.0
stik312

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: March 18, 2025 at 2:34:37 PM UTC
20 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

So this modpack is pretty light in all ways. Playtime, Grind and performance. It took me around 36 hours to fully beat it with all side quests completed(Except for fully occultism page which is added for no reason I guess).

Mods - I guess it's pretty standart mods like Mekanism, AE2, EnderIO and some others. But I don't know why the just added tons of useless mods like AA, Extreme Reactors, Immersive Engineering, Powah which got almost zero impact on gameplay adding like 1-2 necessary recipes, but there are Occultism and Ars Nouvea with absolutely zero impact on gameplay but having tons of quests, even more than every other chapters combined. (No Create mod in newest modpack? Am I dreaming?).

Quests - There are 4 main chapters which is great but getting worse in late game and you got like "craft some random shit to end the pack" ahh gameplay and it varies from craft empowered items from AA to craft Quantum computer core from AE2 which I didn't even touched to this moment cuz I'm good with ID storage(I spent 8 out of 36 hours on crafting this core).

Despite the everything i said above, I enjoyed playing this pack with that watery vibe(Such watery that you even need to plant seed only underwater) and custom progression with custom dungeons.

And yeah, gambling, gambling for dirt, gambling for netherrack, gambling for creative things and obviously gambling against time for more gambling.

  • Screenshot 1: Unique water gameplay
  • Screenshot 2: Unique water gameplay
  • Screenshot 3: Unique water gameplay
0
0
4.0
stik312

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: March 18, 2025 at 2:34:37 PM UTC
20 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
5.0
Performance
5.0

So this modpack is pretty light in all ways. Playtime, Grind and performance. It took me around 36 hours to fully beat it with all side quests completed(Except for fully occultism page which is added for no reason I guess).

Mods - I guess it's pretty standart mods like Mekanism, AE2, EnderIO and some others. But I don't know why the just added tons of useless mods like AA, Extreme Reactors, Immersive Engineering, Powah which got almost zero impact on gameplay adding like 1-2 necessary recipes, but there are Occultism and Ars Nouvea with absolutely zero impact on gameplay but having tons of quests, even more than every other chapters combined. (No Create mod in newest modpack? Am I dreaming?).

Quests - There are 4 main chapters which is great but getting worse in late game and you got like "craft some random shit to end the pack" ahh gameplay and it varies from craft empowered items from AA to craft Quantum computer core from AE2 which I didn't even touched to this moment cuz I'm good with ID storage(I spent 8 out of 36 hours on crafting this core).

Despite the everything i said above, I enjoyed playing this pack with that watery vibe(Such watery that you even need to plant seed only underwater) and custom progression with custom dungeons.

And yeah, gambling, gambling for dirt, gambling for netherrack, gambling for creative things and obviously gambling against time for more gambling.

  • Screenshot 1: Unique water gameplay
  • Screenshot 2: Unique water gameplay
  • Screenshot 3: Unique water gameplay
0
0
4.0
FTB OceanBlock 2
stik312

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: March 18, 2025 at 2:34:37 PM UTC
20 hrs
Total hours played at time of review
MC 1.20
The version(s) the reviewer played
0
2.5
stik312

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: March 17, 2025 at 12:52:00 PM UTC
20 hrs
Total hours played at time of review
MC 1.18 Completed · 20 hrs
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
4.0
Performance
5.0

So, Project Sacrife took me 19 hours to beat.

Mods

Mods is just ok, nothing interesting. But as i first think the main mod of this modpack is Blood Magic and thats true... for the first half of the first chapter... And after that you going to get a bit of content like crafting iron plates with Altar. And the main problem of this - in Blood Magic focused pack you complete don't get fully or even half of mod experience. Blood Magic have a lot of content, but in BLOOD MAGIC FOCUSED pack you got blood altar, some starter will farm and uhm, uum. That's all, you don't need anything more, Blood Magic has over 20 rituals, but you need none of them except for 2. And that's really disappointng cuz it has so much potential

Quest system

Quests is pretty pretty good, cuz you got only 5 main chapters with good progression, description and some of side quests.
No rewards which isn't really good
And only 3 extra which does make sense, and thats surprisingly, cuz author didn't decided to add like craft every freaking item on JEI. I like it

Game procces

Early game 1-2 chapter - So this is the only and the most worked on part of the modpack, You got interesting start with blood magic, interesting biomancy. Overrall at this moment you think that's modpack is pretty good
Mid game+End game - I decided to combine this part cuz they are shit. So in 3 chapter you got the Transmutation table and that's absolutely gamebreaking feature, like it completely broke remain pack. They decided to not patch emc. So like most of the things in pack have emc, making it unnecessary to do anything more than once. Btw that's not the main problem. At the third chapter they just decided to not do anything, so you got like powah, DE and some other mods without any changes just to do "Craft every ingot in game recipe" and end the modpack

Overall for the modpack, it's pretty mid modpack(excluding Kitchen sink ones), but it only takes about 20-30 hours to play so you can give it a try

  • Screenshot 1: ProjectE as always...
  • Screenshot 2: ProjectE as always...
0
0
Last edited: July 9, 2026 at 10:23:52 PM UTC
2.5
stik312

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: March 17, 2025 at 12:52:00 PM UTC
20 hrs
Total hours played at time of review
MC 1.18 Completed · 20 hrs
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
4.0
Performance
5.0

So, Project Sacrife took me 19 hours to beat.

Mods

Mods is just ok, nothing interesting. But as i first think the main mod of this modpack is Blood Magic and thats true... for the first half of the first chapter... And after that you going to get a bit of content like crafting iron plates with Altar. And the main problem of this - in Blood Magic focused pack you complete don't get fully or even half of mod experience. Blood Magic have a lot of content, but in BLOOD MAGIC FOCUSED pack you got blood altar, some starter will farm and uhm, uum. That's all, you don't need anything more, Blood Magic has over 20 rituals, but you need none of them except for 2. And that's really disappointng cuz it has so much potential

Quest system

Quests is pretty pretty good, cuz you got only 5 main chapters with good progression, description and some of side quests.
No rewards which isn't really good
And only 3 extra which does make sense, and thats surprisingly, cuz author didn't decided to add like craft every freaking item on JEI. I like it

Game procces

Early game 1-2 chapter - So this is the only and the most worked on part of the modpack, You got interesting start with blood magic, interesting biomancy. Overrall at this moment you think that's modpack is pretty good
Mid game+End game - I decided to combine this part cuz they are shit. So in 3 chapter you got the Transmutation table and that's absolutely gamebreaking feature, like it completely broke remain pack. They decided to not patch emc. So like most of the things in pack have emc, making it unnecessary to do anything more than once. Btw that's not the main problem. At the third chapter they just decided to not do anything, so you got like powah, DE and some other mods without any changes just to do "Craft every ingot in game recipe" and end the modpack

Overall for the modpack, it's pretty mid modpack(excluding Kitchen sink ones), but it only takes about 20-30 hours to play so you can give it a try

  • Screenshot 1: ProjectE as always...
  • Screenshot 2: ProjectE as always...
0
0
Last edited: July 9, 2026 at 10:23:52 PM UTC
2.5
Project Sacrifice
stik312

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: March 17, 2025 at 12:52:00 PM UTC
20 hrs
Total hours played at time of review
MC 1.18 Completed · 20 hrs
The version(s) the reviewer played
0
4.0
stik312

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: July 28, 2024 at 2:13:56 PM UTC
100 hrs
Total hours played at time of review
MC 1.16
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
4.0
Performance
4.0

Introduction to Chroma Endless 2

So, Chroma Endless 2 complete took me 225 hours(30 of them i spent on Piggy bank multiblock which is really slow :( . In this review I'm gonna talk about mods, quest system and a little about each game stage(Early-game, Mid-game and End-game) Also I added AE2-Additions, bc why not?
Mods
Mods is quite... usual. You got Create and IE at early game – impressive. Mekanism and Thermal at mid game – wonderful and Draconic Evolution in the end game – phenomenal. The only unusual mod is MCDoom which added for... Um... I don't really know for what. The only thing I ran into is oneshoting mobs in the nether. So overall mods is just collection of most popular mods so 5/10
Quest system
Main quest line – Nothing interesting to say just linear quest with only necessary items needed to progress
Extra quest lines(Includes shop, challenges etc.) – Stupid quest like craft every existing item in the mod that needed just to mad you because some main quests require them. Shop is useless, the only item needed it soul steel. Challenges in absolutely boring, all of them is just manually spending time to breed 1500 animals or trade with 500 villager, but that not the worst what about killing 1 million mobs(I killed +-4000 mobs after completing modpack)
Reward system – And the worst thing about quests is rewards, some modpacks gives you no rewards but CE2 have coins, sounds nice? NO, that's lie, because coin system is absolutely broken, with coins you can't get anything useful, most of the quest gives you 1 copper or 1 silver coin, but you can just kill 1 Illager to get 1.5 silver coins. Also you can trade some items for coins, but this is useless too, because killing 100 of any mob gives you only 1 silver coin, so you can just kill 1 Illager instead. Overall – questing reward is a lie 1/10
Overall for all quest system 7/10, So if you're gonna ignore extra quest lines and concentrate only on the main quest you got nice experience
Game process – Ok, now I'm gonna talk about the most important part of the game
Early-game 1-3 stages – as I said previously, Create at the first stage(just normal create), IE, botania and early mekanism at the second stage(Nothing interesting except for combiner? First time modpack force me to use combiner from mekanism). The only good thing I want to say about early-game is AE2, thanks god you didn't put it in Late-game
Mid-game 4-5 stages – The best part of the modpack imo. You got a lot of new content, first rocket(When you still don't know about all other trashy planets with only 1 new ore), first necessary multiblock and a lot of automation without high amount of grind.
Late-game 6-8 stages – You start to realize that the game is becoming repetitive. You got new material – you craft new rocket – you build same multiblock there – you got new material – repeat 4 times in a row. Btw its not grindy at all, so not that bad as I say. And the last stage(Creative age), which is accidentally grindy? The only thing you need to automate really hard is insanium(Tip for you – make insanium farm as fast as you can)
Overall – That's good expert modpack, it's not grindy at all. That modpack doesn't require high mod knowledge or gigantic autocraft system.

  • Screenshot 1: Ligh-Expert modpack
  • Screenshot 2: Ligh-Expert modpack
0
0
4.0
stik312

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: July 28, 2024 at 2:13:56 PM UTC
100 hrs
Total hours played at time of review
MC 1.16
The version(s) the reviewer played
Gameplay
3.0
Aesthetics
4.0
Performance
4.0

Introduction to Chroma Endless 2

So, Chroma Endless 2 complete took me 225 hours(30 of them i spent on Piggy bank multiblock which is really slow :( . In this review I'm gonna talk about mods, quest system and a little about each game stage(Early-game, Mid-game and End-game) Also I added AE2-Additions, bc why not?
Mods
Mods is quite... usual. You got Create and IE at early game – impressive. Mekanism and Thermal at mid game – wonderful and Draconic Evolution in the end game – phenomenal. The only unusual mod is MCDoom which added for... Um... I don't really know for what. The only thing I ran into is oneshoting mobs in the nether. So overall mods is just collection of most popular mods so 5/10
Quest system
Main quest line – Nothing interesting to say just linear quest with only necessary items needed to progress
Extra quest lines(Includes shop, challenges etc.) – Stupid quest like craft every existing item in the mod that needed just to mad you because some main quests require them. Shop is useless, the only item needed it soul steel. Challenges in absolutely boring, all of them is just manually spending time to breed 1500 animals or trade with 500 villager, but that not the worst what about killing 1 million mobs(I killed +-4000 mobs after completing modpack)
Reward system – And the worst thing about quests is rewards, some modpacks gives you no rewards but CE2 have coins, sounds nice? NO, that's lie, because coin system is absolutely broken, with coins you can't get anything useful, most of the quest gives you 1 copper or 1 silver coin, but you can just kill 1 Illager to get 1.5 silver coins. Also you can trade some items for coins, but this is useless too, because killing 100 of any mob gives you only 1 silver coin, so you can just kill 1 Illager instead. Overall – questing reward is a lie 1/10
Overall for all quest system 7/10, So if you're gonna ignore extra quest lines and concentrate only on the main quest you got nice experience
Game process – Ok, now I'm gonna talk about the most important part of the game
Early-game 1-3 stages – as I said previously, Create at the first stage(just normal create), IE, botania and early mekanism at the second stage(Nothing interesting except for combiner? First time modpack force me to use combiner from mekanism). The only good thing I want to say about early-game is AE2, thanks god you didn't put it in Late-game
Mid-game 4-5 stages – The best part of the modpack imo. You got a lot of new content, first rocket(When you still don't know about all other trashy planets with only 1 new ore), first necessary multiblock and a lot of automation without high amount of grind.
Late-game 6-8 stages – You start to realize that the game is becoming repetitive. You got new material – you craft new rocket – you build same multiblock there – you got new material – repeat 4 times in a row. Btw its not grindy at all, so not that bad as I say. And the last stage(Creative age), which is accidentally grindy? The only thing you need to automate really hard is insanium(Tip for you – make insanium farm as fast as you can)
Overall – That's good expert modpack, it's not grindy at all. That modpack doesn't require high mod knowledge or gigantic autocraft system.

  • Screenshot 1: Ligh-Expert modpack
  • Screenshot 2: Ligh-Expert modpack
0
0
4.0
Chroma Endless 2
stik312

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: July 28, 2024 at 2:13:56 PM UTC
100 hrs
Total hours played at time of review
MC 1.16
The version(s) the reviewer played
0
3.0
stik312

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: May 26, 2023 at 5:00:47 AM UTC
MC 1.12
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
4.0
Performance
2.0
  1. "Getting Started" 5/10, normal skyblock progression
  2. "Getting Desperate" 5/10, normal skyblock progression
  3. "Getting Going" 5/10, normal skyblock progre... I'm tired of getting normal skyblock progression, so i give 4/10
    3.5. Some more getting with "Getting it Together" Just a lot of chests, skip
  4. "Crossroads" 8/10 finnaly interesting progression whrere you can choose 1 of 4 mods
  5. "N, S, E, W" 5/10 Just normal mod progression with Thermal Expansion, Botania, Ender IO and AA
  6. "Moving Out" 7/10 four easy quests to "Break Out" Good final
    Final score is 6/10, easy mod pack for begginers
0
0
3.0
stik312

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: May 26, 2023 at 5:00:47 AM UTC
MC 1.12
The version(s) the reviewer played
Gameplay
4.0
Aesthetics
4.0
Performance
2.0
  1. "Getting Started" 5/10, normal skyblock progression
  2. "Getting Desperate" 5/10, normal skyblock progression
  3. "Getting Going" 5/10, normal skyblock progre... I'm tired of getting normal skyblock progression, so i give 4/10
    3.5. Some more getting with "Getting it Together" Just a lot of chests, skip
  4. "Crossroads" 8/10 finnaly interesting progression whrere you can choose 1 of 4 mods
  5. "N, S, E, W" 5/10 Just normal mod progression with Thermal Expansion, Botania, Ender IO and AA
  6. "Moving Out" 7/10 four easy quests to "Break Out" Good final
    Final score is 6/10, easy mod pack for begginers
0
0
3.0
Break Out
stik312

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: May 26, 2023 at 5:00:47 AM UTC
MC 1.12
The version(s) the reviewer played
0
2.0
stik312

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: May 26, 2023 at 4:41:47 AM UTC
MC 1.19
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
5.0
Performance
4.0
  1. First chapter "Novum Universum" 9/10 Cool but 5 min progression chapter
  2. "Primal Age" 5/10 Just normal progression without any idea
  3. "Industrial Age 4/10 Just normal PneumaticCraft withount ant idea
  4. "Digital age(Digital) 3/10 Refined Storage for what? Big Reactors aka Extreme Reactors aka Bigger Reactors for what? ComputerCraft for what?
  5. "Digital age(EMC) 1/10 "Our modpack takes only 10 hours to complete, we should add SOME EMC grind" To complete the pack you need to grind 250 quadrillion EMC, so you just need to AFK for SOME hours
    Final score 4/10. If you want to play, you should complete second chapter and close this modpack until 2025
0
0
2.0
stik312

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: May 26, 2023 at 4:41:47 AM UTC
MC 1.19
The version(s) the reviewer played
Gameplay
2.0
Aesthetics
5.0
Performance
4.0
  1. First chapter "Novum Universum" 9/10 Cool but 5 min progression chapter
  2. "Primal Age" 5/10 Just normal progression without any idea
  3. "Industrial Age 4/10 Just normal PneumaticCraft withount ant idea
  4. "Digital age(Digital) 3/10 Refined Storage for what? Big Reactors aka Extreme Reactors aka Bigger Reactors for what? ComputerCraft for what?
  5. "Digital age(EMC) 1/10 "Our modpack takes only 10 hours to complete, we should add SOME EMC grind" To complete the pack you need to grind 250 quadrillion EMC, so you just need to AFK for SOME hours
    Final score 4/10. If you want to play, you should complete second chapter and close this modpack until 2025
0
0
2.0
UniversIO
stik312

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: May 26, 2023 at 4:41:47 AM UTC
MC 1.19
The version(s) the reviewer played
0
3.5
stik312

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: May 26, 2023 at 4:22:16 AM UTC
MC 1.12 Completed · 20 hrs
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
3.0
Performance
5.0
  1. Chapter "Compact claustrophobia" - 8/10. Unique idea. Why ex nihilo?
  2. Chapter "Infinity tiny space" - 10/10 Best chapter with the most unique progression. Poop power? Yes please
  3. Chapter "Unlimited Dimensions" 8/10 A lot of grind, but not quests
  4. Final chapter "Extreme Agoraphobia" 1/10. 6 cringe quests. Fly to the moon, to mars, to venus, no,
    thanks
    Other chapters is 3/10
    Final score for quest progression is 7/10. Very good start and cringe end. Pls add more quest to final stage. Where is my quest rewards?
0
0
Last edited: July 9, 2026 at 10:24:28 PM UTC
3.5
stik312

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: May 26, 2023 at 4:22:16 AM UTC
MC 1.12 Completed · 20 hrs
The version(s) the reviewer played
Gameplay
5.0
Aesthetics
3.0
Performance
5.0
  1. Chapter "Compact claustrophobia" - 8/10. Unique idea. Why ex nihilo?
  2. Chapter "Infinity tiny space" - 10/10 Best chapter with the most unique progression. Poop power? Yes please
  3. Chapter "Unlimited Dimensions" 8/10 A lot of grind, but not quests
  4. Final chapter "Extreme Agoraphobia" 1/10. 6 cringe quests. Fly to the moon, to mars, to venus, no,
    thanks
    Other chapters is 3/10
    Final score for quest progression is 7/10. Very good start and cringe end. Pls add more quest to final stage. Where is my quest rewards?
0
0
Last edited: July 9, 2026 at 10:24:28 PM UTC
3.5
Compact Claustrophobia
stik312

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted: May 26, 2023 at 4:22:16 AM UTC
MC 1.12 Completed · 20 hrs
The version(s) the reviewer played
0