Mod
Better Combat Attributes
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Adds simple melee attributes to Better Combat
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
Better Combat Attributes
Forge mod for Minecraft 1.20.1 that adds attribute-driven tweaks for Better Combat.
Features
- Supports Forge
forge:entity_reachwith Better Combat melee attacks. - Adds synced player attributes for Better Combat windup, movement, targeting, sweeping, and dual-wield tuning.
- Works with
/attribute, itemAttributeModifiers, or any other source of vanilla attribute modifiers.
Attributes
All bcattributes:* entries below are registered by this mod on players. forge:entity_reach is still provided by Forge, but this mod makes Better Combat respect it.
| Attribute | Default | Range | Effect |
|---|---|---|---|
bcattributes:upswing_multiplier |
0.5 |
0.2 to 1.0 |
Controls Better Combat upswing timing before the hit lands. |
bcattributes:movement_speed_while_attacking |
0.5 |
0.0 to 1.0 |
Scales player movement input while attacking. |
bcattributes:target_search_range_multiplier |
2.0 |
0.0 to 1024.0 |
Expands Better Combat's initial target search volume. |
bcattributes:dual_wielding_main_hand_damage_multiplier |
1.0 |
0.0 to 1024.0 |
Damage multiplier for main-hand hits during dual wielding. |
bcattributes:dual_wielding_off_hand_damage_multiplier |
1.0 |
0.0 to 1024.0 |
Damage multiplier for off-hand hits during dual wielding. |
bcattributes:dual_wielding_attack_speed_multiplier |
1.2 |
0.0 to 1024.0 |
Effective dual-wield attack speed multiplier. |
bcattributes:attack_interval_cap |
2 |
0 to 1024 |
Minimum cooldown tick cap used by Better Combat. |
bcattributes:reworked_sweeping_extra_target_count |
4 |
1 to 1024 |
Extra-target count used by Better Combat's reworked sweeping penalty logic. |
bcattributes:reworked_sweeping_maximum_damage_penalty |
0.5 |
0.0 to 1.0 |
Maximum total damage penalty for reworked sweeping extra targets. |
bcattributes:reworked_sweeping_enchant_restores |
0.5 |
0.0 to 1.0 |
Sweeping Edge restoration against the reworked sweeping penalty. |
bcattributes:max_sweep_targets |
0 |
0 to 1024 |
Caps extra sweep targets after Better Combat target selection. 0 leaves the target count unchanged. |
bcattributes:sweep_range_damage_falloff |
0.0 |
0.0 to 1.0 |
Applies linear sweep damage falloff by distance to each target hitbox. |
bcattributes:sweep_angle |
0.0 |
-360.0 to 360.0 |
Additive adjustment to a weapon's Better Combat sweep angle. |
forge:entity_reach |
Forge default | Forge-defined | Extends Better Combat melee range through Forge's reach attribute. |
Notes
- Item
AttributeModifiersare additive on top of the defaults above. For example, an item modifier of0onbcattributes:attack_interval_capleaves the effective value at the default2, not0. bcattributes:sweep_angleis additive to the weapon's default Better Combat angle.- If the effective sweep angle is reduced to
0or below, extra sweep targets are suppressed. bcattributes:sweep_range_damage_falloffuses a0.0to1.0range, where0.0disables falloff.bcattributes:target_search_range_multiplieris not raw reach. It expands the initial candidate search volume and stacks withforge:entity_reach.- For isolated testing, prefer
/attribute @s ... base set ...so you are setting the final value directly instead of stacking on defaults.
Example
/attribute @s bcattributes:target_search_range_multiplier base set 4
/attribute @s bcattributes:sweep_angle base set 70
/attribute @s forge:entity_reach base set 6
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