Body Health

Quick rating

Body Health

No reviews yet

Life in every part of the body.

Mod Loaders
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
12.5.0
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

About

Description

🫀 Body Health System

NeoForge 1.21.1 · v12.3.4

Tired of a single health bar? Body Health System replaces Minecraft's vanilla health with a full localized injury system — every part of your body can be wounded, fractured, or destroyed independently.


⚙️ How it works

Each attack targets a specific body part based on impact height and trajectory. An arrow to the head deals 1.5× damage and counts against head HP — not a shared pool. Every part has its own hearts, its own fracture state, and its own consequences.

Stat Value
Body parts 6
Fracture states 4
Medical items 3
Version 12.0.3

🦴 Fracture system

Parts move through four states:

Healthy → Sprained → Broken → Shattered

Each state brings real consequences. Broken legs slow you down, a shattered torso is immediately lethal. Fractures heal naturally over time or faster with the right items.


⚡ Consequences per part

Part Effect when damaged
Head Nausea (vision trouble)
Torso Death at 0 HP
Right arm Cannot break or place blocks
Left arm Drops offhand item when destroyed
Legs Slowness — worse as fracture progresses

All debuffs are silent — no visible effect icons, only action bar messages so your HUD stays clean.


💊 Medical items

🩹 Bandage

Craft: White Wool + String (×4)

Heals the most injured part and improves its fracture state by one level. Works on Sprained and Broken — not on Shattered.

🏥 Medical Kit

Craft: Bandages + Chest + Gold Ingots

Heals all parts and can fix even Shattered bones. The only way to recover from a destroyed limb.

💉 Morphine Syringe

Craft: Glass + Blaze Powder + Iron Ingot (×2)

Suppresses all pain effects for 30 seconds. Use sparingly — overdose triggers after 3 doses and causes blindness, nausea and poison.


❤️ Absorption hearts

Golden apples and Enchanted golden apples grant yellow absorption hearts on the most injured part. The Totem of Undying grants 2 extra hearts on the torso when it activates. Absorption is consumed before HP when that part takes damage.


🛡️ Enchantment support

Since the vanilla health bar is hidden and health is managed separately, all protection enchantments are applied manually per hit:

  • Protection — 4% reduction per level (all damage)
  • Fire Protection — 8% per level (fire/lava)
  • Blast Protection — 8% per level (explosions)
  • Projectile Protection — 8% per level (arrows)
  • Feather Falling — 12% per level on legs only
  • Slow Falling (potion) — cancels all fall damage on legs
  • Resistance (potion) — 20% per level, level 5 = immunity

🖥️ HUD

A custom pixel-art panel in the bottom-right corner displays:

  • Your character assembled from 6 individual sprites, each colored independently:
    • 🟢 Green = healthy (>65%)
    • 🟠 Orange = injured (35–65%)
    • 🔴 Red = critical (1–34%)
    • ⚫ Black = destroyed (0%)
    • Each part's hearts next to its label
    • Fracture icons next to the hearts when applicable
    • Yellow absorption hearts shown in surplus after the red hearts

🧰 Admin commands

/bodyhealth heal <player> [part]      — Heals a part or all parts
/bodyhealth set <player> <part> <hp>  — Sets HP directly
/bodyhealth setmax <player> <part> <hp> — Sets max HP
/bodyhealth addhearts <player> <n>    — Adds n hearts everywhere
/bodyhealth fracture <player> <part> <state> — Sets fracture state
/bodyhealth status <player>           — Shows full health status
/bodyhealth reset <player>            — Resets to default

👨‍💻 Developer API

Full Java API available via BodyHealthAPI:

// Read
float hp  = BodyHealthAPI.getHealth(player, BodyPart.HEAD);
boolean dead = BodyHealthAPI.isDead(player, BodyPart.TORSO);
FractureState fr = BodyHealthAPI.getFracture(player, BodyPart.LEG_LEFT);

// Write
BodyHealthAPI.heal(player, BodyPart.HEAD, 4f);
BodyHealthAPI.damage(player, BodyPart.TORSO, 2f);
BodyHealthAPI.fullHeal(player);
BodyHealthAPI.addMaxHealthAll(player, 4f); // +2 hearts everywhere
BodyHealthAPI.setFracture(player, BodyPart.ARM_RIGHT, FractureState.BROKEN);

A MCreator plugin is also available with 13 visual procedure blocks — no Java required.


✅ Compatibility

  • Works with any mod using standard NeoForge damage events
  • Food from third-party mods heals via FoodProperties automatically
  • The Totem of Undying is fully supported
  • Requires: NeoForge 21.1.172+ · Minecraft 1.21.1

Screenshots

Gallery

  • Overlay
    Overlay

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works