Ballistix Dimensional Bridge

Quick rating

Ballistix Dimensional Bridge

No reviews yet

Seamlessly connects Ballistix missile systems across multiple dimensions. Send payloads from Earth to orbit — or from the Moon to Mars — with full cross-dimensional targeting support.

Tech
Custom Dimensions
Mod Loaders
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
ballistixdimbridge-1.0.0.jar
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

  • 🪐 Ballistix Dimensional Bridge

    Seamlessly connect Ballistix missile systems across dimensions.


    🧩 Requirements

    This mod requires both of the following to function properly:

    Ballistix Dimensional Bridge (BDB) extends their systems to allow missile launches between dimensions — for example, from Earth to Orbit, Moon, or Mars.


    🌌 About the Mod

    Ballistix Dimensional Bridge (BDB) is a lightweight NeoForge addon that adds cross-dimensional targeting and transfer to the Ballistix missile system.

    When enabled, missiles can transition between dimensions seamlessly:

    • Launch from a planet → pass altitude threshold (Y ≥ 300) → enter space.

    • Launch from space → descend below (Y ≤ 64) → enter planet atmosphere.

    No configs or GUIs needed — everything is handled automatically or through simple commands.


    ⚙️ Main Features

    • 🌍 Cross-dimensional missile teleportation

    • 💾 Per-silo NBT storage for target coordinates & dimension

    • 🧠 Smart boundary logic (auto handoff at top/bottom altitude thresholds)

    • 💬 Player commands for manual targeting

    • 🧰 Works with modded dimensions (space, Mars, orbit, etc.)

    • 🔧 Lightweight and server-safe

    • 🤝 Compatible with CC Ballistix Reborn for advanced scripting


    🚀 How to Use Ballistix Dimensional Bridge

    1️⃣ Install Requirements

    Make sure both mods are installed:

    • Ballistix

    • CC Ballistix Reborn

    • Then place Ballistix Dimensional Bridge (BDB) in your /mods/ folder.


    2️⃣ Set Your Default Dimension

    You must tell the mod what dimension missiles should target.

    • Stand in the dimension you want as your target, then run:

       
      /bdb here

      This saves your current dimension to your player data.

    • Or manually set one:

       
      /bdb dim <dimension_id>

      Example:

       
      /bdb dim stellar:space

    3️⃣ Assign a Target to a Silo

    Stand within ~12 blocks of a Ballistix silo or controller and run:

     
    /bdb target <dimension_id> <x> <y> <z>

    Example:

     
    /bdb target stellar:space 100 200 100

    This writes both coordinates and the target dimension into the silo’s NBT data.


    4️⃣ Using the Radar Gun

    • You can still use the Radar Gun to set X, Y, and Z like normal.

    • However, the Radar Gun cannot store dimensions.
      You must use /bdb here or /bdb dim to define which dimension the target is in.


    5️⃣ Verify Setup

    Run /bdb ping — if it replies with BDB: pong, the system is working.
    Shift-right-click an empty hand on a silo to toggle its stored dimension.


    6️⃣ Launch!

    Launch your missile as usual — the Dimensional Bridge will handle the rest:

    • Planets: Y ≥ 300 → transfers upward to “space”.

    • Space-like dims: Y ≤ 64 → transfers down to planet.
      Missiles continue in motion naturally after transfer.


    🖥️ Integration with CC Ballistix Reborn

    If you’re using ComputerCraft / CC: Tweaked + CC Ballistix Reborn,
    you can automate or script cross-dimensional targeting:

     
    local silo = peripheral.wrap("right") silo.setTargetDim("stellar:space") silo.setTargetCoords(100, 320, 100) silo.launch()

    💡 Tips:

    • Use setTargetDim() and setTargetCoords() before calling launch() to ensure your missile travels to the correct dimension.

    • The Ballistix Dimensional Bridge mod handles the actual transfer logic automatically once the missile leaves its home dimension.


    💡 Quick Commands Recap

    Command Description
    /bdb here Saves your current dimension as default
    /bdb dim <id> Manually sets a dimension ID
    /bdb target <dim> <x> <y> <z> Writes target to nearest silo
    /bdb ping Returns “pong” if mod is active

    🪄 Tips

    • Works with all modded dimensions: Mars, Moon, Orbit, Deep Space, etc.

    • No configuration required — everything works out-of-the-box.

    • Designed for large tech, space, and warfare-style modpacks.

    • Compatible with NeoForge 21.1.0+ and Minecraft 1.21.1.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works