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anti's Better Combat Overhauls

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anti's Better Combat Overhauls

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ABCO is a mod designed to add many features to Better Combat necessary to make it a truly engaging combat experience.

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Type
Mod
License
GNU General Public License v3.0 or later
Latest Version
antis-better-combat-overhauls-0.2.4.jar
Authors
CurseForge
Modrinth

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Description

ABCO for Better Combat title image

ABCO

ABCO is a mod designed to add many features to Better Combat necessary to make it a truly engaging combat experience.

Core Features

ABCO is stock full of great features to spice up your Minecraft combat!

  • Critical hits are now dependent on your combo, usually granted by the last hit in the combo.
  • Critical damage is now weapon dependent, with higher attack speed weapons giving the biggest benefit.
  • Some weapons are now Versatile, which gives them increased damage, a unique combo, and the ability to special attack.
  • Some weapons are now Paired, which gives them special attacks while dual-wielded.
  • Some weapons are now Finesse, which replaces their special attacks with a parry mechanic.
  • Two-Handed, Paired, and Versatile weapons now have the ability to special attack.
  • Weapons only attempt to mine if the block being targeted requires that weapon as a tool (axes and wood, swords and cobwebs)
  • For mod and datapack developers, an expanded list of attributes for you to use when creating your unique weapon!

Compatibility

As of current, ABCO is NOT compatible with BCE (Better Combat Extension) or Spell Engine.

Adding Support

If your mod uses default Better Combat weapon attributes, then it should support ABCO out of the box!

If not, visit the GitHub for an explanation on how to add support!

ABCO for Better Combat title image

ABCO

ABCO is a mod designed to add many features to Better Combat necessary to make it a truly engaging combat experience.

Core Features

ABCO is stock full of great features to spice up your Minecraft combat!

  • Critical hits are now dependent on your combo, usually granted by the last hit in the combo.
  • Critical damage is now weapon dependent, with higher attack speed weapons giving the biggest benefit.
  • Some weapons are now Versatile, which gives them increased damage, a unique combo, and the ability to special attack.
  • Some weapons are now Paired, which gives them special attacks while dual-wielded.
  • Some weapons are now Finesse, which replaces their special attacks with a parry mechanic.
  • Two-Handed, Paired, and Versatile weapons now have the ability to special attack.
  • Weapons only attempt to mine if the block being targeted requires that weapon as a tool (axes and wood, swords and cobwebs)
  • For mod and datapack developers, an expanded list of attributes for you to use when creating your unique weapon!

Compatibility

As of current, ABCO is NOT compatible with BCE (Better Combat Extension) or Spell Engine.

Adding Support

If your mod uses default Better Combat weapon attributes, then it should support ABCO out of the box!

If your weapon has a unique right click action AND uses default Better Combat attributes, ABCO may overwrite the right click action. To prevent this, set the special_attacks attribute of the weapon to an empty array. (i.e. "special_attacks": [])

If not, there's a very simple list of attributes you can add to your weapon attributes:

{
  "attributes": {
    // ...
    "critical_multiplier": 1.5,
    "paired": false,
    "finesse": false,
    "versatile": false,
    "alternate_pose": "",
    "parry_pose": "",
    "parry_duration": 15,
    "parry_punishment": 20,
    "parry_resistance": 1.0,
    "versatile_damage": 0.0,
    "versatile_attacks": [
      // ...
    ],
    "special_attacks": [
      // ...
    ]
  },
}

If versatile is true, your weapon attributes MUST define a valid versatile_attacks. Versatile is a weapon attribute that gives your weapon two different attack attributes based on whether you are two-handing your weapon. Versatile damage is additional damage while using versatile and will be shown on the item tooltip.

If paired is true, your weapon will get special attacks while it is being dual-wielded with a weapon of the same type.

If finesse is true, your weapon attributes MUST define a valid parry_pose. Finesse is a weapon attribute that replaces your special attack with a parry on interact. parry_punishment is the cooldown your weapon suffers if you fail to block any damage during the parry duration. parry_resistance (0-1) is the percentage damage resistance you are granted while blocking.

Versatile, Paired, and Two-Handed are all incompatible with each other. Finesse is compatible with all of them, however Versatile Finesse is unnecessary.

Additionally, ABCO adds new Attack attributes:

{
  // ...
  "critical": false,
  "knockback_multiplier": 1.0,
  "attack_speed_multiplier": 1.0,
}

These new attributes are mostly self-explanatory but should be powerful tools for creating unique and interesting attack combos, as well as an engaging gameplay loop. In ABCO's default datapack, most attack combos end in a critical hit.

There's no need to check for ABCO, either. If ABCO is NOT loaded, Better Combat will simply ignore these additional attributes!

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