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CERBON's Better Totem of Undying NEW UPDATE! [Forge | Fabric | NeoForge]

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CERBON's Better Totem of Undying NEW UPDATE! [Forge | Fabric | NeoForge]

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A highly configurable mod that gives you total control over how the Totem of Undying behaves. Adds new features too.

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Baubles/Curios
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Minecraft

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Type
Mod
License
GNU General Public License v3.0 only
Latest Version
BetterTotemOfUndying-NeoForge-1.20.4-2.1.1.jar
Authors
CurseForge
Modrinth

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About

Description

 
 

A highly configurable mod that gives you total control over how the Totem of Undying behaves. Adds new features too.

Below, you’ll find an example configuration file (version 2.1.0 of the mod) showcasing all the features the mod offers, along with in-line comments explaining what each setting does.

{
  // Minecraft features
  "defaultTotemFeatures": {
    "healthUponUse": 1, // Amount of health the player regains upon Totem activation.
    "clearEffectsUponUse": true, // If true, clears negative (and positive) status effects when the Totem is used.
    "fireResistance": {
      "enabled": true, // Enable or disable Fire Resistance upon Totem use.  
      "duration": 800 // Duration (in ticks) of the Fire Resistance effect. 20 ticks = 1 second, so 800 ticks = 40 seconds.
    },
    "regeneration": {
      "enabled": true, // Enable or disable Regeneration upon Totem use.
      "duration": 900, // Duration (in ticks) of the Regeneration effect.
      "amplifier": 1 // Amplifier level for Regeneration. 1 = Regeneration II, 2 = Regeneration III, etc.
    },
    "absorption": {
      "enabled": true, // Enable or disable Absorption upon Totem use.
      "duration": 100, // Duration (in ticks) of the Absorption effect.
      "amplifier": 1 // Amplifier level for Absorption. 1 = Absorption II, etc.
    }
  },
  // Mod features
  "newTotemFeatures": {
    "canUseTotemFromInventory": false, // Allow using the Totem directly from your inventory (no need to hold it in your off-hand).
 
    // Apply Fire Resistance and Water Breathing effects only when they are actually needed
    // (e.g., Fire Resistance only if you're burning; Water Breathing only if you’re drowning).
    "applyEffectsOnlyWhenNecessary": true,
 
    // A space to add any custom effect you want applied with custom triggers. 
    "customEffects": [ 
         {
"effect": "minecraft:speed", // The mob effect to grant, e.g. 'minecraft:blindness'.
"duration": 200, // Duration of the effect in ticks (20 ticks = 1 second).
"amplifier": 1, // Effect amplifier (0 = level 1, 1 = level 2, etc.).
"damageType": "any" // The damage type that triggers this effect. Use 'any' to always trigger, e.g. 'minecraft:out_of_world' or 'any'
}
    ], 
    "waterBreathing": {
      "enabled": true, // Enable or disable Water Breathing upon Totem use.
      "duration": 800 // Duration (in ticks) of the Water Breathing effect.
    },
    "destroyBlocks": {
      "whenSuffocating": true, // Automatically break blocks around you when suffocating in a tight space.
      "whenFullyFrozen": true, // Automatically break blocks around you if you’re fully frozen in powder snow.
      "totemCantDestroy": [] // List of blocks that the Totem can't destroy.
    },
    "knockbackMobs": {
      "enabled": true, // Enable or disable a knockback blast that pushes nearby mobs away when the Totem is used.
      "radius": 3.0, // Radius (in blocks) within which mobs will be affected by the knockback.
      "strength": 2.5 // Strength of the knockback effect.
    },
    "cooldown": {
      "enabled": false, // Enable or disable a cooldown period before the Totem can be used again.
      "cooldown": 200 // Cooldown time in ticks. 200 ticks = 10 seconds.is 
    },
    "teleportOutOfVoid": {
      "enabled": true, // Teleports out of the void if you fall in. 
      "teleportHeightOffset": 64 // The vertical offset above the void you’ll be teleported to.
    },
    "totemResistanceType": {
      "infinity": false // If true, a Totem with the Infinity enchantment has unlimited uses and won't be consumed.
    }
  },
  "charm": {
    "canUseTotemFromCharmSlot": true, // If enabled, the Totem can be placed in a dedicated “charm” slot to activate it.
    "displayTotemOnChest": true, // If true, shows the Totem as an item worn on the player’s chest.
 
    // X, Y, Z offsets for rendering the Totem on the player’s model when worn on the chest.
    "xOffset": 0.0,
    "yOffset": 0.0,
    "zOffset": 0.0
  },
  "blacklists": {
    "blacklistedDimensions": [], // Dimensions in which the Totem won’t activate (e.g., "minecraft:the_nether").
    "blacklistedStructures": [] // Structures in which the Totem won’t activate (e.g., "minecraft:village").
  }
}

Some new features videos:

totem protection totem knockback

This mod has built-in compatibility with Curios API, letting you use the totem from the charm slot.

Has compatibility with Inventorio so you can use the Totem from utility belt.

I'm working on make the mod better compatible with Charm of Undying.

Please report all bugs, issues, and feature requests to the issue tracker or use my discord server and report at the appropriate channel. Please leave the comment section only for comments about the mod.

Please read the FAQ before reporting a bug, issue or feature request.

This is not my only project, if you liked this mod you might like my other one's. Give them a chance and you will not regret it.

Better Beacons

Just Enough Beacons Reforged

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What is This

An improvement of Minecraft's Totem of Undying, bringing new functionalities and a huge amount of customization for you Modpack developer.

Are you tired of double death situations? Where you have nothing to do and the Totem can't save you from your eventual death? This mod fix it for you. Let's introduce you to the new functionalities:

Void Protection - It might have happened to you, you are flying in The End above the void and eventually your elytra breaks, without this mod you would be dead, but with it you will be teleported safely to the islands and have another chance to keep living in your world.

Totem Knockback - Sometimes a swarm of mobs come and we can't escape from them, maybe we are stuck for some reason, if it happens to you, when the Totem activates, it will knockback the mobs away and you will be able to run and escape from them.

Suffocation Protection - Maybe you have been surprised by a incredible amount of gravel falling onto you or maybe you got stuck inside a block because of a bug, no matter what happened you don't wanna die, especially if you are in a Hardcore world. In this case, as soon as the Totem is activated it will destroy the blocks you are suffocating in, giving you enough room to breath and to escape this terrible situation.

Food Increment - Imagine the situation, you are in a cavern and you forgot to bring food, you are starving, you can't run anymore and a huge amount of mobs comes to kill you. You will probably gonna die, and when it happens the Totem will grant you an increment in your hunger level, just enough to give you energy to run a little bit. Using it alongside Totem Knockback and you will be able to escape safely. (Only below beta 2.0.0)

Effects Rework - Now the effects are only granted when you need them. This affects only the Water Breathing effect (added by the mod) and the Fire Resistance effect. They will be granted when you drown and when you are on fire respectively.

As for version 1.1.0 of this mod you can now add custom effects when the Totem is activated, it let's you set when and which effect will be granted.

Now you know what are the main features of the mod, but there is much more, if you dig through the config file you will see what I'm talking about. As examples: you can blacklist dimensions or even structures where you don't want the Totem to work, you can enable the Totem to work from your inventory, you can enable a cooldown to make it less op, etc. Everything is configurable, that way you can have the mod working exactly how you want.

Void Protection Totem Knockback Suffocation Protection

Compatibility)

This mod has built-in compatibility with Curios API/Trinkets API, letting you use the totem from the charm slot.

As soon as I'm aware, this mod is compatible with any other mod and will not bring any issues, including Charm of Undying even though not recommend to use alongside this mod since I have my own implementation of it's functionality.

BH_CBTU_support.webp (1110×73) (bisecthosting.com)

Please report all bugs, issues, and feature requests to the issue tracker or use my discord server and report at the appropriate channel. Please leave the comment section only for comments about the mod.

Please read the FAQ before reporting a bug, issue or feature request.

BH_CBTU_otherprojcts.webp (1110×73) (bisecthosting.com)

This is not my only project, if you liked this mod you might like my other one's. Give them a chance and you will not regret it.

Queen Bee [FORGE]

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